One-armed Robber Wiki onearmedrobber https://one-armed-robber.fandom.com/wiki/One-armed_Robber_Wiki MediaWiki 1.43.1 first-letter Media Special Talk User User talk One-armed Robber Wiki One-armed Robber Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Forum Forum talk GeoJson GeoJson talk User blog User blog comment Blog Blog talk Module Module talk Message Wall Thread Message Wall Greeting Board Board Thread Topic Map Map talk Main Page 0 143 144 2023-12-17T01:08:51Z FANDOM 32769624 FANDOM moved page [[Main Page]] to [[One-armed Robber Wiki]]: SEO 144 wikitext text/x-wiki #REDIRECT [[One-armed Robber Wiki]] bh0ltdir4yoo2ugqlqetl5mu58217kq 11A1 0 210 412 2024-10-11T20:09:26Z LuisWanWan 54480549 Created page with "{{Weapon|title1=11A1|damage=60|firerate=350 RPM|capacity=7 Rounds|accuracy=60|recoil=60|reload=1.2s}} Truly a classic. Reliable, and used for over a century. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does not alert enemies after firing |- |Muzzle Break |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |S..." 412 wikitext text/x-wiki {{Weapon|title1=11A1|damage=60|firerate=350 RPM|capacity=7 Rounds|accuracy=60|recoil=60|reload=1.2s}} Truly a classic. Reliable, and used for over a century. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does not alert enemies after firing |- |Muzzle Break |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Short Grip |Grip | | | | |- |Long Grip |Grip | | | | |- |Extended Mag |Mag | | | | |- |Quickdraw Mag |Mag | | | | |} ==Trivia== *Is being used for an easter egg. jol39j8nzxkgwf91ey8unqprbq5531r Attachments 0 151 164 2024-01-13T16:34:05Z Yakata52 54424263 Created page with "attachments:" 164 wikitext text/x-wiki attachments: 7excq1ly1380umhuts8321b83vp9sfw 284 164 2024-01-22T21:36:18Z CliffGuy404 38274772 284 wikitext text/x-wiki Attachments are extra parts that players can purchase for their [[weapons]], these offer stat changes that increase or decrease specific stats such as reload speed, damage, recoil, and accuracy. Note that some attachments have other effects that aren't listed in game, such as magazines affecting reserve ammo and suppressors not alerting enemies. kuta93jf9jj727q1wg2vsymon96im3k Basic lock pick 0 223 452 2025-08-03T21:29:35Z Darcysuhhhhhh 56413329 Created page with "The basic lock pick is a stealth starter tool in One-armed Robber." 452 wikitext text/x-wiki The basic lock pick is a stealth starter tool in One-armed Robber. sp9phsgeqrta37fxz705y7wolh3mb7d 454 452 2025-08-03T21:44:05Z Darcysuhhhhhh 56413329 454 wikitext text/x-wiki The basic lock pick is a starter stealth tool in One-armed Robber. {{Tool|title1=Basic Lock pick|price=Free (Starter Tool)|usage=Unlocking doors|special_effect=N/A|image1=Basiclockpick.png}} == Usage == The basic lock pick's usage is to unlock doors that are not powerlocked. iva91nvn2zsa32yxfmnw6tj43blpchs Black Diamond Casino 0 199 384 2024-05-12T15:22:02Z Simonikoo 50712715 Created page with "One of OAR [[heists]] {{Maps|title1=Black Diamond Casino|minimum_take=$50,000|maximum_take=$350,000|difficulty=Hard|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}} This casino is filled to the brim with with money, in the form of chips, cash and bonds! This also means that the casino is strictly secured with guards and cameras around every corner, and state of the art security systems. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=37SVsdll..." 384 wikitext text/x-wiki One of OAR [[heists]] {{Maps|title1=Black Diamond Casino|minimum_take=$50,000|maximum_take=$350,000|difficulty=Hard|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}} This casino is filled to the brim with with money, in the form of chips, cash and bonds! This also means that the casino is strictly secured with guards and cameras around every corner, and state of the art security systems. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=37SVsdllvHs Walkthrough] [https://www.youtube.com/watch?v=DnNkAbSAxy8 Speedrun] fjstoi7n68cbz481nyud0xl6jal63x2 Blinding Shield 0 164 232 2024-01-19T21:20:40Z CliffGuy404 38274772 Created page with "{{NPC|title1=Blinding Shield|health=N/A|damage=N/A|presence=Loud Only|image1=Blinding Shield.jpg}}" 232 wikitext text/x-wiki {{NPC|title1=Blinding Shield|health=N/A|damage=N/A|presence=Loud Only|image1=Blinding Shield.jpg}} 87u3b36uufhlvfxkr1haml5bc3k3jim 458 232 2025-08-24T23:15:09Z Beanbeans424 53995933 458 wikitext text/x-wiki {{NPC|title1=Blinding Shield|health=N/A|damage=N/A|presence=Loud Only|image1=Blinding Shield.jpg}}'''Blinding Shields''' are a type of [[Shield|Shields]] that have shields which produce light, flashing the player. == Abilities == The blinding shield activates when it senses players. h32bnt2k50ei2a4evwp6fafavnvd4ni Civilians 0 191 346 2024-03-17T06:40:32Z N0v1c3 1122 54801004 Created page with "Civilians are the only NPC that cannot harm the player directly other than the [[Saboteur]] and the [[Interceptor]]. They are had to deal with in stressful situations since if you kill one it there will be a 5,000 dollar fee deducted from the end of the heist for each one you kill." 346 wikitext text/x-wiki Civilians are the only NPC that cannot harm the player directly other than the [[Saboteur]] and the [[Interceptor]]. They are had to deal with in stressful situations since if you kill one it there will be a 5,000 dollar fee deducted from the end of the heist for each one you kill. rk9vbpbg0k9v1i6j5pudedq6fi6p0cy 347 346 2024-03-17T06:43:59Z N0v1c3 1122 54801004 347 wikitext text/x-wiki Civilians are the only NPC that cannot harm the player directly other than the [[Saboteur]] and the [[Interceptor]]. They are had to deal with in stressful situations since if you kill one it there will be a 5,000 dollar fee deducted from the end of the heist for each one you kill. {{NPC|title1=Civilian|health=1|damage=N/A|presence=Stealth & Loud}} doupo41909dejoydig0q8eq3jwasfq3 361 347 2024-05-12T13:58:57Z Simonikoo 50712715 361 wikitext text/x-wiki Civilians are the only NPCs that cannot harm the player directly other than the [[Saboteur]] and the [[Interceptor]]. Civilians currently don't do anything to the player in loud, although if you kill a civilian you will lose $5,000 from your final take. In stealth, civilians can alert guards once they've noticed you. If a civilian isn't tied, it will try to run in loud. Once a civilian sees a player, he/she will scream (other civilians and guards can't hear that). {{NPC|title1=Civilians|health=1|damage=0|presence=Stealth & Loud}} qqk2qcrbftmutxp5m2djap6foi4vl8d Cosmetics 0 169 243 2024-01-20T04:39:32Z CliffGuy404 38274772 Created page with "Cosmetics are items bought from the appearance page of the shop allowing players to change the appearance of their Robber. These include Masks, Outfits, and Emotes. All three cosmetics fall into rarity tiers, which dictate the cost, and the general complexity of the cosmetic. These being: * Rare: The cheapest and simplest of the three, these cost low amounts of heist coins, or can be purchased with cash. * Epic: The middle ground between the two, these cost exclusively..." 243 wikitext text/x-wiki Cosmetics are items bought from the appearance page of the shop allowing players to change the appearance of their Robber. These include Masks, Outfits, and Emotes. All three cosmetics fall into rarity tiers, which dictate the cost, and the general complexity of the cosmetic. These being: * Rare: The cheapest and simplest of the three, these cost low amounts of heist coins, or can be purchased with cash. * Epic: The middle ground between the two, these cost exclusively heist coins. * Legendary: The most complex, and most expensive of the three, these cost exclusively heist coins. 8071db261chl4b59t09girumsb24b5y 244 243 2024-01-20T04:42:54Z CliffGuy404 38274772 244 wikitext text/x-wiki Cosmetics are items bought from the appearance page of the shop allowing players to change the appearance of their Robber. These include Masks, Outfits, and Emotes. All three cosmetics fall into rarity tiers, which dictate the cost, and the general complexity of the cosmetic. These being: * Rare: The cheapest and simplest of the three, these cost low amounts of heist coins, or can be purchased with cash. * Epic: The middle ground between the two, these cost exclusively heist coins. * Legendary: The most complex, and most expensive of the three, these cost exclusively heist coins. {| class="fandom-table" |+Rare Cosmetics: !Name: !Type: !Heist Coin Cost: !Cash Cost: |- | | | | |- | | | | |- | | | | |} {| class="fandom-table" |+Epic Cosmetics: !Name: !Type: !Heist Coin Cost: |- | | | |- | | | |- | | | |} {| class="fandom-table" |+Legendary Cosmetics: !Name: !Type: !Heist Coin Cost: |- | | | |- | | | |- | | | |} sp5q682j92yisrs3jqx1ew0bcb50c23 311 244 2024-02-02T19:31:14Z CliffGuy404 38274772 311 wikitext text/x-wiki Cosmetics are items bought from the appearance page of the shop allowing players to change the appearance of their Robber. These include Masks, Outfits, and Emotes. All three cosmetics fall into rarity tiers, which dictate the cost, and the general complexity of the cosmetic. These being: * Rare: The cheapest and simplest of the three, these cost low amounts of heist coins, or can be purchased with cash. * Epic: The middle ground between the two, these cost exclusively heist coins. * Legendary: The most complex, and most expensive of the three, these cost exclusively heist coins. {| class="fandom-table" |+Rare Cosmetics: !Name: !Type: !Heist Coin Cost: !Cash Cost: |- | | | | |- | | | | |- | | | | |} {| class="fandom-table" |+Epic Cosmetics: !Name: !Type: !Heist Coin Cost: |- | | | |- | | | |- | | | |} {| class="fandom-table" |+Legendary Cosmetics: !Name: !Type: !Heist Coin Cost: |- |Eliminator |Outfit |450 |- | | | |- | | | |} 9n2odn0s99rnvf5460irzke6zfpfhds Enemies 0 155 195 2024-01-17T21:33:32Z CliffGuy404 38274772 Created page with "Enemies are the main force designed to impede robber's progress." 195 wikitext text/x-wiki Enemies are the main force designed to impede robber's progress. su4m5lsoe0zal0831cnao3i1rw8po93 196 195 2024-01-17T21:36:41Z CliffGuy404 38274772 196 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player's location after the alarm has gone off. 5nmvdosng3hsarswfxneahwojsx0iff 197 196 2024-01-17T21:39:31Z CliffGuy404 38274772 197 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either be stuck in place, or walking into a wall/door, unable to reach their destination. 1t43jd60hgy4o7pscflnom24jyyeloz 198 197 2024-01-17T21:40:07Z CliffGuy404 38274772 198 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or stuck walking into a wall/door, unable to reach their destination. 7s4inxvzacir08x0j68p5k04geopiwg 199 198 2024-01-17T21:40:45Z CliffGuy404 38274772 199 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or stuck walking into a wall/door, unable to reach their destination. 5pixoww8tbgepvp0xejhygesizqb191 200 199 2024-01-17T21:44:10Z CliffGuy404 38274772 200 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. {| class="fandom-table" |+Basic Enemies !Name: !Function: |- |Security Guard |Attacking Players/Investigating Player Actions |- |Police Officer |Attacking Players |- |[[S.W.A.T Member]] |Attacking Players |} f3vpbkmlzsi4ysc99au3j0eshu0w3py 201 200 2024-01-17T21:54:30Z CliffGuy404 38274772 201 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. {| class="fandom-table" |+Basic Enemies !Name: !Function: |- |Security Guard |Attacking Players/Investigating Player Actions |- |Police Officer |Attacking Players |- |[[S.W.A.T Member]] |Attacking Players |} {| class="fandom-table" |+Special Enemies: !Name: !Function |- |Shield |Attacking Players/Blinding Players |- | | |- |Juggernaut |Attacking Players |} 2hte6mej32wphtt174wgirb4j20kglt 211 201 2024-01-19T20:14:10Z CliffGuy404 38274772 211 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. {| class="fandom-table" |+Basic Enemies !Name: !Function: |- |Security Guard |Attacking Players/Investigating Player Actions |- |Police Officer |Attacking Players |- |[[S.W.A.T Member]] |Attacking Players |} {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Ability: |- |Shield |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |Blinding Shield |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |Juggernaut |Attacking Players |Extremely slow, and fairly low damage, but eats large amounts of bullets before going down. Large amounts of them can eat your ammo in no time |} pe6tabjnf3s2vxrsdf83jj71l0q0m4g 212 211 2024-01-19T20:14:44Z CliffGuy404 38274772 212 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. {| class="fandom-table" |+Basic Enemies !Name: !Function: |- |Security Guard |Attacking Players/Investigating Player Actions |- |Police Officer |Attacking Players |- |[[S.W.A.T Member]] |Attacking Players |} {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Ability: |- |Shield |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |Blinding Shield |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |Juggernaut |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |} ntpxtyxsas5whftaiyejwunu19280bc 213 212 2024-01-19T20:17:22Z CliffGuy404 38274772 213 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. {| class="fandom-table" |+Basic Enemies !Name: !Function: |- |Security Guard |Attacking Players/Investigating Player Actions |- |Police Officer |Attacking Players |- |[[S.W.A.T Member]] |Attacking Players |} {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Ability: |- |Shield |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |Blinding Shield |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |Juggernaut |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |Interceptor |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |Saboteur |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} lxo2w2bg5y9dtgvd9s4ov21ew57aq7v 214 213 2024-01-19T20:21:14Z CliffGuy404 38274772 214 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |Shield |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |Blinding Shield |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |Juggernaut |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |Interceptor |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |Saboteur |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} g6le41uz6e736vysw928249mc8dmjl6 215 214 2024-01-19T20:23:32Z CliffGuy404 38274772 215 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |Shield |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |Blinding Shield |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |Juggernaut |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |Interceptor |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |Saboteur |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} 4k3c0hecijpxx4hledlcftmd4r59ml6 216 215 2024-01-19T20:24:21Z CliffGuy404 38274772 216 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |Shield |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |Blinding Shield |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |Juggernaut |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |Interceptor |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |Saboteur |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} 5gr9uoeriqxw6ogqwh1kvpugddxtbfn 217 216 2024-01-19T20:24:41Z CliffGuy404 38274772 217 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |Shield |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |Blinding Shield |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |Juggernaut |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |Interceptor |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |Saboteur |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} 1r97uvx8l4tnyjdttwcl7ac50vnsp2h 226 217 2024-01-19T21:03:52Z CliffGuy404 38274772 226 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |Blinding Shield |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |Juggernaut |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |Interceptor |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |Saboteur |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} cdscclb6ejw5sf28z6e94ikvu61b61d 227 226 2024-01-19T21:06:10Z CliffGuy404 38274772 227 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |Blinding Shield |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |Juggernaut |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |Saboteur |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} 0syvev37u8kdgs0ges38t9py2bp6aft 230 227 2024-01-19T21:18:59Z CliffGuy404 38274772 230 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |[[Blinding Shield]] |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |Juggernaut |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |Saboteur |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} k5dq1x3zn7dfwgfvw61x9yq5tdwfqjn 235 230 2024-01-19T21:27:08Z CliffGuy404 38274772 235 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |[[Blinding Shield]] |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |[[Juggernaut]] |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |[[Saboteur]] |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} qy4phn7f3olmp3q81f0njww4o4br1y0 238 235 2024-01-19T21:29:35Z CliffGuy404 38274772 238 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |[[Blinding Shield]] |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |[[Juggernaut]] |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |[[Saboteur]] |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} kmumvc54lkkrqwsuzgr7hjwp9d544ze 266 238 2024-01-22T15:23:17Z CliffGuy404 38274772 266 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |[[Blinding Shield]] |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |[[Juggernaut]] |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |[[Saboteur]] |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} {| class="fandom-table" |+Misc NPCs: !Name: !Function: !Special Behavior |- |[[Civilian]] |Detecting Players/Hostages |Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead. |- |[[Security Camera]] |Detecting Players |Turns at specific intervals, being spotted by one will instantly sound the alarm. |} snhakhx8ct34460nw7dqm13zorbpcj9 358 266 2024-04-27T14:14:27Z Soda3000and1 55002512 Page was not named right. It didn't show the link for Civilians. 358 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |[[Blinding Shield]] |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |[[Juggernaut]] |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |[[Saboteur]] |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} {| class="fandom-table" |+Misc NPCs: !Name: !Function: !Special Behavior |- |[[Civilians]] |Detecting Players/Hostages |Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead. |- |[[Security Camera]] |Detecting Players |Turns at specific intervals, being spotted by one will instantly sound the alarm. |} 66exqwh80o3s1reqkkzdqp66u0m03d9 438 358 2025-02-22T21:59:34Z Dominik4709 56505768 438 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player, a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |[[Blinding Shield]] |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |[[Juggernaut]] |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |[[Saboteur]] |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} {| class="fandom-table" |+Misc NPCs: !Name: !Function: !Special Behavior |- |[[Civilians]] |Detecting Players/Hostages |Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead. |- |[[Security Camera]] |Detecting Players |Turns at specific intervals, being spotted by one while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it will instantly sound the alarm. |} 61ct68yrpasxacytm2pqjfoyrymgpmo 439 438 2025-02-22T22:00:59Z Dominik4709 56505768 I added more info about cameras and guards. 439 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |[[Blinding Shield]] |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |[[Juggernaut]] |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |[[Saboteur]] |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} {| class="fandom-table" |+Misc NPCs: !Name: !Function: !Special Behavior |- |[[Civilians]] |Detecting Players/Hostages |Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead. |- |[[Security Camera]] |Detecting Players |Turns at specific intervals, being spotted by one will instantly sound the alarm. |} 66exqwh80o3s1reqkkzdqp66u0m03d9 440 439 2025-02-22T22:03:44Z Dominik4709 56505768 (on 3rd attempt) I added more info about guards and cameras. 440 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player, a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |[[Blinding Shield]] |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |[[Juggernaut]] |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |[[Saboteur]] |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} {| class="fandom-table" |+Misc NPCs: !Name: !Function: !Special Behavior |- |[[Civilians]] |Detecting Players/Hostages |Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead. |- |[[Security Camera]] |Detecting Players |Turns at specific intervals, being spotted by one<ins> while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it</ins> will instantly sound the alarm. |} f4v9vxeu63xwpm8b4mwd2uoh57t8a2x 441 440 2025-02-22T22:06:18Z Dominik4709 56505768 (duhh, on 4th attempt) Final info added.... 441 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player in a restricted are (With yellow text at the top of your screen. When spotted in a restricted area which is written in red colour, the guard will instantly sound the alarm), a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |[[Blinding Shield]] |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |[[Juggernaut]] |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |[[Saboteur]] |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} {| class="fandom-table" |+Misc NPCs: !Name: !Function: !Special Behavior |- |[[Civilians]] |Detecting Players/Hostages |Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead. |- |[[Security Camera]] |Detecting Players |Turns at specific intervals, being spotted by one<ins> while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it</ins> will instantly sound the alarm. |} 6sddqf5aqgtio3jsoi4xq37eunf7vkw 442 441 2025-02-22T22:07:35Z Dominik4709 56505768 (What the hell is wrong with me?) I fixed some missing letter... 442 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player in a lightly restricted area (With yellow text at the top of your screen. When spotted in a highly restricted area which is written in red colour, the guard will instantly sound the alarm), a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |[[Blinding Shield]] |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |[[Juggernaut]] |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |[[Saboteur]] |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} {| class="fandom-table" |+Misc NPCs: !Name: !Function: !Special Behavior |- |[[Civilians]] |Detecting Players/Hostages |Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead. |- |[[Security Camera]] |Detecting Players |Turns at specific intervals, being spotted by one<ins> while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it</ins> will instantly sound the alarm. |} nk7rpkewl1rj1r0v2u8ozcaw8k91dnh 445 442 2025-02-22T22:17:50Z Dominik4709 56505768 (Iswear this is the last edit!) Added a little more info about the Juggernaut. 445 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player in a lightly restricted area (With yellow text at the top of your screen. When spotted in a highly restricted area which is written in red colour, the guard will instantly sound the alarm), a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |[[Blinding Shield]] |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |[[Juggernaut]] |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. The visor on his helmet is his weakspot. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |[[Saboteur]] |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} {| class="fandom-table" |+Misc NPCs: !Name: !Function: !Special Behavior |- |[[Civilians]] |Detecting Players/Hostages |Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead. |- |[[Security Camera]] |Detecting Players |Turns at specific intervals, being spotted by one<ins> while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it</ins> will instantly sound the alarm. |} rkzo0kcie9cokot4l0j035gr09ujrke 446 445 2025-02-23T18:14:03Z Dominik4709 56505768 Removed the underline in the camera's description. 446 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player in a lightly restricted area (With yellow text at the top of your screen. When spotted in a highly restricted area which is written in red colour, the guard will instantly sound the alarm), a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. Can also spawn with balistic helmet which will fall off after 2 shots. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |[[Blinding Shield]] |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |[[Juggernaut]] |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. The visor on his helmet is his weakspot. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |[[Saboteur]] |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} {| class="fandom-table" |+Misc NPCs: !Name: !Function: !Special Behavior |- |[[Civilians]] |Detecting Players/Hostages |Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead. |- |[[Security Camera]] |Detecting Players |Turns at specific intervals, being spotted by one while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it will instantly sound the alarm. |} nx51hnn1cfsylsnksxm5akwnptsc31g 447 446 2025-02-23T21:07:41Z Dominik4709 56505768 Fixed a mistake 447 wikitext text/x-wiki Enemies are the main force designed to impede robbers' progress through the heist. They are spawned upon mission start ([[Security Guards]]), randomly after the alarm has gone off, and/or when a [[Powerbox]] is being destroyed. All present enemies are permanently alerted to the player(s) location after the alarm has gone off. Some enemies (often [[Saboteur|Saboteurs]]) will have pathing issues and will either stop moving in a seemingly random location, or be stuck walking into a wall/door, unable to reach their destination. Basic Enemies are the most common enemy type and will be the most prevalent throughout heists whether stealth or loud. {| class="fandom-table" |+Basic Enemies !Name: !Function: !Special Behavior: |- |[[Security Guard]] |Attacking Players/Investigating Player Actions |Becomes alerted when cameras are destroyed, civilians will alert them to player activity, and will sound the alarm if alerted for too long. When spots a unarmed player in a lightly restricted area (With yellow text at the top of your screen. When spotted in a highly restricted area which is written in red colour, the guard will instantly sound the alarm), a yellow circle will appear around him, wanting the player to follow him. Leaving the circle will make the guard sound the alarm. |- |[[Police Officer]] |Attacking Players |Only spawns at the very beginning of heists after the alarm goes off, very weak but hard hitting. Can also spawn with balistic helmet which will fall off after 2 shots. |- |[[S.W.A.T Member]] |Attacking Players |The most basic enemy that appears the most frequently in loud heists. High damage, moderate health. |} Special Enemies are spawned exclusively after the alarm has gone off and each have a specific purpose to impede or attack players. {| class="fandom-table" |+Special Enemies: !Name: !Function !Special Behavior: |- |[[Shield]] |Attacking Players |Metal shield is impenetrable, but the glass window can be broken. |- |[[Blinding Shield]] |Attacking Players/Blinding Players |Same as shield, but will release a bright light when close enough to players, obscuring the shield's weak points and enemies near it. |- |[[Juggernaut]] |Attacking Players |Extremely slow and low damage, but tanks large amounts of damage and is designed to eat player's ammo in large numbers. The visor on his helmet <u>is not</u> his weakspot. |- |[[Interceptor]] |Area Denial |Runs around the map placing barbed wire in doorways and other locations to slow players down. |- |[[Saboteur]] |Destroying Powerboxes |Fastest enemy in the game currently, sprints towards active power boxes and disables them if left alone for too long. |} {| class="fandom-table" |+Misc NPCs: !Name: !Function: !Special Behavior |- |[[Civilians]] |Detecting Players/Hostages |Will run to an object that they alerted to (mostly corpses) when alerted to a player will become panicked and stay still or run to alert a guard. In loud they will run to the exit instead. |- |[[Security Camera]] |Detecting Players |Turns at specific intervals, being spotted by one while not armed, will make a nearby guard investigate the spotted player's location, but when armed, it will instantly sound the alarm. |} mrsjmybrlqfio94ek9aff4br4vnv46c Esco Bar 0 183 301 2024-01-23T15:06:42Z LuisWanWan 54480549 Created page with "{{Heist|title1=Esco bar|average_take=$180,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=1,200 heist coins}} At first glance this might look like a regular bar, but look a little close, and you'll find that the place is heavily guarded. Look even further and you'll find out why." 301 wikitext text/x-wiki {{Heist|title1=Esco bar|average_take=$180,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=1,200 heist coins}} At first glance this might look like a regular bar, but look a little close, and you'll find that the place is heavily guarded. Look even further and you'll find out why. 771d60cstx8au0ylqw1sdape5sqd1lu 381 301 2024-05-12T15:12:58Z Simonikoo 50712715 381 wikitext text/x-wiki One of OAR [[heists]] {{Maps|title1=Esco bar|minimum_take=20,000|maximum_take=200,000|difficulty=Medium|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}} At first glance this might look like a regular bar, but look a little close, and you'll find that the place is heavily guarded. Look even further and you'll find out why. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=FzjOeth-o3s Walkthrough] [https://www.youtube.com/watch?v=_OLyR212y6c Walkthrough 2] [https://www.youtube.com/watch?v=CqfrxDwjiBw Speedrun] 8ccc4gfkcdfnw2gvspjnfus562dvwsz FIA Offices 0 182 299 2024-01-23T15:05:26Z LuisWanWan 54480549 Created page with "{{Heist|title1=FIA Offices|average_take=$150,000|minimum_take=$20,000|difficulty=Hard|unlock_requirement=1,200 heist coins}} These are the FIA headquarters, this is one of the highest security places in the country. But in the basement, they have a number of confidential documents and hard drives worth a ton of money." 299 wikitext text/x-wiki {{Heist|title1=FIA Offices|average_take=$150,000|minimum_take=$20,000|difficulty=Hard|unlock_requirement=1,200 heist coins}} These are the FIA headquarters, this is one of the highest security places in the country. But in the basement, they have a number of confidential documents and hard drives worth a ton of money. hj1z16ghgqveiomk2y9f4l9tyezty7w 300 299 2024-01-23T15:05:51Z LuisWanWan 54480549 300 wikitext text/x-wiki {{Heist|title1=FIA Offices|average_take=$150,000|minimum_take=$20,000|difficulty=Hard|unlock_requirement=1,200 heist coins}} These are the FIA headquarters, this is one of the highest security places in the country. But in the basement,they have a number of confidential documents and hard drives worth a ton of money. 4an12ukuwhzc7bkog4g5nc2o1f1b3pd 383 300 2024-05-12T15:17:03Z Simonikoo 50712715 383 wikitext text/x-wiki One of OAR [[heists]] {{Maps|title1=FIA Offices|minimum_take=$20,000|maximum_take=$150,000|difficulty=Hard|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}} These are the FIA headquarters, this is one of the highest security places in the country. But in the basement, they have a number of confidential documents and hard drives worth a ton of money. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=MIf_toG5itM Walkthrough] [https://www.youtube.com/watch?v=iwMI4Ng68e8 Speedrun] 6xp7twjvipd3rc3xgv5lixt5hrpi00a GT17 0 189 343 2024-03-16T10:56:38Z LuisWanWan 54480549 Created page with "{{Weapon|title1=GT17|damage=Z|firerate=Z RPM|capacity=Z Rounds|accuracy=Z|recoil=Z|reload=Zs}} The GT17 is the first secondary weapon that players can buy. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does not alert enemies after firing |- |Muzzle Break |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |S..." 343 wikitext text/x-wiki {{Weapon|title1=GT17|damage=Z|firerate=Z RPM|capacity=Z Rounds|accuracy=Z|recoil=Z|reload=Zs}} The GT17 is the first secondary weapon that players can buy. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does not alert enemies after firing |- |Muzzle Break |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Short Grip |Grip | | | | |- |Long Grip |Grip | | | | |- |Extended Mag |Mag | | | | |- |Quickdraw Mag |Mag | | | | |} 6e8hw9zovwybuc4s9huxeq2sznfu25r Hawkins Bank 0 177 293 2024-01-23T14:55:49Z LuisWanWan 54480549 Created page with "== Liberty Hawk bank == {{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}} A small bank in the city, perfect for the inexperienced robber. This bank doesnt't have any advanced security systems, but also doesn't contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge." 293 wikitext text/x-wiki == Liberty Hawk bank == {{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}} A small bank in the city, perfect for the inexperienced robber. This bank doesnt't have any advanced security systems, but also doesn't contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge. 43ei669aiptlynflzihfa5m5deo6dyd 349 293 2024-03-23T10:15:38Z Heehn 53436473 349 wikitext text/x-wiki == Liberty Hawk bank == {{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}} A small bank in the city, perfect for the inexperienced robber. This bank doesnt't have any advanced security systems, but also doesn't contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge. ==Playthrough (stealth, INCOMPLETE)== *Run either right or left, then north; preferably right if you have your loadout on. *Now, you should see some stairs. Go up onto the roof, and go left until you get on another set of stairs. *Either lockpick the door, or open one of the windows and climb in. Be wary, as there is a guard patrolling here - you will probably have to kill him, in which case, drag the body near the staircase (which is on the left side) so that the camera won't spot the body. In either case, get your lockpick, as... *When you enter the building, go left, then north. There is a camera patrolling here, which you have to crouch under when it is looking left. If you cannot look at the camera, then try to listen for a slight whirr, and keep in mind the position you saw it in previously. *When it is looking south, quickly run left, then slightly south. Crouch near the boxes, as it will allow you to hide from the camera. *Lockpick the door, and when you open the door, get your silenced pistol out, and shoot the guard in the face. Cameras will now be disabled. *Run to the room next to the rightmost room, tie up the civilian found inside, and grab the utility room keycard. *Go to the staircase - do not open the middle floor's door yet, as the guard there might spot you almost immediately, and even if you do kill him, you will almost certainly waste a valuable check-in spot. Instead, run to the ground floor (British English) or first floor (American English), and open the door. *Go right, then north, and kill the guard there. Tie up the civilian next to him as quickly as you can, then grab the guard's phone and use the check-in spot next to the wooden door leading to the staircase. *Go south, then left, and kill the guard there. There is another room with two civilians, which you must tie up as quickly as you can as well. *Grab your utility room keycard, and run to the utility room. Pull down the power switch's lever, as you will soon be needing to go into the vault. *You will now have to find the vault keycard. Good luck, because I haven't found it yet. 7d0076yuqqkrliqlw8pqi8lydmzywgs 350 349 2024-03-23T10:46:37Z Heehn 53436473 350 wikitext text/x-wiki == Liberty Hawk bank == {{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}} A small bank in the city, perfect for the inexperienced robber. This bank doesnt't have any advanced security systems, but also doesn't contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge. ==Playthrough (stealth, INCOMPLETE)== *Run either right or left, then north; preferably right if you have your loadout on. *Now, you should see some stairs. Go up onto the roof, and go left until you get on another set of stairs. *Either lockpick the door, or open one of the windows and climb in. Be wary, as there is a guard patrolling here - you will probably have to kill him, in which case, drag the body near the staircase (which is on the left side) so that the camera won't spot the body. In either case, get your lockpick, as... *When you enter the building, go left, then north. There is a camera patrolling here, which you have to crouch under when it is looking left. If you cannot look at the camera, then try to listen for a slight whirr, and keep in mind the position you saw it in previously. *When it is looking south, quickly run left, then slightly south. Crouch near the boxes, as it will allow you to hide from the camera. *Lockpick the door, and when you open the door, get your silenced pistol out, and shoot the guard in the face. Cameras will now be disabled. *Run to the room next to the rightmost room, tie up the civilian found inside, and grab the utility room keycard. *Go to the staircase - do not open the middle floor's door yet, as the guard there might spot you almost immediately, and even if you do kill him, you will almost certainly waste a valuable check-in spot. Instead, run to the ground floor (British English) or first floor (American English), and open the door. *Go right, then north, and kill the guard there. Tie up the civilian next to him as quickly as you can, then grab the guard's phone and use the check-in spot next to the wooden door leading to the staircase. *Go south, then left, and kill the guard there. There is another room with two civilians, which you must tie up as quickly as you can as well. *Grab your utility room keycard, and run to the utility room. Pull down the power switch's lever, as you will soon be needing to go into the vault. *You will now have to find the vault keycard. It is located in the office room of the 1st floor (British)/2nd floor (American). As stated previously, '''do not kill the guard here''', rather listen for when he goes inside the left room and when he is outside and patrolling. Quickly picklock the office room's door, go in, close the door, and tie up the manager. Now take the vault keycard and go downstairs. *Go left, and picklock the vault's door. If you have not yet turned off the power switch in the utility room, '''do so right now, as you will otherwise trigger the alarm, and you'll have to go loud'''. *Use the keycard, as '''drilling the safety mechanism open will alert the guards''', and take all of the objects in your duffel bag back to your truck. *Congratulations! Heist completed. dmxkokhptxmwv70vnc4eo046sqvxw2e 351 350 2024-03-23T10:46:52Z Heehn 53436473 351 wikitext text/x-wiki == Liberty Hawk bank == {{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}} A small bank in the city, perfect for the inexperienced robber. This bank doesnt't have any advanced security systems, but also doesn't contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge. ==Playthrough (stealth)== *Run either right or left, then north; preferably right if you have your loadout on. *Now, you should see some stairs. Go up onto the roof, and go left until you get on another set of stairs. *Either lockpick the door, or open one of the windows and climb in. Be wary, as there is a guard patrolling here - you will probably have to kill him, in which case, drag the body near the staircase (which is on the left side) so that the camera won't spot the body. In either case, get your lockpick, as... *When you enter the building, go left, then north. There is a camera patrolling here, which you have to crouch under when it is looking left. If you cannot look at the camera, then try to listen for a slight whirr, and keep in mind the position you saw it in previously. *When it is looking south, quickly run left, then slightly south. Crouch near the boxes, as it will allow you to hide from the camera. *Lockpick the door, and when you open the door, get your silenced pistol out, and shoot the guard in the face. Cameras will now be disabled. *Run to the room next to the rightmost room, tie up the civilian found inside, and grab the utility room keycard. *Go to the staircase - do not open the middle floor's door yet, as the guard there might spot you almost immediately, and even if you do kill him, you will almost certainly waste a valuable check-in spot. Instead, run to the ground floor (British English) or first floor (American English), and open the door. *Go right, then north, and kill the guard there. Tie up the civilian next to him as quickly as you can, then grab the guard's phone and use the check-in spot next to the wooden door leading to the staircase. *Go south, then left, and kill the guard there. There is another room with two civilians, which you must tie up as quickly as you can as well. *Grab your utility room keycard, and run to the utility room. Pull down the power switch's lever, as you will soon be needing to go into the vault. *You will now have to find the vault keycard. It is located in the office room of the 1st floor (British)/2nd floor (American). As stated previously, '''do not kill the guard here''', rather listen for when he goes inside the left room and when he is outside and patrolling. Quickly picklock the office room's door, go in, close the door, and tie up the manager. Now take the vault keycard and go downstairs. *Go left, and picklock the vault's door. If you have not yet turned off the power switch in the utility room, '''do so right now, as you will otherwise trigger the alarm, and you'll have to go loud'''. *Use the keycard, as '''drilling the safety mechanism open will alert the guards''', and take all of the objects in your duffel bag back to your truck. *Congratulations! Heist completed. 1595esoqomlcxzlbtl6htxjyziqoucn 352 351 2024-03-25T07:01:07Z Heehn 53436473 Slight error 352 wikitext text/x-wiki == Liberty Hawk bank == {{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}} A small bank in the city, perfect for the inexperienced robber. This bank doesnt't have any advanced security systems, but also doesn't contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge. ==Playthrough (stealth)== *Run either right or left, then north; preferably right if you have your loadout on. *Now, you should see some stairs. Go up onto the roof, and go left until you get on another set of stairs. *Either lockpick the door, or open one of the windows and climb in. Be wary, as there is a guard patrolling here - you will probably have to kill him, in which case, drag the body near the staircase (which is on the left side) so that the camera won't spot the body. In either case, get your lockpick, as... *When you enter the building, go left, then north. There is a camera patrolling here, which you have to crouch under when it is looking left. If you cannot look at the camera, then try to listen for a slight whirr, and keep in mind the position you saw it in previously. *When it is looking south, quickly run left, then slightly south. Crouch near the boxes, as it will allow you to hide from the camera. *Lockpick the door, and when you open the door, get your silenced pistol out, and shoot the guard in the face. Cameras will now be disabled. *Run to the room next to the rightmost room, tie up the civilian found inside, and grab the utility room keycard. *Go to the staircase, and open the middle floor's door yet. Kill the guard there immediately, and use the second check-in spot on the upper floors. *Now, run to the ground floor (British English) or first floor (American English), and open the door. *Go right, then north, and kill the guard there. Tie up the civilian next to him as quickly as you can, then grab the guard's phone and use the check-in spot next to the wooden door leading to the staircase. *Go south, then left, and kill the guard there. There is another room with two civilians, which you must tie up as quickly as you can as well. *Grab your utility room keycard, and run to the utility room. Pull down the power switch's lever, as you will soon be needing to go into the vault. *You will now have to find the vault keycard. It is located in the office room of the 1st floor (British)/2nd floor (American). Quickly picklock the door, go in, and tie up the manager. Now take the vault keycard and go downstairs. *Go left, and picklock the vault's door. If you have not yet turned off the power switch in the utility room, '''do so right now, as you will otherwise trigger the alarm, and you'll have to go loud'''. *Use the keycard, as '''drilling the safety mechanism open will alert the guards''', and take all of the objects in your duffel bag back to your truck. *Congratulations! Heist completed. n0ca4d90mumidjfm6jscqmcrj7v4g8t 427 352 2025-01-12T19:33:56Z JIho-fdm 56614531 Adding categories 427 wikitext text/x-wiki == Liberty Hawk bank == {{Heist|title1=Liberty Hawk bank|average_take=$89,000|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}} A small bank in the city, perfect for the inexperienced robber. This bank doesnt't have any advanced security systems, but also doesn't contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge. ==Playthrough (stealth)== *Run either right or left, then north; preferably right if you have your loadout on. *Now, you should see some stairs. Go up onto the roof, and go left until you get on another set of stairs. *Either lockpick the door, or open one of the windows and climb in. Be wary, as there is a guard patrolling here - you will probably have to kill him, in which case, drag the body near the staircase (which is on the left side) so that the camera won't spot the body. In either case, get your lockpick, as... *When you enter the building, go left, then north. There is a camera patrolling here, which you have to crouch under when it is looking left. If you cannot look at the camera, then try to listen for a slight whirr, and keep in mind the position you saw it in previously. *When it is looking south, quickly run left, then slightly south. Crouch near the boxes, as it will allow you to hide from the camera. *Lockpick the door, and when you open the door, get your silenced pistol out, and shoot the guard in the face. Cameras will now be disabled. *Run to the room next to the rightmost room, tie up the civilian found inside, and grab the utility room keycard. *Go to the staircase, and open the middle floor's door yet. Kill the guard there immediately, and use the second check-in spot on the upper floors. *Now, run to the ground floor (British English) or first floor (American English), and open the door. *Go right, then north, and kill the guard there. Tie up the civilian next to him as quickly as you can, then grab the guard's phone and use the check-in spot next to the wooden door leading to the staircase. *Go south, then left, and kill the guard there. There is another room with two civilians, which you must tie up as quickly as you can as well. *Grab your utility room keycard, and run to the utility room. Pull down the power switch's lever, as you will soon be needing to go into the vault. *You will now have to find the vault keycard. It is located in the office room of the 1st floor (British)/2nd floor (American). Quickly picklock the door, go in, and tie up the manager. Now take the vault keycard and go downstairs. *Go left, and picklock the vault's door. If you have not yet turned off the power switch in the utility room, '''do so right now, as you will otherwise trigger the alarm, and you'll have to go loud'''. *Use the keycard, as '''drilling the safety mechanism open will alert the guards''', and take all of the objects in your duffel bag back to your truck. *Congratulations! Heist completed. [[Category:Loot]] 3t61xhdlgjyqhllqtmg0y5k8em9x66f Heists 0 156 202 2024-01-19T19:50:54Z CliffGuy404 38274772 Created page with "Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. T..." 202 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. 1me7nrrb2ocw6wcf9nipj7ihh0rvbmh 203 202 2024-01-19T19:56:15Z CliffGuy404 38274772 203 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. {| class="fandom-table" |+Free Heists !Name: !Average Take: !Level Requirement |- |[[Jewelry Store]] | | |- | | | |- | | | |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Average Take: |- | | |- |[[FIA Offices]] | |- |[[Esco Bar]] |$150,000 - $200,000 |} 4bzqm7795c68331ygeiskdoushlxz63 204 203 2024-01-19T19:57:19Z CliffGuy404 38274772 204 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. {| class="fandom-table" |+Free Heists !Name: !Average Take: !Level Requirement |- |[[Jewelry Store]] | |N/A |- | | | |- | | | |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Average Take: |- |[[Roddman Research]] | |- |[[FIA Offices]] | |- |[[Esco Bar]] |$150,000 - $200,000 |} iq3rgh6kwwo8jytv6stcc9e4h0mr2qa 253 204 2024-01-20T19:05:59Z CliffGuy404 38274772 253 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. {| class="fandom-table" |+Free Heists !Name: !Average Take: !Level Requirement |- |[[Jewelry Store]] | |N/A |- | | | |- | | | |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Average Take: |- |[[Roddman Research]] |$160,000 |- |[[FIA Offices]] |$150,000 |- |[[Esco Bar]] |$200,000 |} qvi03hebm005xdsly7hh4tcvxk6r39r 256 253 2024-01-20T19:12:13Z CliffGuy404 38274772 256 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. {| class="fandom-table" |+Free Heists !Name: !Average Take: !Level Requirement |- |[[Jewelry Store]] | |N/A |- |[[Lundenburg Liquors]] | |Level 5 |- |[[Orbital Bank]] | |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Average Take: |- |[[Roddman Research]] |$160,000 |- |[[FIA Offices]] |$150,000 |- |[[Esco Bar]] |$200,000 |} rpyijc8dw8hbknlq2ckbowme7xvahsh 261 256 2024-01-21T04:05:04Z CliffGuy404 38274772 261 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. {| class="fandom-table" |+Free Heists !Name: !Max Take: !Level Requirement |- |[[Jewelry Store]] | |N/A |- |[[Hawkins Bank]] |$89,000 | |- |[[Lundenburg Liquors]] | |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Max Take: |- |[[Roddman Research]] |$160,000 |- |[[FIA Offices]] |$150,000 |- |[[Esco Bar]] |$200,000 |} bdwqe0ikzeyxtnoeodrasbrf3bo44v3 262 261 2024-01-21T16:35:19Z CliffGuy404 38274772 262 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Max Take: !Level Requirement |- |[[Jewelry Store]] | |N/A |- |[[Hawkins Bank]] |$89,000 | |- |[[Lundenburg Liquors]] | |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Max Take: |- |[[Roddman Research]] |$160,000 |- |[[FIA Offices]] |$150,000 |- |[[Esco Bar]] |$180,000 |} 3xqx9oogp0a1c86fke5az6tl4mklkjz 263 262 2024-01-22T13:59:44Z CliffGuy404 38274772 263 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Average Take: !Level Requirement |- |[[Jewelry Store]] | |N/A |- |[[Hawkins Bank]] |$89,000 | |- |[[Lundenburg Liquors]] | |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Average Take: |- |[[Roddman Research]] |$160,000 |- |[[FIA Offices]] |$150,000 |- |[[Esco Bar]] |$180,000 |} swvxtqio6ag4wrqckeovua1p19fgvyv 264 263 2024-01-22T14:00:21Z CliffGuy404 38274772 264 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras, security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Average Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank]] |$89,000 | |- |[[Lundenburg Liquors]] | |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Average Take: |- |[[Roddman Research]] |$160,000 |- |[[FIA Offices]] |$150,000 |- |[[Esco Bar]] |$180,000 |} 1wejvbipdxr8j3m8ivyfxyxm68yw5ie 265 264 2024-01-22T14:00:41Z CliffGuy404 38274772 265 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Average Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank]] |$89,000 | |- |[[Lundenburg Liquors]] | |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Average Take: |- |[[Roddman Research]] |$160,000 |- |[[FIA Offices]] |$150,000 |- |[[Esco Bar]] |$180,000 |} a579n1zvyu1205jjgd9rllj3osq2axn 267 265 2024-01-22T15:54:03Z LuisWanWan 54480549 267 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Average Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank]] |$89,000 | |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Average Take: |- |[[Roddman Research]] |$160,000 |- |[[FIA Offices]] |$150,000 |- |[[Esco Bar]] |$180,000 |} 5pai10uqulugw576fr33r6uypvy5odt 280 267 2024-01-22T18:50:48Z LuisWanWan 54480549 280 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Average Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank]] |$89,000 | |- |[[Pegasus Museum Of Art]] |$110,000 | |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Average Take: |- |[[Roddman Research]] |$160,000 |- |[[FIA Offices]] |$150,000 |- |[[Esco Bar]] |$180,000 |} 99e36j0pzlnxuo13m83juavypene62j 294 280 2024-01-23T14:56:51Z LuisWanWan 54480549 294 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Average Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 | |- |[[Pegasus Museum Of Art]] |$110,000 | |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Average Take: |- |[[Roddman Research]] |$160,000 |- |[[FIA Offices]] |$150,000 |- |[[Esco Bar]] |$180,000 |} d4qr7xl0iz53norv7mj0o0lc7vf9yba 314 294 2024-02-11T16:18:52Z TotaledJester 52297355 314 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Average Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 | |- |[[Pegasus Museum Of Art]] |$110,000 | |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Average Take: |- |[[Roddman Research]] |$160,000 |- |[[FIA Offices]] |$150,000 |- |[[Esco Bar]] |$180,000 |} ltmxf0vi34g33lfnsh960l9yh15sgds 336 314 2024-03-07T09:22:15Z OrangeTree174 52203440 336 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Average Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Average Take: |- |[[Roddman Research]] |$160,000 |- |[[FIA Offices]] |$150,000 |- |[[Esco Bar]] |$180,000 |} m0irnfquqtmmz0x2iftgir40oovfbjg 359 336 2024-05-12T11:40:41Z Simonikoo 50712715 359 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Take: !Available? !Price (sale) ! |- |Rodman Research Facility V1 |$140,000 - $160,000 |❌ | | |- |Rodman Research Facility V2 |$160,000 - $190,000 |✔ |900 |1200 |- |[[FIA Offices]] |$100,000 - $150,000 |✔ |900 |1200 |- |[[Esco Bar]] |$150,000 - $200,000 |✔ |900 |1200 |- |Black Diamond Casino |$150,000 - $350,000 |✔ |900 |1200 |} d6r24cofzh28gzugv1xjeinmyqxblr0 360 359 2024-05-12T11:40:59Z Simonikoo 50712715 360 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Take: !Available? !Price (sale) !Price |- |Rodman Research Facility V1 |$140,000 - $160,000 |❌ | | |- |Rodman Research Facility V2 |$160,000 - $190,000 |✔ |900 |1200 |- |[[FIA Offices]] |$100,000 - $150,000 |✔ |900 |1200 |- |[[Esco Bar]] |$150,000 - $200,000 |✔ |900 |1200 |- |Black Diamond Casino |$150,000 - $350,000 |✔ |900 |1200 |} mci5xglke4xvas4ok1igxv6zbk4atoy 376 360 2024-05-12T15:02:52Z Simonikoo 50712715 376 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Take: !Available? !Price (sale) !Price |- |[[Rodman Research Facility|Rodman Research Facility V1]] |$140,000 - $160,000 |❌ | | |- |Rodman Research Facility V2 |$160,000 - $190,000 |✔ |900 |1200 |- |[[FIA Offices]] |$100,000 - $150,000 |✔ |900 |1200 |- |[[Esco Bar]] |$150,000 - $200,000 |✔ |900 |1200 |- |Black Diamond Casino |$150,000 - $350,000 |✔ |900 |1200 |} qns4ij54fs9v2f209xg5mdnmpji29ce 380 376 2024-05-12T15:09:32Z Simonikoo 50712715 380 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Take: !Available? !Price (sale) !Price |- |[[Rodman Research Facility|Rodman Research Facility V1]] |$140,000 - $160,000 |❌ | | |- |[[Rodman Research Facility V2]] |$160,000 - $190,000 |✔ |900 |1200 |- |[[FIA Offices]] |$100,000 - $150,000 |✔ |900 |1200 |- |[[Esco Bar]] |$150,000 - $200,000 |✔ |900 |1200 |- |Black Diamond Casino |$150,000 - $350,000 |✔ |900 |1200 |} 9f0n6fjab3lx3vn370ghpzinavuw39q 386 380 2024-05-13T05:08:19Z Simonikoo 50712715 386 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Take: !Available? !Price (sale) !Price |- |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | | |- |[[Rodman Research Facility V2]] |$60,000 - $190,000 |✔ |900 |1200 |- |[[FIA Offices]] |$100,000 - $150,000 |✔ |900 |1200 |- |[[Esco Bar]] |$150,000 - $200,000 |✔ |900 |1200 |- |Black Diamond Casino |$150,000 - $350,000 |✔ |900 |1200 |} g37eal9y2wvc8jya4u6uf3hxojn930p 387 386 2024-05-13T05:13:40Z Simonikoo 50712715 387 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Take: !Available? !Price (sale) !Price |- |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | | |- |[[Rodman Research Facility V2]] |$60,642 - $190,000 |✔ |900 |1200 |- |[[FIA Offices]] |$20,000 - $150,000 |✔ |900 |1200 |- |[[Esco Bar]] |$24,912 - $200,000 |✔ |900 |1200 |- |Black Diamond Casino |$51,969 - $350,000 |✔ |900 |1200 |} my2e6zobcs19ht84km0xiujxyt4hnpb 395 387 2024-09-02T11:14:47Z ThisRealTOSTer 55266731 395 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Image: !Name: !Take: !Available? !Price (sale) !Price |- |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | | |- |[[Rodman Research Facility V2]] |$60,642 - $190,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[FIA Offices]] |$20,000 - $150,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[Esco Bar]] |$24,912 - $200,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |Black Diamond Casino |$51,969 - $350,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |} 73zlvb6ugj0xi1f7g5s3bmz84nmk6f9 396 395 2024-09-02T11:16:42Z ThisRealTOSTer 55266731 396 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Name: !Take: !Available? !Price (sale) !Price |- |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | | |- |[[Rodman Research Facility V2]] |$60,642 - $190,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[FIA Offices]] |$20,000 - $150,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[Esco Bar]] |$24,912 - $200,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |Black Diamond Casino |$51,969 - $350,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |} ctwq4o6uoejq7zewomq7vsdhykii1pn 398 396 2024-09-02T11:20:54Z ThisRealTOSTer 55266731 398 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Image: !Name: !Take: !Available? !Price (sale) !Price |- |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | | |- |[[File:RodmanResearchFc.png|frameless|180px]] |[[Rodman Research Facility V2]] |$60,642 - $190,000 |✔ |900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | |[[FIA Offices]] |$20,000 - $150,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | |[[Esco Bar]] |$24,912 - $200,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | |Black Diamond Casino |$51,969 - $350,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |} q6bzjq2ohwpiebdd6cunlu6eqa2ngrm 401 398 2024-09-02T11:25:18Z ThisRealTOSTer 55266731 401 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Image: !Name: !Take: !Available? !Price (sale) !Price |- | |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | |- |[[File:RodmanResearchFc.png|frameless|180px]] |[[Rodman Research Facility V2]] |$60,642 - $190,000 |✔ |900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | [[File:FIA Offices.png|frameless|182x182px]] |[[FIA Offices]] |$20,000 - $150,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | [[File:Esco Bar.png|frameless]] |[[Esco Bar]] |$24,912 - $200,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | |Black Diamond Casino |$51,969 - $350,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |} tieuyxwbitg8g86526gjmoz5uda8tvi 403 401 2024-09-02T11:26:26Z ThisRealTOSTer 55266731 403 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Image: !Name: !Take: !Available? !Price (sale) !Price |- | |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | |- |[[File:RodmanResearchFc.png|frameless|180px]] |[[Rodman Research Facility V2]] |$60,642 - $190,000 |✔ |900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | [[File:FIA Offices.png|frameless|182x182px]] |[[FIA Offices]] |$20,000 - $150,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | [[File:Esco Bar.png|frameless]] |[[Esco Bar]] |$24,912 - $200,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | [[File:Black Diamond Casino.png|frameless]] |Black Diamond Casino |$51,969 - $350,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |} qbkejwaxbifb99aaipsw51bp1rwu48k 404 403 2024-09-03T14:58:33Z ThisRealTOSTer 55266731 404 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Image: !Name: !Take: !Available? !Price (sale) !Price |- |? |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | |- |[[File:RodmanResearchFc.png|frameless|180px]] |[[Rodman Research Facility V2]] |$60,642 - $190,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | [[File:FIA Offices.png|frameless|182x182px]] |[[FIA Offices]] |$20,000 - $150,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | [[File:Esco Bar.png|frameless]] |[[Esco Bar]] |$24,912 - $200,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | [[File:Black Diamond Casino.png|frameless]] |Black Diamond Casino |$51,969 - $350,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |} 61oi27foklv77e52bp8uoeyes8ktt3e 405 404 2024-09-03T15:10:40Z ThisRealTOSTer 55266731 405 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Name: !Take: !Level Requirement |- |[[Jewelry Store]] |$63,000 |N/A |- |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[Lundenburg Liquors]] |$101,000 |Level 5 |- |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Image: !Name: !Take: !Available? !Price (sale) !Price |- |? |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | |- |[[File:RodmanResearchFc.png|frameless|170x170px]] |[[Rodman Research Facility V2]] |$60,642 - $190,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | [[File:FIA Offices.png|frameless|170x170px]] |[[FIA Offices]] |$20,000 - $150,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | [[File:Esco Bar.png|frameless|170x170px]] |[[Esco Bar]] |$24,912 - $200,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | [[File:Black Diamond Casino.png|frameless|170x170px]] |Black Diamond Casino |$51,969 - $350,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |} jea9gajee5gyrlztfy7enovnpg803tq 406 405 2024-09-03T15:15:59Z ThisRealTOSTer 55266731 406 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Image: !Name: !Take: !Level Requirement |- | |[[Jewelry Store]] |$63,000 |N/A |- | |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- | |[[Pegasus Museum Of Art]] |$110,000 |N/A |- | |[[Lundenburg Liquors]] |$101,000 |Level 5 |- | |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Image: !Name: !Take: !Available? !Price (sale) !Price |- |? |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | |- |[[File:RodmanResearchFc.png|frameless|170x170px]] |[[Rodman Research Facility V2]] |$60,642 - $190,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[File:FIA Offices.png|frameless|170x170px]] |[[FIA Offices]] |$20,000 - $150,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[File:Esco Bar.png|frameless|170x170px]] |[[Esco Bar]] |$24,912 - $200,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | [[File:Black Diamond Casino.png|frameless|170x170px]] | Black Diamond Casino |$51,969 - $350,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |} 4yyeviyl2kg8wa22nmxc5pmv6tiazwr 407 406 2024-09-03T15:18:12Z ThisRealTOSTer 55266731 407 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Image: !Name: !Take: !Level Requirement |- | |[[Jewelry Store]] |$63,000 |N/A |- | |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- | |[[Pegasus Museum Of Art]] |$110,000 |N/A |- | |[[Lundenburg Liquors]] |$101,000 |Level 5 |- | |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Image: !Name: !Take: !Available? !Price (sale) !Price |- |? |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | |- |[[File:RodmanResearchFc.png|frameless|170x170px]] |[[Rodman Research Facility V2]] |$60,642 - $190,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[File:FIA Offices.png|frameless|170x170px]] |[[FIA Offices]] |$20,000 - $150,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[File:Esco Bar.png|frameless|170x170px]] |[[Esco Bar]] |$24,912 - $200,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- | [[File:Black Diamond Casino.png|frameless|170x170px]] | [[Black Diamond Casino]] |$51,969 - $350,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |} rwx3w763td6213msn3532013fzgf4nr 423 407 2025-01-09T07:26:39Z Rejom 53712876 Добавил Mansion 423 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Image: !Name: !Take: !Level Requirement |- | |[[Jewelry Store]] |$63,000 |N/A |- | |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- | |[[Pegasus Museum Of Art]] |$110,000 |N/A |- | |[[Mansion]] |$150,000 |IDK |- | |[[Lundenburg Liquors]] | $101,000 |Level 5 |- | |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Image: !Name: !Take: !Available? !Price (sale) !Price |- |? |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | |- |[[File:RodmanResearchFc.png|frameless|170x170px]] |[[Rodman Research Facility V2]] |$60,642 - $190,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[File:FIA Offices.png|frameless|170x170px]] |[[FIA Offices]] |$20,000 - $150,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[File:Esco Bar.png|frameless|170x170px]] |[[Esco Bar]] |$24,912 - $200,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[File:Black Diamond Casino.png|frameless|170x170px]] | [[Black Diamond Casino]] |$51,969 - $350,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |} 8v8vqrx79yjeyeh5rzee39n0cgjn3ks 429 423 2025-01-23T22:33:18Z Hahhahmazda 56261683 429 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Image: !Name: !Take: !Level Requirement |- | |[[Jewelry Store]] |$63,000 |N/A |- | |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- | |[[Pegasus Museum Of Art]] |$110,000 |N/A |- | |[[Mansion]] |$150,000 |N/A |- | |[[Lundenburg Liquors]] | $101,000 |Level 5 |- | |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Image: !Name: !Take: !Available? !Price (sale) !Price |- |? |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | |- |[[File:RodmanResearchFc.png|frameless|170x170px]] |[[Rodman Research Facility V2]] |$60,642 - $190,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[File:FIA Offices.png|frameless|170x170px]] |[[FIA Offices]] |$20,000 - $150,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[File:Esco Bar.png|frameless|170x170px]] |[[Esco Bar]] |$24,912 - $200,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[File:Black Diamond Casino.png|frameless|170x170px]] | [[Black Diamond Casino]] |$51,969 - $350,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |} 926spli3q4ac5du7z6no7n1r4r8o528 436 429 2025-01-23T22:45:17Z Hahhahmazda 56261683 Added photos of free maps and changed level requirement for the mansion map. 436 wikitext text/x-wiki Heists are missions that players can depart on with varying cash rewards. The objectives for each heist is either close to the same or identical. Doing a heist in loud requires players to destroy power boxes while fending off the waves of enemies that spawn once the sequence has started. The amount of boxes varies depending on the heist. Performing a heist in stealth requires players to disable the cameras (optional), security in a utility room, and open the vault with a keycard. To efficiently stealth a heist it can be useful to scout the map first, before taking the equipment. The last objective always is to escape with the money. Players that do not own a heist or are not high enough level to play one can still join those who are high enough level or own the heist. Free Heists are available to every player, but some have level requirements required to play them. (Average Take is based off how much money is in the vault alone, not counting anything outside of it) {| class="fandom-table" |+Free Heists !Image: !Name: !Take: !Level Requirement |- |[[File:Jewelery store.png|300x300px]] |[[Jewelry Store]] |$63,000 |N/A |- |[[File:Liberty hawk bank.png|300x300px]] |[[Hawkins Bank|Liberty Hawk bank]] |$89,000 |N/A |- | [[File:Pegasus museum of art.png|300x300px]] |[[Pegasus Museum Of Art]] |$110,000 |N/A |- |[[File:Mansion.png|300x300px]] |[[Mansion]] |$150,000 |N/A |- |[[File:Lundenburg liquors.png|300x300px]] |[[Lundenburg Liquors]] | $101,000 |Level 5 |- |[[File:Orbitalbank.png|300x300px]] |[[Orbital Bank]] |$170,000 |Level 10 |} Paid heists are required to be bought with heist coins, which are the paid currency. On average each heist costs around 5 USD. {| class="fandom-table" |+Paid Heists !Image: !Name: !Take: !Available? !Price (sale) !Price |- |? |[[Rodman Research Facility|Rodman Research Facility V1]] |$66,098 - $160,000 |❌ | |- |[[File:RodmanResearchFc.png|frameless|170x170px]] |[[Rodman Research Facility V2]] |$60,642 - $190,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[File:FIA Offices.png|frameless|170x170px]] |[[FIA Offices]] |$20,000 - $150,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[File:Esco Bar.png|frameless|170x170px]] |[[Esco Bar]] |$24,912 - $200,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |- |[[File:Black Diamond Casino.png|frameless|170x170px]] | [[Black Diamond Casino]] |$51,969 - $350,000 |✔ |[[File:Heist coins.png|frameless|26x26px]] 900 |[[File:Heist coins.png|frameless|26x26px]] 1200 |} kvls59mipm2wnaou7oi2frdtz8h7qcg Interceptor 0 162 229 2024-01-19T21:08:01Z CliffGuy404 38274772 Created page with "{{NPC|title1=Interceptor|health=100|damage=N/A|presence=Loud Only|image1=Interceptor.jpg}}" 229 wikitext text/x-wiki {{NPC|title1=Interceptor|health=100|damage=N/A|presence=Loud Only|image1=Interceptor.jpg}} 968okbshyo77qj256p3g9aodm42q5a5 Jewelry Store 0 171 255 2024-01-20T19:10:06Z CliffGuy404 38274772 Created page with "{{Heist|title1=Jewelry Store|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}}" 255 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}} 2ualco85hytwl0mlib82zvhrk76b2p1 268 255 2024-01-22T16:24:27Z LuisWanWan 54480549 268 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}}This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass, it's almost like they want you to take it. But if you want the big bucks, you'll need to get into the vault located in the back of the store. fva0shh1orp7mm03z1itjxfejjno8h2 315 268 2024-02-11T16:27:05Z TotaledJester 52297355 315 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A}}This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass, it's almost like they want you to take it. But if you want the big bucks, you'll need to get into the vault located in the back of the store. {| class="fandom-table" |+Security ! !Number ! ! |- |Guards |5 | | |- |Cameras |5 | | |- |Civilians |10 | | |} 1cp9owl3xtu20jxqe1y4n8zi507bod1 317 315 2024-02-11T16:34:52Z TotaledJester 52297355 317 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$20,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000}}This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass, it's almost like they want you to take it. But if you want the big bucks, you'll need to get into the vault located in the back of the store. {| class="fandom-table" |+Security ! !Number ! ! |- |Guards |5 | | |- |Cameras |5 | | |- |Civilians |10 | | |} qwrn39dsmp2u15dasnnxlb58rj6sjps 318 317 2024-02-11T17:37:17Z TotaledJester 52297355 318 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000}} {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault |Gold watch |$1,400 - $1,450 |14 |} This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass, it's almost like they want you to take it. But if you want the big bucks, you'll need to get into the vault located in the back of the store. {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Cameras |5 |- |Civilians |10 |} in6tedu1c5irn6irm8qxyj0mk07d7me 319 318 2024-02-11T17:44:09Z TotaledJester 52297355 319 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} About the heist This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass, it's almost like they want you to take it. But if you want the big bucks, you'll need to get into the vault located in the back of the store. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault |Gold watch |$1,400 - $1,450 |14 |} {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Cameras |5 |- |Civilians |10 |} lq9tct81f0s8evb0nfj3vs98obywih5 320 319 2024-02-11T17:44:31Z TotaledJester 52297355 320 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass, it's almost like they want you to take it. But if you want the big bucks, you'll need to get into the vault located in the back of the store. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault |Gold watch |$1,400 - $1,450 |14 |} {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Cameras |5 |- |Civilians |10 |} s05uc0daw0nqgaxc8h2wmryu8zcxbdl 321 320 2024-02-11T17:46:50Z TotaledJester 52297355 321 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass, it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located in the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault |Gold watch |$1,400 - $1,450 |14 |} The average highest take is $100,000 {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Cameras |5 |- |Civilians |10 |} ao193mi3i9z0al9gjeo74ffa3svjosr 322 321 2024-02-11T22:49:38Z Quintett 54603411 322 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass, it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located in the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} q181hpn01t0bdq15u0rbl2l73cgbqib 323 322 2024-02-12T20:11:31Z TotaledJester 52297355 323 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass, it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located in the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Layout == tuyma98z5vvyhl62cnwfbru7ip6xey0 324 323 2024-02-12T20:13:37Z TotaledJester 52297355 324 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass, it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located in the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Layout == vault keykard : The vault keykard is located upstairs in the office room. Note, that you will have to kill the manager in the office and be careful to not destroy the windows, as this will alert the guards. lzfgjg2pv6wm6op63hnioturnmsakx8 325 324 2024-02-12T20:14:03Z TotaledJester 52297355 325 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass, it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located in the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Layout == ==== vault keykard : The vault keykard is located upstairs in the office room. Note, that you will have to kill the manager in the office and be careful to not destroy the windows, as this will alert the guards. ==== r8c83ic5cuwgym12hr9rbxb7tga9hqw 326 325 2024-02-12T20:14:25Z TotaledJester 52297355 /* Layout */ 326 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass, it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located in the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Layout == === vault keykard : The vault keykard is located upstairs in the office room. Note, that you will have to kill the manager in the office and be careful to not destroy the windows, as this will alert the guards. ==== pqfckyckpt075771coh4upirgymhvpy 327 326 2024-02-12T20:14:59Z TotaledJester 52297355 327 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass, it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located in the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Layout == vault keykard : The vault keykard is located upstairs in the office room. Note, that you will have to kill the manager in the office and be careful to not destroy the windows, as this will alert the guards. = 1d1eiv9w3j1o60ow7h7yhfvrzij9htn 328 327 2024-02-12T20:17:09Z TotaledJester 52297355 328 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass. it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located at the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Layout == vault keykard: The vault keykard is located upstairs in the office room. Note that you will have to kill the manager in the office and be careful not to destroy the windows, as this will alert the guards. g2yfamvgs3mq4oiumyc490ms2o65jhx 329 328 2024-02-12T20:20:41Z TotaledJester 52297355 /* Layout */ 329 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass. it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located at the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Layout == vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill the manager in the office and be careful not to destroy the windows, as this will alert the guards. nasy0i95kboc2ou1uljb0dunygicwiw 330 329 2024-02-12T20:26:41Z TotaledJester 52297355 /* Layout */ 330 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass. it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located at the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Layout == vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill the manager in the office and be careful not to destroy the windows, as this will alert the guards. Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs. Between the stairs and the keycard are no guards (except alerted). kzdk79idcfn28ypljc9thfhm1p30kk3 331 330 2024-02-12T20:27:33Z TotaledJester 52297355 331 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass. it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located at the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Layout == vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill the manager in the office and be careful not to destroy the windows, as this will alert the guards. Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs. Between the stairs and the keycard are no guards (except alerted). 7co08vm00rkm1biuqcv61o8ikizxb0i 333 331 2024-02-16T13:59:44Z Quintett 54603411 /* Layout */ 333 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass. it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located at the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Layout == [[File:Jewelery store map.png|thumb|Layout]] vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill the manager in the office and be careful not to destroy the windows, as this will alert the guards. Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs. Between the stairs and the keycard are no guards (except alerted). pbn7v7aqkgt8qhx2qirl00g7jhvi02t 334 333 2024-02-16T14:02:32Z Quintett 54603411 /* Layout */ 334 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass. it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located at the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Layout == Vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill or tie down the manager in the office. ''Be careful not to destroy the windows, as this will alert the guards!'' Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs between the stairs and the keycard. This room has no guards. cm49vn3debwnocruz2kl7uo7szg2ozn 335 334 2024-02-16T14:09:32Z Quintett 54603411 /* Layout */ 335 wikitext text/x-wiki {{Heist|title1=Jewelry Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass. it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located at the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Layout == Vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill or tie down the manager in the office. ''Be careful not to destroy the windows, as this will alert the guards!'' Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs, just go forward after lockpicking the first door. ndq8w5wulbn9urndcnfn6d0x60upy4v 354 335 2024-03-28T01:42:57Z Elijahish 50466272 354 wikitext text/x-wiki {{Heist|title1=Jewelry Store|image1=Jewellrey Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass. it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located at the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Layout == Vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill or tie down the manager in the office. ''Be careful not to destroy the windows, as this will alert the guards!'' Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs, just go forward after lockpicking the first door. fu5hsr2kjhgfaj1vpdkbocnq7iehuoq 437 354 2025-01-23T22:52:43Z Hahhahmazda 56261683 Added trivia section. 437 wikitext text/x-wiki {{Heist|title1=Jewelry Store|image1=Jewellrey Store|minimum_take=$15,000|difficulty=Easy|unlock_requirement=N/A|average_take=$70,000|maximum_take=$100,000}} == About the heist == This small jewellery store is the perfect place to rob for a beginner! Most of the jewellery is just displayed behind easily breakable glass. it's almost like they want you to take it. But if you want the big bucks, You'll need to get into the vault located at the back of the store. Because of the low difficulty, this heist is great for gathering money and XP. {| class="fandom-table" |+Loot !Location !treasure !Value !Amount |- |Front, Vault |Gold necklace |$480 - $490 |16 |- |Front, Vault |Silver necklace |$445 - $455 |13 |- |Front |Rings |$420 - $425 |13 |- |Front |Bracelets |$380 - $385 |30 |- |Vault, Office |Cash |$990 - $1,010 |16 |- |Vault |Gold bar |$4,950 - $5,050 |2 |- |Vault |Diamond Rings |$1,400 - $1,450 |16 |- |Vault, Vault Entrance |Gold watch |$1,400 - $1,450 |15 |} '''The average highest take is $100,000''' {| class="fandom-table" |+Security ! !Number |- |Guards |5 |- |Guard Check-ins |3 |- |Cameras |5 |- |Civilians |10 |} == Trivia == It is the only map its thumbnail showing '''interior''' of the building. Player can get the jewelry at the front of the store with '''Battering Ram,'''guards and the civilian will do not see Battering ram as an '''illegal item,'''so player(s) can break glass and get the jewelry and continue heist normally. == Layout == Vault keycard: The vault keycard is located upstairs in the office room. Note that you will have to kill or tie down the manager in the office. ''Be careful not to destroy the windows, as this will alert the guards!'' Utility keycard: The utility keycard is placed on a table in the break room. This room can be found upstairs, just go forward after lockpicking the first door. oiyd9i76idyi467ld1vteeplgtlpx3o Juggernaut 0 166 234 2024-01-19T21:26:16Z CliffGuy404 38274772 Created page with "{{NPC|title1=Juggernaut|image1=Juggernaut.jpg|health=N/A|damage=N/A|presence=Loud Only}}" 234 wikitext text/x-wiki {{NPC|title1=Juggernaut|image1=Juggernaut.jpg|health=N/A|damage=N/A|presence=Loud Only}} 74qa3bjgv6xnjwxj48a7qouyys84bum KX-UPP 0 153 171 2024-01-13T19:53:03Z Yakata52 54424263 Created page with "damage: 27 fire rate: 545 rmp capacity: 12 rounds accuracy: 42.4 recoil: 24 reload time: 1.2 s [[attachments]]: sights: red dot, slate red dot muzzle: suppressor, muzzle brake, flash hider grip: short grip, long grip mag: extended mag, quickdraw mag" 171 wikitext text/x-wiki damage: 27 fire rate: 545 rmp capacity: 12 rounds accuracy: 42.4 recoil: 24 reload time: 1.2 s [[attachments]]: sights: red dot, slate red dot muzzle: suppressor, muzzle brake, flash hider grip: short grip, long grip mag: extended mag, quickdraw mag p6gnrln113ocem0rvgz6t09wm4q6hhl 175 171 2024-01-16T02:35:49Z CliffGuy404 38274772 175 wikitext text/x-wiki {{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}} [[attachments]]: sights: red dot, slate red dot muzzle: suppressor, muzzle brake, flash hider grip: short grip, long grip mag: extended mag, quickdraw mag msxchikulwqoeocxs9b34uxogkx5p6l 177 175 2024-01-16T02:47:26Z CliffGuy404 38274772 177 wikitext text/x-wiki {{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}} {| class="fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | | |- |Muzzle Break |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Short Grip |Grip | | | | |- |Long Grip |Grip | | | | |- |Extended Mag |Mag | | | | |- |Quickdraw Mag |Mag | | | | |} 88tkejpx9x17i5sorkubzi00bd6k7zw 178 177 2024-01-16T02:50:00Z CliffGuy404 38274772 178 wikitext text/x-wiki {{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}} {| class="fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does not alert enemies after firing |- |Muzzle Break |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Short Grip |Grip | | | | |- |Long Grip |Grip | | | | |- |Extended Mag |Mag | | | | |- |Quickdraw Mag |Mag | | | | |} qocza4snfcvdofx0dkueuddc2kcbv6i 179 178 2024-01-16T02:50:23Z CliffGuy404 38274772 179 wikitext text/x-wiki {{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}} {| class="fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does not alert enemies after firing |- |Muzzle Break |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Short Grip |Grip | | | | |- |Long Grip |Grip | | | | |- |Extended Mag |Mag | | | | |- |Quickdraw Mag |Mag | | | | |} e8pqentvzi7wz19bhy3rsrnvtevjdn3 180 179 2024-01-16T02:52:37Z CliffGuy404 38274772 180 wikitext text/x-wiki {{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}} {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does not alert enemies after firing |- |Muzzle Break |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Short Grip |Grip | | | | |- |Long Grip |Grip | | | | |- |Extended Mag |Mag | | | | |- |Quickdraw Mag |Mag | | | | |} nv7z0lv4papyn6nn68lxmshaekob1iv 312 180 2024-02-06T17:02:58Z CliffGuyGamesYT 51210051 312 wikitext text/x-wiki {{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}} The KX-UPP is the start pistol in One Armed Robber, currently it does the lowest damage of any pistol but has the highest firerate. It's a decent starter weapon, but it's quickly outclassed by any other secondary option. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does not alert enemies after firing |- |Muzzle Break |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Short Grip |Grip | | | | |- |Long Grip |Grip | | | | |- |Extended Mag |Mag | | | | |- |Quickdraw Mag |Mag | | | | |} iaiydajssfieswitdof7h6ovtzyuely 313 312 2024-02-06T17:03:56Z CliffGuyGamesYT 51210051 313 wikitext text/x-wiki {{Weapon|title1=KX-UPP|damage=27|firerate=545 RPM|capacity=12 Rounds|accuracy=42.4|recoil=24|reload=1.2s}} The KX-UPP is the start pistol in One Armed Robber, currently it does the lowest damage of any pistol but has the highest firerate. It's a decent starter weapon, but it's quickly outclassed by any other secondary option. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does not alert enemies after firing |- |Muzzle Break |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Short Grip |Grip | | | | |- |Long Grip |Grip | | | | |- |Extended Mag |Mag | | | | |- |Quickdraw Mag |Mag | | | | |} == Trivia == * Currently this is the only weapon in the game that cannot remove muzzle attachments. myjx32juewbfda6ul2bujyldp7jt566 Lc4 0 150 162 2024-01-13T16:32:34Z Yakata52 54424263 Created page with "damage:35 fire rate:650 rpm capacity:30 rounds accuracy:60 recoil:25 reload time:1.4 s" 162 wikitext text/x-wiki damage:35 fire rate:650 rpm capacity:30 rounds accuracy:60 recoil:25 reload time:1.4 s 6pdsysvcs7jzv17wybo0tl6zcqmkeox 163 162 2024-01-13T16:33:10Z Yakata52 54424263 163 wikitext text/x-wiki damage:35 fire rate:650 rpm capacity:30 rounds accuracy:60 recoil:25 reload time:1.4 s msrd3l9lj8pvfb849y0ljwbxdoi6uwr 165 163 2024-01-13T16:37:56Z Yakata52 54424263 165 wikitext text/x-wiki damage:35 fire rate:650 rpm capacity:30 rounds accuracy:60 recoil:25 reload time:1.4 s [[attachments]] sights: red dot scope, holographic scope, Acog scope, marksman hunter scope, precision red dot scope, muzzle: nqun8su6c4zw854wi0ba2q17nyu8y58 167 165 2024-01-13T19:35:14Z Yakata52 54424263 167 wikitext text/x-wiki damage:35 fire rate:650 rpm capacity:30 rounds accuracy:60 recoil:25 reload time:1.4 s [[attachments]] sights: red dot scope, holographic scope, Acog scope, marksman hunter scope, precision red dot scope, muzzle: suppresser, muzzle brake, flash hider, heavy muzzle brake grip: angled grip, compact vertical grip, vertical grip mag : compact mag, extended mag, drum mag, double drum mag 48ekt4vx8p62z3fq318p5fdhoe0jab5 169 167 2024-01-13T19:47:38Z Yakata52 54424263 Adding categories 169 wikitext text/x-wiki damage:35 fire rate:650 rpm capacity:30 rounds accuracy:60 recoil:25 reload time:1.4 s [[attachments]] sights: red dot scope, holographic scope, Acog scope, marksman hunter scope, precision red dot scope, muzzle: suppresser, muzzle brake, flash hider, heavy muzzle brake grip: angled grip, compact vertical grip, vertical grip mag : compact mag, extended mag, drum mag, double drum mag [[Category:Primary]] hvsez0vpifbukl8odcawbsk53yz7fdi 181 169 2024-01-16T02:55:44Z CliffGuy404 38274772 181 wikitext text/x-wiki {{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}} [[attachments]] sights: red dot scope, holographic scope, Acog scope, marksman hunter scope, precision red dot scope, muzzle: suppresser, muzzle brake, flash hider, heavy muzzle brake grip: angled grip, compact vertical grip, vertical grip mag : compact mag, extended mag, drum mag, double drum mag [[Category:Primary]] tfpeqyrqrktpmgj7lucao4hp21igjtt 182 181 2024-01-16T02:56:59Z CliffGuy404 38274772 182 wikitext text/x-wiki {{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}} {| class="fandom-table" |+[[Attachments]]: ! ! ! ! |- | | | | |- | | | | |- | | | | |} [[attachments]] sights: red dot scope, holographic scope, Acog scope, marksman hunter scope, precision red dot scope, muzzle: suppresser, muzzle brake, flash hider, heavy muzzle brake grip: angled grip, compact vertical grip, vertical grip mag : compact mag, extended mag, drum mag, double drum mag [[Category:Primary]] 5tpqiaikogqr2g8iqz97c360whs1gxu 183 182 2024-01-16T03:04:22Z CliffGuy404 38274772 183 wikitext text/x-wiki {{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}} {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot Scope |Optic | | | | |- |Holographic Scope |Optic | | | | |- |Acog Scope |Optic | | | | |- |Marksman Hunter Scope |Optic | | | | |- |Precision Red Dot Scope |Optic | | | | |- |Suppressor |Muzzle | | | | |- |Muzzle Brake |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Heavy Muzzle Brake |Muzzle | | | | |- |Angled Grip |Grip | | | | |- |Compact Vertical Grip |Grip | | | | |- |Vertical Grip |Grip | | | | |- |Compact Mag |Mag | | | | |- |Extended Mag |Mag | | | | |- |Drum Mag |Mag | | | | |- |Double Drum Mag |Mag | | | | |} [[Category:Primary]] e23qya7yqk3iece3pr797gy4lxlnv9h 208 183 2024-01-19T20:03:41Z CliffGuy404 38274772 208 wikitext text/x-wiki {{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}} {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot Scope |Optic | | | | |- |Holographic Scope |Optic | | | | |- |Acog Scope |Optic | | | | |- |Marksman Hunter Scope |Optic | | | | |- |Precision Red Dot Scope |Optic | | | | |- |Suppressor |Muzzle | | | | |- |Muzzle Brake |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Heavy Muzzle Brake |Muzzle | | | | |- |Angled Grip |Grip | | | | |- |Compact Vertical Grip |Grip | | | | |- |Vertical Grip |Grip | | | | |- |Compact Mag |Mag | | | | |- |Extended Mag |Mag | | | | |- |Drum Mag |Mag | | | | |- |Double Drum Mag |Mag | | | | |} [[Category:Primary]] {{DEFAULTSORT:LC4}} myc323a8z8r2hkwph64e4vpqdkct21i 249 208 2024-01-20T05:28:55Z CliffGuy404 38274772 249 wikitext text/x-wiki The LC4 is the starter weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries.{{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}} {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot Scope |Optic | | | | |- |Holographic Scope |Optic | | | | |- |Acog Scope |Optic | | | | |- |Marksman Hunter Scope |Optic | | | | |- |Precision Red Dot Scope |Optic | | | | |- |Suppressor |Muzzle | | | | |- |Muzzle Brake |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Heavy Muzzle Brake |Muzzle | | | | |- |Angled Grip |Grip | | | | |- |Compact Vertical Grip |Grip | | | | |- |Vertical Grip |Grip | | | | |- |Compact Mag |Mag | | | | |- |Extended Mag |Mag | | | | |- |Drum Mag |Mag | | | | |- |Double Drum Mag |Mag | | | | |} [[Category:Primary]] {{DEFAULTSORT:LC4}} tmvouz3j0z007dfbfpecwi1t47as6cm 250 249 2024-01-20T05:29:14Z CliffGuy404 38274772 250 wikitext text/x-wiki {{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}}The LC4 is the starter weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot Scope |Optic | | | | |- |Holographic Scope |Optic | | | | |- |Acog Scope |Optic | | | | |- |Marksman Hunter Scope |Optic | | | | |- |Precision Red Dot Scope |Optic | | | | |- |Suppressor |Muzzle | | | | |- |Muzzle Brake |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Heavy Muzzle Brake |Muzzle | | | | |- |Angled Grip |Grip | | | | |- |Compact Vertical Grip |Grip | | | | |- |Vertical Grip |Grip | | | | |- |Compact Mag |Mag | | | | |- |Extended Mag |Mag | | | | |- |Drum Mag |Mag | | | | |- |Double Drum Mag |Mag | | | | |} [[Category:Primary]] {{DEFAULTSORT:LC4}} i8vyremkc8ijmjsos2lz65oms7uyvw4 251 250 2024-01-20T05:30:35Z CliffGuy404 38274772 251 wikitext text/x-wiki {{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}}The LC4 is the starter weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot Scope |Optic | | | | |- |Holographic Scope |Optic | | | | |- |Acog Scope |Optic | | | | |- |Marksman Hunter Scope |Optic | | | | |- |Precision Red Dot Scope |Optic | | | | |- |Suppressor |Muzzle | | | | |- |Muzzle Brake |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Heavy Muzzle Brake |Muzzle | | | | |- |Angled Grip |Grip | | | | |- |Compact Vertical Grip |Grip | | | | |- |Vertical Grip |Grip | | | | |- |Compact Mag |Mag | | | | |- |Extended Mag |Mag | | | | |- |Drum Mag |Mag | | | | |- |Double Drum Mag |Mag | +50 Rounds | +0.7 Reload Time |N/A |Increases reserve ammo as well. |} [[Category:Primary]] {{DEFAULTSORT:LC4}} e6hnenwyooh9ql7nph1xgw6nsitzi3v 252 251 2024-01-20T05:31:42Z CliffGuy404 38274772 252 wikitext text/x-wiki {{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}}The LC4 is the starter weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot Scope |Optic | | | | |- |Holographic Scope |Optic | | | | |- |Acog Scope |Optic | | | | |- |Marksman Hunter Scope |Optic | | | | |- |Precision Red Dot Scope |Optic | | | | |- |Suppressor |Muzzle | | | | |- |Muzzle Brake |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Heavy Muzzle Brake |Muzzle | | | | |- |Angled Grip |Grip | +3.1 Accuracy | -1.2 Recoil |N/A |N/A |- |Compact Vertical Grip |Grip | | | | |- |Vertical Grip |Grip | | | | |- |Compact Mag |Mag | | | | |- |Extended Mag |Mag | | | | |- |Drum Mag |Mag | | | | |- |Double Drum Mag |Mag | +50 Rounds | +0.7 Reload Time |N/A |Increases reserve ammo as well. |} [[Category:Primary]] {{DEFAULTSORT:LC4}} sogznrubbaebrdmz9jaynk4kn1j40je 278 252 2024-01-22T18:45:11Z LuisWanWan 54480549 278 wikitext text/x-wiki {{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s}}The LC4 is the starter weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot Scope |Optic | +4 Accuracy | -1 Recoil | | |- |Holographic Scope |Optic | +8 Accuracy | -1.6 Recoil | | |- |Acog Scope |Optic | +15.9 Accuracy | -2 Recoil | | |- |Marksman Hunter Scope |Optic | +23.9 Accuracy | -3 Recoil | | |- |Precision Red Dot Scope |Optic | +27.8 Accuracy | -4 Recoil | | |- |Suppressor |Muzzle | +4.5 Accuracy | -1.1 Recoi | -3 Damage | |- |Muzzle Brake |Muzzle | +5.3 Accuracy | -1.5 Recoil | -1.4 Damage | |- |Flash Hider |Muzzle | +2.3 Accuracy | -0.8 Recoil | | |- |Heavy Muzzle Brake |Muzzle | +11.3 Accuracy | -6.4 Recoil | -2.5 Damage | |- |Angled Grip |Grip | +3 Accuracy | -1.3 Recoil |N/A |N/A |- |Compact Vertical Grip |Grip | +7.2 Accuracy | -2.5 Recoil | | |- |Vertical Grip |Grip | +15 Accuracy | -3.8 Recoil | | |- |Compact Mag |Mag | -10 Rounds | -0.4 Reload Time | | |- |Extended Mag |Mag | +10 Rounds | +0.4 Reload time | | |- |Drum Mag |Mag | +30 Rounds | +0.5 Reload time | | |- |Double Drum Mag |Mag | +50 Rounds | +0.7 Reload Time |N/A |Increases reserve ammo as well. |} [[Category:Primary]] {{DEFAULTSORT:LC4}} 9pc2lvxexv8w9qabukecm5jx9aolypi 282 278 2024-01-22T21:30:05Z CliffGuy404 38274772 282 wikitext text/x-wiki {{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s|image1=Base Weapon.jpg}} The LC4 is the starter primary weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot Scope |Optic | +4 Accuracy | -1 Recoil | | |- |Holographic Scope |Optic | +8 Accuracy | -1.6 Recoil | | |- |Acog Scope |Optic | +15.9 Accuracy | -2 Recoil | | |- |Marksman Hunter Scope |Optic | +23.9 Accuracy | -3 Recoil | | |- |Precision Red Dot Scope |Optic | +27.8 Accuracy | -4 Recoil | | |- |Suppressor |Muzzle | +4.5 Accuracy | -1.1 Recoi | -3 Damage | |- |Muzzle Brake |Muzzle | +5.3 Accuracy | -1.5 Recoil | -1.4 Damage | |- |Flash Hider |Muzzle | +2.3 Accuracy | -0.8 Recoil | | |- |Heavy Muzzle Brake |Muzzle | +11.3 Accuracy | -6.4 Recoil | -2.5 Damage | |- |Angled Grip |Grip | +3 Accuracy | -1.3 Recoil |N/A |N/A |- |Compact Vertical Grip |Grip | +7.2 Accuracy | -2.5 Recoil | | |- |Vertical Grip |Grip | +15 Accuracy | -3.8 Recoil | | |- |Compact Mag |Mag | -10 Rounds | -0.4 Reload Time | | |- |Extended Mag |Mag | +10 Rounds | +0.4 Reload time | | |- |Drum Mag |Mag | +30 Rounds | +0.5 Reload time | | |- |Double Drum Mag |Mag | +50 Rounds | +0.7 Reload Time |N/A |Increases reserve ammo as well. |} [[Category:Primary]] {{DEFAULTSORT:LC4}} ejdclpo5jw9a8fapr0w5bv6uczpy06h 283 282 2024-01-22T21:33:17Z CliffGuy404 38274772 283 wikitext text/x-wiki {{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s|image1=Base Weapon.jpg}} The LC4 is the starter primary weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot Scope |Optic | +4 Accuracy | -1 Recoil |N/A |N/A |- |Holographic Scope |Optic | +8 Accuracy | -1.6 Recoil |N/A |N/A |- |Acog Scope |Optic | +15.9 Accuracy | -2 Recoil |N/A |N/A |- |Marksman Hunter Scope |Optic | +23.9 Accuracy | -3 Recoil |N/A |N/A |- |Precision Red Dot Scope |Optic | +27.8 Accuracy | -4 Recoil |N/A |N/A |- |Suppressor |Muzzle | +4.5 Accuracy | -1.1 Recoi | -3 Damage |Does not alert enemies when fired. |- |Muzzle Brake |Muzzle | +5.3 Accuracy | -1.5 Recoil | -1.4 Damage |N/A |- |Flash Hider |Muzzle | +2.3 Accuracy | -0.8 Recoil |N/A |N/A |- |Heavy Muzzle Brake |Muzzle | +11.3 Accuracy | -6.4 Recoil | -2.5 Damage |N/A |- |Angled Grip |Grip | +3 Accuracy | -1.3 Recoil |N/A |N/A |- |Compact Vertical Grip |Grip | +7.2 Accuracy | -2.5 Recoil |N/A |N/A |- |Vertical Grip |Grip | +15 Accuracy | -3.8 Recoil |N/A |N/A |- |Compact Mag |Mag | -10 Rounds | -0.4 Reload Time |N/A |N/A |- |Extended Mag |Mag | +10 Rounds | +0.4 Reload time |N/A |Increases Reserve Ammo. |- |Drum Mag |Mag | +30 Rounds | +0.5 Reload time |N/A |Increases Reserve Ammo. |- |Double Drum Mag |Mag | +50 Rounds | +0.7 Reload Time |N/A |Increases Reserve Ammo. |} [[Category:Primary]] {{DEFAULTSORT:LC4}} jct2h8pquf9cqeszq5xygisclmql4ar 285 283 2024-01-22T21:40:46Z CliffGuy404 38274772 285 wikitext text/x-wiki {{Weapon|title1=LC4|damage=35|firerate=650 RPM|capacity=30 Rounds|accuracy=60|recoil=25|reload=1.4s|image1=Base Weapon.jpg}} The LC4 is the starter primary weapon for players in One Armed Robber. The weapon resembles a Colt M4A1. It is designed to be a solid all rounder for new players with many customization options, but is outshined by more expensive primaries. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Price: |- |Red Dot Scope |Optic | +4 Accuracy | -1 Recoil |N/A | |- |Holographic Scope |Optic | +8 Accuracy | -1.6 Recoil |N/A | |- |Acog Scope |Optic | +15.9 Accuracy | -2 Recoil |N/A | |- |Marksman Hunter Scope |Optic | +23.9 Accuracy | -3 Recoil |N/A | |- |Precision Red Dot Scope |Optic | +27.8 Accuracy | -4 Recoil |N/A | |- |Suppressor |Muzzle | +4.5 Accuracy | -1.1 Recoi | -3 Damage | |- |Muzzle Brake |Muzzle | +5.3 Accuracy | -1.5 Recoil | -1.4 Damage | |- |Flash Hider |Muzzle | +2.3 Accuracy | -0.8 Recoil |N/A | |- |Heavy Muzzle Brake |Muzzle | +11.3 Accuracy | -6.4 Recoil | -2.5 Damage | |- |Angled Grip |Grip | +3 Accuracy | -1.3 Recoil |N/A | |- |Compact Vertical Grip |Grip | +7.2 Accuracy | -2.5 Recoil |N/A | |- |Vertical Grip |Grip | +15 Accuracy | -3.8 Recoil |N/A | |- |Compact Mag |Mag | -10 Rounds | -0.4 Reload Time |N/A | |- |Extended Mag |Mag | +10 Rounds | +0.4 Reload time |N/A | |- |Drum Mag |Mag | +30 Rounds | +0.5 Reload time |N/A | |- |Double Drum Mag |Mag | +50 Rounds | +0.7 Reload Time |N/A | |} [[Category:Primary]] {{DEFAULTSORT:LC4}} 7zfcn7lhx5xxn3tk2oa65mvhp1oyvzl Loot 0 200 388 2024-05-31T09:21:21Z Nino Helfenstein 52083129 Created page with "== Loot == === Red Casino Chip === 100$ === Green Casino Chip === 485$ === Yellow Casino Chip === 1'000$ 1k - 1.1 === Package (Small) === 2'440$ 2.44 - 2.54k === Package (Big) === 2.52k 2.49k === Cash === 1'010 1'000 972 - 1.1k === Gold Watch === 1.44k === Amarone Rosso Segreto === 0.5k === Châteu Brumeaux Rouge === 0.5k === Bonds === 2.02k" 388 wikitext text/x-wiki == Loot == === Red Casino Chip === 100$ === Green Casino Chip === 485$ === Yellow Casino Chip === 1'000$ 1k - 1.1 === Package (Small) === 2'440$ 2.44 - 2.54k === Package (Big) === 2.52k 2.49k === Cash === 1'010 1'000 972 - 1.1k === Gold Watch === 1.44k === Amarone Rosso Segreto === 0.5k === Châteu Brumeaux Rouge === 0.5k === Bonds === 2.02k 4x3grpwot41xq59ki7uebgkjstgidgj Lundenburg Liquors 0 179 296 2024-01-23T15:01:45Z LuisWanWan 54480549 Created page with "{{Heist|title1=Lundenburg liquors|average_take=$101,000|minimum_take=$40,000|difficulty=Hard|unlock_requirement=Level 5}} This liquor store has on of the most expensive wine collections in the country. They also have an absurdly advanced security system, with lasers and security tags on the most expensive bottles." 296 wikitext text/x-wiki {{Heist|title1=Lundenburg liquors|average_take=$101,000|minimum_take=$40,000|difficulty=Hard|unlock_requirement=Level 5}} This liquor store has on of the most expensive wine collections in the country. They also have an absurdly advanced security system, with lasers and security tags on the most expensive bottles. 1envgozsp7620cxhsezxw4lfodll6lm 338 296 2024-03-07T10:06:11Z OrangeTree174 52203440 Added loot Information and Security Information and Revamped description 338 wikitext text/x-wiki {{Heist|title1=Lundenburg liquors|average_take=$101,000|minimum_take=$40,000|difficulty=Hard|unlock_requirement=Level 5}} ==== Description of Heist: ''This liquor store has on of the most expensive wine collections in the country. They also have an absurdly advanced security system, with lasers and security tags on the most expensive bottles.'' ==== {| class="fandom-table" |+Loot !Location !Bottle Types !Value |- |Vault/Cashier Desk/Beside Vault Entrance |Amarone Rosso Segreto |$500-$510 |- |Vault |Riserva Nebbia |$2000-$3000 |- |Beside Vault Entrance and Crate/Wine Table |Chateau Brumeaux Rogue |$500-$510 |- |Beside Vault Entrance |Vino Rosso Incantato |$490-$500 |} '''Taking all bottles in total on average gives the player around $140,000''' {| class="fandom-table" |+Security ! !Amount |- |Guards |4 |- |Guard Pager Check-Ins |3 |- |Cameras |5 |- |Civilians |12 |} mf01qmsymk0lg30fclgvyhjjvk0rp17 339 338 2024-03-07T10:07:14Z OrangeTree174 52203440 339 wikitext text/x-wiki {{Heist|title1=Lundenburg liquors|average_take=$101,000|minimum_take=$40,000|difficulty=Hard|unlock_requirement=Level 5}} ==== Description of Heist: ''This liquor store has one of the most expensive wine collections in the country. They also have an absurdly advanced security system, with lasers and security tags on the most expensive bottles.'' ==== {| class="fandom-table" |+Loot !Location !Bottle Types !Value |- |Vault/Cashier Desk/Beside Vault Entrance |Amarone Rosso Segreto |$500-$510 |- |Vault |Riserva Nebbia |$2000-$3000 |- |Beside Vault Entrance and Crate/Wine Table |Chateau Brumeaux Rogue |$500-$510 |- |Beside Vault Entrance |Vino Rosso Incantato |$490-$500 |} '''Taking all bottles in total on average gives the player around $140,000''' {| class="fandom-table" |+Security ! !Amount |- |Guards |4 |- |Guard Pager Check-Ins |3 |- |Cameras |5 |- |Civilians |12 |} 04mwjosmid54xqjbm7um3omum7x4z7p 342 339 2024-03-07T10:30:50Z OrangeTree174 52203440 342 wikitext text/x-wiki Main Objective: Liquor Bottles{{Heist|title1=Lundenburg liquors|average_take=$101,000|minimum_take=$40,000|difficulty=Hard|unlock_requirement=Level 5}} ==== Description of Heist: ''This liquor store has one of the most expensive wine collections in the country. They also have an absurdly advanced security system, with lasers and security tags on the most expensive bottles.'' ==== {| class="fandom-table" |+Loot !Location !Bottle Types !Value |- |Vault/Cashier Desk/Beside Vault Entrance |Amarone Rosso Segreto |$500-$510 |- |Vault |Riserva Nebbia |$2000-$3000 |- |Beside Vault Entrance and Crate/Wine Table |Chateau Brumeaux Rogue |$500-$510 |- |Beside Vault Entrance |Vino Rosso Incantato |$490-$500 |} '''Taking all bottles in total on average gives the player around $140,000''' {| class="fandom-table" |+Security ! !Amount |- |Guards |4 |- |Guard Pager Check-Ins |3 |- |Cameras |5 |- |Civilians |12 |} ao7kul9hiik81d723inzy7fqb8v2six MK-47 0 193 357 2024-03-29T15:58:25Z SWAT999SWAG 54869940 Created page with "{{Weapon|title1=MK-47|image1=missing|unlock_rank=missing|price=450.000|resembles=AK-47|damage=45|firerate=600 RPM|capacity=30|accuracy=50|recoil=40|reload=1.4 s}} descripition (in-game) A gun so reliable, it's the go-to choice for rebels and dictators alike. It's not fancy, but it's always there for you, no matter how many times you drop it in the mud." 357 wikitext text/x-wiki {{Weapon|title1=MK-47|image1=missing|unlock_rank=missing|price=450.000|resembles=AK-47|damage=45|firerate=600 RPM|capacity=30|accuracy=50|recoil=40|reload=1.4 s}} descripition (in-game) A gun so reliable, it's the go-to choice for rebels and dictators alike. It's not fancy, but it's always there for you, no matter how many times you drop it in the mud. 9hxdyklqa3m3ezhyhbg9zokbkwt9vje Main Page 0 143 144 2023-12-17T01:08:51Z FANDOM 32769624 FANDOM moved page [[Main Page]] to [[One-armed Robber Wiki]]: SEO 144 wikitext text/x-wiki #REDIRECT [[One-armed Robber Wiki]] bh0ltdir4yoo2ugqlqetl5mu58217kq Mansion 0 214 424 2025-01-09T07:41:02Z Rejom 53712876 Добавил страницу 424 wikitext text/x-wiki Minimum take: $100 000 Medium take: $150 000 Difficult: Medium Main objective: Car. ($120 000) Secondary objective: money, bonds, wine Amarone Rosso Segreto, artworks. ($35 000-$40 000) You need steel car, to end. Time to end: 4-7 minutes (Stealth), 5-9 minutes (Loud) aw9p9hxmp5uats3sdzxi4mlfmr6j3tl 425 424 2025-01-09T07:41:50Z Rejom 53712876 425 wikitext text/x-wiki Minimum take: $100 000 Medium take: $150 000 Difficult: Medium Main objective: Car. ($120 000) Secondary objective: money, bonds, wine Amarone Rosso Segreto, artworks. ($35 000-$40 000) You need steal car, to end. Time to end: 4-7 minutes (Stealth), 5-9 minutes (Loud) ktx1za8yu334ok6qpnagf3pb4vs2kel One-armed Robber Wiki 0 1 1 2023-12-17T01:08:51Z FANDOM 32769624 1 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> A wiki based on the game One-armed Robber. We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder | [[A page about your topic]] |link=A page about your topic File:Placeholder | [[A Main Character]] |link=A Main Character File:Placeholder | [[The First Episode]] |link=The First Episode File:Placeholder | [[An Important Location]] |link=An Important Location File:Placeholder | [[A Key Event]] |link=A Key Event File:Placeholder | [[A Crucial Item]] |link=A Crucial Item </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 1eyvx6y2nlf3ldbx2xofq95zc60sd8y 143 1 2023-12-17T01:08:51Z FANDOM 32769624 FANDOM moved page [[Main Page]] to [[One-armed Robber Wiki]]: SEO 1 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> A wiki based on the game One-armed Robber. We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder | [[A page about your topic]] |link=A page about your topic File:Placeholder | [[A Main Character]] |link=A Main Character File:Placeholder | [[The First Episode]] |link=The First Episode File:Placeholder | [[An Important Location]] |link=An Important Location File:Placeholder | [[A Key Event]] |link=A Key Event File:Placeholder | [[A Crucial Item]] |link=A Crucial Item </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 1eyvx6y2nlf3ldbx2xofq95zc60sd8y 148 143 2023-12-17T01:10:55Z DrippedChonk 52432756 148 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder | [[A page about your topic]] |link=A page about your topic File:Placeholder | [[A Main Character]] |link=A Main Character File:Placeholder | [[The First Episode]] |link=The First Episode File:Placeholder | [[An Important Location]] |link=An Important Location File:Placeholder | [[A Key Event]] |link=A Key Event File:Placeholder | [[A Crucial Item]] |link=A Crucial Item </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] tfxrizngfwpgqx3bp76tzp8cfpsut9f 149 148 2023-12-17T01:11:16Z DrippedChonk 52432756 149 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder | [[A page about your topic]] |link=A page about your topic File:Placeholder | [[A Main Character]] |link=A Main Character File:Placeholder | [[The First Episode]] |link=The First Episode File:Placeholder | [[An Important Location]] |link=An Important Location File:Placeholder | [[A Key Event]] |link=A Key Event File:Placeholder | [[A Crucial Item]] |link=A Crucial Item </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] qj9ze8hrj3bq2po3p7dfu5s2wc89bdg 154 149 2023-12-17T01:56:37Z DrippedChonk 52432756 154 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''{{SITENAME}}!'''</div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder | [[A page about your topic]] |link=A page about your topic File:Placeholder | [[A Main Character]] |link=A Main Character File:Placeholder | [[The First Episode]] |link=The First Episode File:Placeholder | [[An Important Location]] |link=An Important Location File:Placeholder | [[A Key Event]] |link=A Key Event File:Placeholder | [[A Crucial Item]] |link=A Crucial Item </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] q3io5v2rnar6b4i5rs8hxxrrkycdm90 157 154 2023-12-17T02:08:02Z DrippedChonk 52432756 157 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''{{SITENAME}}!'''</div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=A page about your topic| [[Weapons]] File:Placeholder|link=A Main Character| [[A Main Character]] File:Placeholder|link=The First Episode| [[The First Episode]] File:Placeholder|link=An Important Location| [[An Important Location]] File:Placeholder|link=A Key Event| [[A Key Event]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] tej4f2g974rgrtk3xtintd18bersl9f 158 157 2023-12-17T02:08:48Z DrippedChonk 52432756 158 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''{{SITENAME}}!'''</div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=A page about your topic| [[Weapons]] File:Placeholder|link=A Main Character| [[Tools]] File:Placeholder|link=The First Episode| [[The First Episode]] File:Placeholder|link=An Important Location| [[An Important Location]] File:Placeholder|link=A Key Event| [[A Key Event]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 56muawdtrtddjoglvjq631d9f5ayxk6 191 158 2024-01-16T23:35:03Z DrippedChonk 52432756 191 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;"> == '''{{SITENAME}}!''' == </div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=A page about your topic| [[Weapons]] File:Placeholder|link=A Main Character| [[Tools]] File:Placeholder|link=The First Episode| [[The First Episode]] File:Placeholder|link=An Important Location| [[An Important Location]] File:Placeholder|link=A Key Event| [[A Key Event]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] m2jvkycpr1ny5j6o6daurxrxoyolwcc 209 191 2024-01-19T20:04:27Z CliffGuy404 38274772 209 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;"> == '''{{SITENAME}}!''' == </div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=A page about your topic| [[Weapons]] File:Placeholder|link=A Main Character| [[Tools]] File:Placeholder|link=The First Episode| [[Heists]] File:Placeholder|link=An Important Location| [[An Important Location]] File:Placeholder|link=A Key Event| [[A Key Event]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] kg7zbxfwxg5m6y5ppux7b38oo8bvps0 210 209 2024-01-19T20:10:42Z CliffGuy404 38274772 210 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;"> == '''{{SITENAME}}!''' == </div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=A page about your topic| [[Weapons]] File:Placeholder|link=A Main Character| [[Tools]] File:Placeholder|link=The First Episode| [[Heists]] File:Placeholder|link=An Important Location| [[Enemies]] File:Placeholder|link=A Key Event| [[A Key Event]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 51p32szd3t1lpn2a5oa54jbvcva4160 218 210 2024-01-19T20:25:51Z CliffGuy404 38274772 218 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;"> == '''{{SITENAME}}!''' == </div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=A page about your topic| [[Weapons]] File:Placeholder|link=A Main Character| [[Tools]] File:Placeholder|link=The First Episode| [[Heists]] File:Placeholder|link=An Important Location| [[Enemies]] File:Placeholder|link=A Key Event| [[Cosmetics]] File:Placeholder|link=A Crucial Item| [[Update Log]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] t5jya0wh985d5zzqolg1lp6yggdwi4x 271 218 2024-01-22T18:12:37Z LuisWanWan 54480549 271 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;"> == '''{{SITENAME}}!''' == </div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=A page about your topic| [[Weapons]] File:Placeholder|link=A Main Character| [[Tools]] File:Placeholder|link=An Important Location| [[Enemies]] File:One-armed robber Main Picture.jpg| [[Heists]] File:Placeholder|link=A Key Event| [[Cosmetics]] File:Placeholder|link=A Crucial Item| [[Update Log]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 9y08w7p8bq7tvfomw0phebggmbqr2ut 274 271 2024-01-22T18:23:12Z LuisWanWan 54480549 274 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;"> == '''{{SITENAME}}!''' == </div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Base Weapon.jpg| [[Weapons]] File:Base Tool.jpg| [[Tools]] File:Placeholder|link=An Important Location| [[Enemies]] File:One-armed robber Main Picture.jpg| [[Heists]] File:Placeholder|link=A Key Event| [[Cosmetics]] File:Placeholder|link=A Crucial Item| [[Update Log]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 7q73qcdws6rkgv58mfb03pun165c5mk 275 274 2024-01-22T18:24:41Z LuisWanWan 54480549 275 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;"> == '''{{SITENAME}}!''' == </div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Base Weapon.jpg| [[Weapons]] File:Base Tool.jpg| [[Tools]] File:Placeholder|link=An Important Location| [[Enemies]] File:One-armed robber vault.jpg| [[Heists]] File:Placeholder|link=A Key Event| [[Cosmetics]] File:Placeholder|link=A Crucial Item| [[Update Log]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 3xy6cy4p62ro5a7q6dkc9cnermrvuwu 303 275 2024-01-23T20:12:59Z LuisWanWan 54480549 303 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;"> == '''{{SITENAME}}!''' == </div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) One-armed Robber Wiki! Discord server -->https://discord.gg/H6G4HVeYWS ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Base Weapon.jpg| [[Weapons]] File:Base Tool.jpg| [[Tools]] File:Placeholder|link=An Important Location| [[Enemies]] File:One-armed robber vault.jpg| [[Heists]] File:Placeholder|link=A Key Event| [[Cosmetics]] File:Placeholder|link=A Crucial Item| [[Update Log]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 4obj3ii32uc2bosb30iqjnflvzqq4nf 304 303 2024-01-23T20:24:59Z DrippedChonk 52432756 Protected "[[One-armed Robber Wiki]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) 303 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;"> == '''{{SITENAME}}!''' == </div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) One-armed Robber Wiki! Discord server -->https://discord.gg/H6G4HVeYWS ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Base Weapon.jpg| [[Weapons]] File:Base Tool.jpg| [[Tools]] File:Placeholder|link=An Important Location| [[Enemies]] File:One-armed robber vault.jpg| [[Heists]] File:Placeholder|link=A Key Event| [[Cosmetics]] File:Placeholder|link=A Crucial Item| [[Update Log]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 4obj3ii32uc2bosb30iqjnflvzqq4nf 305 304 2024-01-23T20:25:15Z DrippedChonk 52432756 305 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;"> == '''{{SITENAME}}!''' == </div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Base Weapon.jpg| [[Weapons]] File:Base Tool.jpg| [[Tools]] File:Placeholder|link=An Important Location| [[Enemies]] File:One-armed robber vault.jpg| [[Heists]] File:Placeholder|link=A Key Event| [[Cosmetics]] File:Placeholder|link=A Crucial Item| [[Update Log]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 3xy6cy4p62ro5a7q6dkc9cnermrvuwu 306 305 2024-01-26T00:51:32Z DrippedChonk 52432756 306 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;"> == '''{{SITENAME}}!''' == </div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server) ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Base Weapon.jpg| [[Weapons]] File:Base Tool.jpg| [[Tools]] File:Placeholder|link=An Important Location| [[Enemies]] File:One-armed robber vault.jpg| [[Heists]] File:Placeholder|link=A Key Event| [[Cosmetics]] File:Placeholder|link=A Crucial Item| [[Update Log]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. ''<small>Note: The wiki ownership or administrators of the wiki are not affiliated with official developers or moderators of One-armed Robber. Do not send us any suggestions for the game.</small>'' <mainpage-endcolumn /> [[Category:{{SITENAME}}]] hnq68xsw78ryyjftjvgko9rlxkv2lor 309 306 2024-01-30T04:07:07Z DrippedChonk 52432756 309 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;"> == '''{{SITENAME}}!''' == </div> A wiki based on the game One-armed Robber. Currently in the works of editing, if you are a developer or high ranking in the game One-armed Robber, please contact me and you can get permissions. Discord: DrippedChonk (Not a Server)<center> <div style="letter-spacing: 3.5px"> <b>{{NUMBEROFEDITS}} Edits</b> - <b>{{NUMBEROFFILES}} Files</b> - <b>{{NUMBEROFARTICLES}} Articles</b> - <b>{{NUMBEROFACTIVEUSERS}} Active Contributors</b> </div></center> ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Base Weapon.jpg| [[Weapons]] File:Base Tool.jpg| [[Tools]] File:Placeholder|link=An Important Location| [[Enemies]] File:One-armed robber vault.jpg| [[Heists]] File:Placeholder|link=A Key Event| [[Cosmetics]] File:Placeholder|link=A Crucial Item| [[Update Log]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. ''<small>Note: The wiki ownership or administrators of the wiki are not affiliated with official developers or moderators of One-armed Robber. Do not send us any suggestions for the game.</small>'' <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 64awp0119aipn8s1l2h26y36vso2iyh Orbital Bank 0 180 297 2024-01-23T15:02:45Z LuisWanWan 54480549 Created page with "{{Heist|title1=Orbital Bank|average_take=$170,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=Level 10}} Bank heists are a classic, this particular bank is just like most others, reception up front, and offices in the back. And oh yeah a vault filled with cash and other valuables." 297 wikitext text/x-wiki {{Heist|title1=Orbital Bank|average_take=$170,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=Level 10}} Bank heists are a classic, this particular bank is just like most others, reception up front, and offices in the back. And oh yeah a vault filled with cash and other valuables. 2pf0do148mf4wom9tnw21wdewj5v1bx Pegasus Museum Of Art 0 178 295 2024-01-23T14:59:29Z LuisWanWan 54480549 Created page with "{{Heist|title1=Pegasus Museum Of Art|average_take=$110,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=N/A}} Too crowded and too high security to rob during the day, however, at night the tourists have left, and only a few security guards roam the place. The only things worth stealing are located in the the back of the museum behind bars, and several layers of security." 295 wikitext text/x-wiki {{Heist|title1=Pegasus Museum Of Art|average_take=$110,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=N/A}} Too crowded and too high security to rob during the day, however, at night the tourists have left, and only a few security guards roam the place. The only things worth stealing are located in the the back of the museum behind bars, and several layers of security. bsf5b4sxfagwbw18otsgah7z6zb2noh 348 295 2024-03-19T00:54:22Z AccelerantGaming 54811420 348 wikitext text/x-wiki {{Heist|title1=Pegasus Museum Of Art|average_take=$110,000|minimum_take=$20,000|difficulty=Medium|unlock_requirement=N/A}} Too crowded and too high security to rob during the day, however, at night the tourists have left, and only a few security guards roam the place. The only things worth stealing are located in the the back of the museum behind bars, and several layers of security. There are 4 guards that wander about, at around 6 cameras dotted around the main floor, and 1 more in the basement, 4 powerboxes, and 3-4 checkin posts. tbhto7255uouotj4ise2y5j2wputdv0 Roddman Research 0 196 367 2024-05-12T14:36:30Z Simonikoo 50712715 Simonikoo moved page [[Roddman Research]] to [[Map:Rodman Research Facility]]: The name of the heist was wrong. 367 wikitext text/x-wiki #REDIRECT [[Map:Rodman Research Facility]] 8m6533i4ltajy0x004afvxzd4p2v4un Rodman Research Facility 0 181 298 2024-01-23T15:03:50Z LuisWanWan 54480549 Created page with "{{Heist|title1=Rodman Research Facility|average_take=$160,000|minimum_take=$60,000|difficulty=Hard|unlock_requirement=1,200 heist coins}} This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot." 298 wikitext text/x-wiki {{Heist|title1=Rodman Research Facility|average_take=$160,000|minimum_take=$60,000|difficulty=Hard|unlock_requirement=1,200 heist coins}} This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. hs5ynew8prklyb67c7fmlfg4xn7znuw 366 298 2024-05-12T14:36:30Z Simonikoo 50712715 Simonikoo moved page [[Roddman Research]] to [[Map:Rodman Research Facility]]: The name of the heist was wrong. 298 wikitext text/x-wiki {{Heist|title1=Rodman Research Facility|average_take=$160,000|minimum_take=$60,000|difficulty=Hard|unlock_requirement=1,200 heist coins}} This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. hs5ynew8prklyb67c7fmlfg4xn7znuw 368 366 2024-05-12T14:37:25Z Simonikoo 50712715 Simonikoo moved page [[Map:Rodman Research Facility]] to [[Rodman Research Facility]]: Wrong category. 298 wikitext text/x-wiki {{Heist|title1=Rodman Research Facility|average_take=$160,000|minimum_take=$60,000|difficulty=Hard|unlock_requirement=1,200 heist coins}} This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. hs5ynew8prklyb67c7fmlfg4xn7znuw 369 368 2024-05-12T14:41:27Z Simonikoo 50712715 369 wikitext text/x-wiki This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. cjow5z5l61i6v9an0shojuw85fx5kcn 370 369 2024-05-12T14:42:56Z Simonikoo 50712715 370 wikitext text/x-wiki {{Heist|title1=Rodman Research Facility (V1)|minimum_take=$140,000|maximum_take=$160,000|difficulty=Medium|unlock_requirement=N/A}} This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. r2c2w7rv8mdvnjbb74961huhp2qg4xc 372 370 2024-05-12T14:54:09Z Simonikoo 50712715 372 wikitext text/x-wiki {{Maps | title1=Rodman Research Facility | minimum_take=$140,000 | maximum_take=$160,000 | difficulty=Hard | lvl_required=N/A | price=1200 Heist Coins (900 on sale}} This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. 51il6gls6upn9t579ir3sryva6axezf 373 372 2024-05-12T14:56:18Z Simonikoo 50712715 373 wikitext text/x-wiki {{Maps | title1=Rodman Research Facility | minimum_take=$140,000 | maximum_take=$160,000 | difficulty=Hard | lvl_required=N/A | price=1200 Heist Coins (900 on sale}} This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Template used: [[Template:Maps]] dxns43lm5as7nn22qh19rbbf37wia9o 374 373 2024-05-12T15:01:37Z Simonikoo 50712715 374 wikitext text/x-wiki {{Maps | title1=Rodman Research Facility | minimum_take=$140,000 | maximum_take=$160,000 | difficulty=Hard | lvl_required=N/A | price=1200 Heist Coins (900 on sale}} This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=nuKda9B-3FE Walkthrough] [https://www.youtube.com/watch?v=3rB-tw9Uf68 Speedrun] (the WR would be much better if the map was free)[https://www.youtube.com/watch?v=nuKda9B-3FE] sbji73y6k5m375e9ksafgiczw577b7e 375 374 2024-05-12T15:02:03Z Simonikoo 50712715 375 wikitext text/x-wiki {{Maps | title1=Rodman Research Facility | minimum_take=$140,000 | maximum_take=$160,000 | difficulty=Hard | lvl_required=N/A | price=1200 Heist Coins (900 on sale}} This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=nuKda9B-3FE Walkthrough] [https://www.youtube.com/watch?v=3rB-tw9Uf68 Speedrun] (the WR would be much better if the map was free) ewn7tqa45g7gl68rjnujin0f8gqdx4t 377 375 2024-05-12T15:03:46Z Simonikoo 50712715 377 wikitext text/x-wiki {{Maps | title1=Rodman Research Facility | minimum_take=$140,000 | maximum_take=$160,000 | difficulty=Hard | lvl_required=N/A | price=1200 Heist Coins (900 on sale}} One of OAR [[heists]] This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=nuKda9B-3FE Walkthrough] [https://www.youtube.com/watch?v=3rB-tw9Uf68 Speedrun] (the WR would be much better if the map was free) q0ze1ozvcyqkyc2k5dfejegbsw8u0kb 378 377 2024-05-12T15:06:03Z Simonikoo 50712715 378 wikitext text/x-wiki {{Maps | title1=Rodman Research Facility | minimum_take=$140,000 | maximum_take=$160,000 | difficulty=Hard | lvl_required=N/A | price=1200 Heist Coins (900 on sale}} One of OAR [[heists]] This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=nuKda9B-3FE Walkthrough] [https://www.youtube.com/watch?v=3rB-tw9Uf68 Speedrun] (the WR would be much better if the map was free and playable) 4b96iukzi7tl8m9owlhfs1daxsfbaop Rodman Research Facility V2 0 198 379 2024-05-12T15:08:54Z Simonikoo 50712715 Created page with "One of OAR [[heists]] This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=HaC_MyZmW_o tips/tricks video] [https://www.youtube.com/watch?v=8Q7eqMHIE0w Walkthrough]..." 379 wikitext text/x-wiki One of OAR [[heists]] This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=HaC_MyZmW_o tips/tricks video] [https://www.youtube.com/watch?v=8Q7eqMHIE0w Walkthrough] [https://www.youtube.com/watch?v=3FW3h5OYPIM Speedrun] (the WR would be much better if the map was free) {{Maps|title1=Rodman Research Facility|minimum_take=$160,000|maximum_take=$190,000|difficulty=Hard|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}} fwvsz3rzud77ftebl9nzwfae75u7n29 382 379 2024-05-12T15:14:37Z Simonikoo 50712715 382 wikitext text/x-wiki One of OAR [[heists]] {{Maps|title1=Rodman Research Facility|minimum_take=$160,000|maximum_take=$190,000|difficulty=Hard|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}}This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=HaC_MyZmW_o tips/tricks video] [https://www.youtube.com/watch?v=8Q7eqMHIE0w Walkthrough] [https://www.youtube.com/watch?v=3FW3h5OYPIM Speedrun] (the WR would be much better if the map was free) nn5t5qpafl1h8s6xrf1co719asqc582 385 382 2024-05-13T05:06:29Z Simonikoo 50712715 385 wikitext text/x-wiki One of OAR [[heists]] {{Maps|title1=Rodman Research Facility|minimum_take=$60,000|maximum_take=$190,000|difficulty=Hard|lvl_required=N/A|price=1200 Heist Coins (900 on sale)}}This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Template used: [[Template:Maps]] [https://www.youtube.com/watch?v=HaC_MyZmW_o tips/tricks video] [https://www.youtube.com/watch?v=8Q7eqMHIE0w Walkthrough] [https://www.youtube.com/watch?v=3FW3h5OYPIM Speedrun] (the WR would be much better if the map was free) tsir9dvv6yo3aeck3werydfdaodfe6z SPR-12 0 201 391 2024-08-25T09:50:33Z Catty162131313 54737789 Created page with "needs Level 14 To Unlock Damage 80 FireRate 350 BPM Capacity 10 accuracy 80 Recoil 15 Reload Time 1.2 s" 391 wikitext text/x-wiki needs Level 14 To Unlock Damage 80 FireRate 350 BPM Capacity 10 accuracy 80 Recoil 15 Reload Time 1.2 s ng55j09687xfy8tfxml3wpgmxqu3qix Saboteur 0 168 237 2024-01-19T21:29:07Z CliffGuy404 38274772 Created page with "{{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}}" 237 wikitext text/x-wiki {{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}} t3cpfiy5bf11px8520yv124mpfhsc47 239 237 2024-01-19T21:33:16Z CliffGuy404 38274772 239 wikitext text/x-wiki {{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}} == Description == Saboteurs (or Powerbox Destroyers) are one of the special enemies present during loud heists in One Armed Robber. They appear as pale skinned men in black shirts and hats, they wear a dark tan tactical vest with dark green pants. On their arms they have an electronic display and a pouch on their front with wire cutters and a screwdriver. se6pot0hpbiqlsa6vzzbvgwwrdymlqu 240 239 2024-01-19T21:39:44Z CliffGuy404 38274772 240 wikitext text/x-wiki {{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}} == Description == Saboteurs (or Powerbox Destroyers) are one of the special enemies present during loud heists in One Armed Robber. They appear as pale skinned men in black shirts and hats, they wear a dark tan tactical vest with dark green pants. On their arms they have an electronic display and a pouch on their front with wire cutters and a screwdriver. When a powerbox is activated, one will spawn and begin running towards it, they completely ignore any hits from players. If they're allowed to interact with a powerbox, an orange exclamation point will appear over their head, after a few seconds the powerbox will be deactivated and the sequence will restart. == Trivia == * Saboteurs will stop moving in a specific spot when there is no active powerbox. It appears that ones that are spawned before the current one being used will break and be stuck in that specific spot rather than go towards the currently active powerbox. * On FIA offices, they infinitely spawn till the cap is met, even when no powerbox is active. They stop in the lobby in front of the revolving door. (The infinite part needs checking) 0m4j8wv1gvyljv68fm4vxolhgjpacp4 241 240 2024-01-19T21:40:39Z CliffGuy404 38274772 241 wikitext text/x-wiki {{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}} == Description == Saboteurs (or Powerbox Destroyers) are one of the special enemies present during loud heists in One Armed Robber. They appear as pale skinned men in black shirts and hats, they wear a dark tan tactical vest with dark green pants. On their arms they have an electronic display and a pouch on their front with wire cutters and a screwdriver. When a powerbox is activated, one will spawn and begin running towards it, they completely ignore any hits from players. If they're allowed to interact with a powerbox, an orange exclamation point will appear over their head, after a few seconds the powerbox will be deactivated and the sequence will restart. == Trivia == * Saboteurs will stop moving in a specific spot when there is no active powerbox. It appears that those that are spawned during a previous powerbox sequence will break and be stuck in that specific spot rather than go towards the currently active powerbox. * On FIA offices, they infinitely spawn till the cap is met, even when no powerbox is active. They stop in the lobby in front of the revolving door. (The infinite part needs checking) shdk2ac32gnw2kb77hcp3tn1qbi0ojh 242 241 2024-01-19T21:42:47Z CliffGuy404 38274772 242 wikitext text/x-wiki {{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}} == Description == Saboteurs (or Powerbox Destroyers) are one of the special enemies present during loud heists in One Armed Robber. They appear as pale skinned men in black shirts and hats, they wear a dark tan tactical vest with dark green pants. On their arms they have an electronic display and a pouch on their front with wire cutters and a screwdriver. When a powerbox is activated, one will spawn and begin running towards it, they completely ignore any hits from players. If they're allowed to interact with a powerbox, an orange exclamation point will appear over their head, after a few seconds the powerbox will be deactivated and the sequence will restart. == Trivia == * Saboteurs will stop moving in a specific spot when there is no active powerbox. It appears that those that are spawned during a previous powerbox sequence will break and be stuck in that specific spot rather than go towards the currently active powerbox. * On FIA offices, they infinitely spawn till the cap is met, even when no powerbox is active. They stop in the lobby in front of the revolving door. (The infinite part needs checking) * These are one of the only NPCs that cannot damage players, the others being [[Civilians]], and [[Interceptor|Interceptors]]. ea26t55xnporvobh36vsn7z1k7gogrt 248 242 2024-01-20T05:23:53Z CliffGuy404 38274772 248 wikitext text/x-wiki {{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}} == Description == Saboteurs (or Powerbox Destroyers) are one of the special enemies present during loud heists in One Armed Robber. They appear as pale skinned men in black shirts and hats, they wear a dark tan tactical vest with dark green pants. On their arms they have an electronic display and a pouch on their front with wire cutters and a screwdriver. When a powerbox is activated, one will spawn and begin running towards it, they completely ignore any hits from players. If they're allowed to interact with a powerbox, an orange exclamation point will appear over their head, after a few seconds the powerbox will be deactivated and the sequence will restart. == Trivia == * Saboteurs will stop moving in a specific spot when there is no active powerbox. It appears that those that are spawned during a previous powerbox sequence will break and be stuck in that specific spot rather than go towards the currently active powerbox. * These are one of the only NPCs that cannot damage players, the others being [[Civilians]], and [[Interceptor|Interceptors]]. hgz72fqtonqiho5xr2n8tn4qi47zdaj 310 248 2024-02-01T20:54:55Z CliffGuy404 38274772 310 wikitext text/x-wiki {{NPC|title1=Saboteur|health=N/A|damage=N/A|presence=Loud Only|image1=Saboteur.jpg}} == Description == Saboteurs (or Powerbox Destroyers) are one of the special enemies present during loud heists in One Armed Robber. They appear as pale skinned men in black shirts and hats, they wear a dark tan tactical vest with dark green pants. On their arms they have an electronic display and a pouch on their front with wire cutters and a screwdriver. When a powerbox is activated, one will spawn and begin running towards it, they completely ignore any hits from players. If they're allowed to interact with a powerbox, an orange exclamation point will appear over their head, after a few seconds the powerbox will be deactivated and the sequence will restart. == Trivia == * Saboteurs will stop moving in a specific spot when there is no active powerbox. It appears that those that are spawned during a previous powerbox sequence will break and continue to go towards the already destroyed powerbox. * These are one of the only NPCs that cannot damage players, the others being [[Civilians]], and [[Interceptor|Interceptors]]. 120lm1syz6kwojkwr927w31p05xrmds Security Guard 0 194 362 2024-05-12T14:20:24Z Simonikoo 50712715 Created page with "Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist. '''Stealth:''' ''Security Guards will get alerted when'': ▣ they notice or hear a broken camera ▣ they notice a dead body ▣ they notice a player ▣ they hear a gunshot (unsilenced weapon) ▣ they were shot but didn't die ▣ a civilian sees a player and alerts guards ''Security Guards will get curious (? above their head) wh..." 362 wikitext text/x-wiki Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist. '''Stealth:''' ''Security Guards will get alerted when'': ▣ they notice or hear a broken camera ▣ they notice a dead body ▣ they notice a player ▣ they hear a gunshot (unsilenced weapon) ▣ they were shot but didn't die ▣ a civilian sees a player and alerts guards ''Security Guards will get curious (? above their head) when:'' ▣ they hear a breaching tool ▣ 2 closed unlocked doors are "run through" '''Loud:''' Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60. 7iw5vem4rznv1166hslmgh674vxj5lw 364 362 2024-05-12T14:32:36Z Simonikoo 50712715 364 wikitext text/x-wiki Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist. '''Stealth:''' ''Security Guards will get alerted when'': ▣ they notice or hear a broken camera ▣ they notice a dead body ▣ they notice a player ▣ they hear a gunshot (unsilenced weapon) ▣ they were shot but didn't die ▣ a civilian sees a player and alerts guards ''Security Guards will get curious (? above their head) when:'' ▣ they hear a breaching tool ▣ 2 closed unlocked doors are "run through" '''Loud:''' Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60. {{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}} 96ye63mbjvb0y7qxcp1045kztfetlbr 365 364 2024-05-12T14:33:16Z Simonikoo 50712715 365 wikitext text/x-wiki Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist. {{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}}'''Stealth:''' ''Security Guards will get alerted when'': ▣ they notice or hear a broken camera ▣ they notice a dead body ▣ they notice a player ▣ they hear a gunshot (unsilenced weapon) ▣ they were shot but didn't die ▣ a civilian sees a player and alerts guards ''Security Guards will get curious (? above their head) when:'' ▣ they hear a breaching tool ▣ 2 closed unlocked doors are "run through" '''Loud:''' Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60. 9mnvmenhgrquow85vd390vi4g769bar 426 365 2025-01-09T07:44:20Z Rejom 53712876 Я изменил количество ОЗ с ~60, на ~100. 426 wikitext text/x-wiki Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist. {{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~100|damage=~3|image1=Security_Guard.png}}'''Stealth:''' ''Security Guards will get alerted when'': ▣ they notice or hear a broken camera ▣ they notice a dead body ▣ they notice a player ▣ they hear a gunshot (unsilenced weapon) ▣ they were shot but didn't die ▣ a civilian sees a player and alerts guards ''Security Guards will get curious (? above their head) when:'' ▣ they hear a breaching tool ▣ 2 closed unlocked doors are "run through" '''Loud:''' Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60. 5xnfnj8o3nqcx4fw7m2xfl67glr3kuk 428 426 2025-01-18T10:19:50Z Rejom 53712876 Вернул исходный текст 428 wikitext text/x-wiki Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist. {{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}}'''Stealth:''' ''Security Guards will get alerted when'': ▣ they notice or hear a broken camera ▣ they notice a dead body ▣ they notice a player ▣ they hear a gunshot (unsilenced weapon) ▣ they were shot but didn't die ▣ a civilian sees a player and alerts guards ''Security Guards will get curious (? above their head) when:'' ▣ they hear a breaching tool ▣ 2 closed unlocked doors are "run through" '''Loud:''' Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60. 9mnvmenhgrquow85vd390vi4g769bar 449 428 2025-08-03T21:14:11Z Darcysuhhhhhh 56413329 449 wikitext text/x-wiki Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist. {{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}}'''Stealth:''' ''Security Guards will get alerted when'': ▣ They notice or hear a broken camera ▣ They notice a dead body ▣ They notice a player in a restricted area ▣ They hear a gunshot of a unsilenced weapon ▣ They were shot but didn't die ▣ A civilian sees a player and alerts guards ''Security Guards will get curious (? above their head) when:'' ▣ They hear a breaching tool ▣ 2 closed unlocked doors are "run through" '''Loud:''' Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60. 9qz6dy6id6purb23xqt8wot4ceuyxoz 455 449 2025-08-24T23:10:20Z Beanbeans424 53995933 455 wikitext text/x-wiki {{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}}'''Security Guards''' are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist. == Abilities == '''Stealth:''' ''Security Guards will get alerted when'': * ▣ They notice or hear a broken camera * ▣ They notice a dead body * ▣ They notice a player in a restricted area * ▣ They hear a gunshot of a unsilenced weapon * ▣ They were shot but didn't die * ▣ A civilian sees a player and alerts guards * ''Security Guards will get curious (? above their head) when:'' * ▣ They hear a breaching tool * ▣ 2 closed unlocked doors are "run through" * '''Loud:''' Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60. p3xbdmenbusw3ym3gjg3838wbww3mdu 459 455 2025-08-25T00:18:26Z Simonikoo 50712715 459 wikitext text/x-wiki Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist. {{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}}'''Stealth:''' ''Security Guards will get alerted when'': ▣ They notice or hear a broken camera ▣ They notice a dead body ▣ They notice a player in a restricted area ▣ They hear a gunshot of an unsilenced weapon ▣ They were shot but didn't die ▣ A civilian sees a player and alerts guards ''Security Guards will trigger the alarm when:'' ▣ Their phone is not answered ▣ They are alerted and not quickly killed ''Security Guards will get suspicious (? above their head) when:'' ▣ They hear a breaching tool ▣ 2 closed unlocked doors are "run through" '''Loud:''' Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60. nr6x0265lh09vseh4aebcm1lsrx2g8z 460 459 2025-08-25T00:19:44Z Simonikoo 50712715 460 wikitext text/x-wiki Security Guards are one of the Basic Enemies in One-armed robber. Security guards can only spawn once, on the beginning of a heist. {{NPC|title1=Security Guard|presence=Stealth (spawns at the beginning)|health=~60|damage=~3|image1=Security_Guard.png}}'''Stealth:''' ''Security Guards will get alerted when'': ▣ They notice or hear a broken camera ▣ They notice a dead body ▣ They notice a player in a restricted area ▣ They hear a gunshot of an unsilenced weapon ▣ They were shot but didn't die ▣ A civilian alerts them ''Security Guards will trigger the alarm when:'' ▣ Their phone is not answered ▣ They are alerted and not quickly killed ''Security Guards will get suspicious (? above their head) when:'' ▣ They hear a breaching tool ▣ 2 closed unlocked doors are "run through" '''Loud:''' Security Guards will try to kill the player. They can be killed with a single 60HP headshot (ZM 48) or around four leg shots with the CX-9. A guard's HP is around 60. 93x0dkad64bnyf1cufqcby2pcx0ss0b Shield 0 160 225 2024-01-19T21:02:58Z CliffGuy404 38274772 Created page with "{{NPC|title1=Shield|presence=Loud Only|health=N/A|damage=N/A|image1=Shield (Cropped).jpg}}" 225 wikitext text/x-wiki {{NPC|title1=Shield|presence=Loud Only|health=N/A|damage=N/A|image1=Shield (Cropped).jpg}} 1n2jzsrb7r9z3xk3vpg2vh7grblbsy8 392 225 2024-08-27T04:36:06Z A0000011111111111122222212121431v4wf 53855954 392 wikitext text/x-wiki {{NPC|title1=Shield|presence=Loud Only|health=all of them|damage=none of them|image1=Shield (Cropped).jpg}} btsrk6t9l9dwou86l66fftoj7t32ph5 393 392 2024-08-27T05:24:35Z DrippedChonk 52432756 393 wikitext text/x-wiki {{NPC|title1=Shield|presence=Loud Only|health=all of them|damage=N/A|image1=Shield (Cropped).jpg}} == Description == == Trivia == l5vdigymmvfxl74lkz83l6haa7ghuo2 410 393 2024-09-29T00:40:45Z JamezGamer 55968763 /* Description */ 410 wikitext text/x-wiki {{NPC|title1=Shield|presence=Loud Only|health=all of them|damage=N/A|image1=Shield (Cropped).jpg}} == Description == These units have shields that cannot be penetrated from the front, so you will need to circle around and shoot from the back. == Trivia == hx7j61fj77ya0s6p42hmh176sbfl296 448 410 2025-02-23T22:06:01Z NikoAllDay 52102153 Added: You can also try to shoot their feet. 448 wikitext text/x-wiki {{NPC|title1=Shield|presence=Loud Only|health=all of them|damage=N/A|image1=Shield (Cropped).jpg}} == Description == These units have shields that cannot be penetrated from the front, so you will need to circle around and shoot from the back. You can also try to shoot their feet. == Trivia == 7ezrwp3c04qug4qcv9krveg27sq7vgn 456 448 2025-08-24T23:12:02Z Beanbeans424 53995933 456 wikitext text/x-wiki '''Shields''' are [[S.W.A.T Member]]<nowiki/>s that have a shield.{{NPC|title1=Shield|presence=Loud Only|health=all of them|damage=N/A|image1=Shield (Cropped).jpg}} == Abilities == These units have shields that cannot be penetrated from the front, so you will need to circle around and shoot from the back. You can also try to shoot their feet. == Trivia == oyu3vlfct69kv8qs5n4p6hii81r3j0y 457 456 2025-08-24T23:12:12Z Beanbeans424 53995933 457 wikitext text/x-wiki {{NPC|title1=Shield|presence=Loud Only|health=all of them|damage=N/A|image1=Shield (Cropped).jpg}}'''Shields''' are [[S.W.A.T Member]]<nowiki/>s that have a shield. == Abilities == These units have shields that cannot be penetrated from the front, so you will need to circle around and shoot from the back. You can also try to shoot their feet. == Trivia == 7aurczagd22wric6sr7bosmymtbs3ed Tools 0 148 156 2023-12-17T02:00:19Z DrippedChonk 52432756 Created page with "Will be finished eventually" 156 wikitext text/x-wiki Will be finished eventually jwjiwiyy6dqpj2snzfznsa6mfp52fb0 173 156 2024-01-16T02:27:18Z CliffGuy404 38274772 173 wikitext text/x-wiki Will be finished eventually [[Drill]] [[Basic Lockpic|Basic Lockpick]] l9pldtb0o830kdag4x9p7brtqc3mza3 185 173 2024-01-16T03:22:28Z CliffGuy404 38274772 185 wikitext text/x-wiki {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: |- |[[Drill]] |Free (Starter Tool) |Door Unlocking/Vault Opening |- | | | |- | | | |} {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: |- |[[Basic Lockpick]] |Free (Starter Tool) |Door Unlocking |- | | | |- | | | |} q8rw28scuai7npb8httmh35b6qgsxzc 186 185 2024-01-16T03:29:21Z CliffGuy404 38274772 186 wikitext text/x-wiki {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: |- |[[Drill]] |Free (Starter Tool) |Door Unlocking/Vault Opening |- |[[Angle Grinder]] | |Door Unlocking/Vault Opening |- |[[Battering Ram]] | |Door Unlocking |- |[[Sticky Drill]] | |Door Unlocking/Vault Opening |} {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: |- |[[Basic Lockpick]] |Free (Starter Tool) |Door Unlocking |- |[[Advanced Lockpick]] |$75,000 |Door Unlocking |- |[[Expert Lockpick]] | |Door Unlocking |- |[[Camera Blinder]] | |Disabling Cameras |} n4vwkpf0fxsf0d1cioog0vqepv4lvmt 190 186 2024-01-16T23:33:17Z DrippedChonk 52432756 190 wikitext text/x-wiki <center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: |- |[[Drill]] |Free (Starter Tool) |Door Unlocking/Vault Opening |- |[[Angle Grinder]] | |Door Unlocking/Vault Opening |- |[[Battering Ram]] | |Door Unlocking |- |[[Sticky Drill]] | |Door Unlocking/Vault Opening |} {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: |- |[[Basic Lockpick]] |Free (Starter Tool) |Door Unlocking |- |[[Advanced Lockpick]] |$75,000 |Door Unlocking |- |[[Expert Lockpick]] | |Door Unlocking |- |[[Camera Blinder]] | |Disabling Cameras |} </center> e2j3eqatxv8elqh5evr1wg28leypxcv 192 190 2024-01-17T02:01:40Z CliffGuy404 38274772 192 wikitext text/x-wiki <center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: |- |[[Drill]] |Free (Starter Tool) |Door Unlocking/Vault Opening |- |[[Angle Grinder]] | |Door Unlocking/Vault Opening |- |[[Battering Ram]] | |Door Unlocking |- |[[Sticky Drill]] | |Door Unlocking/Vault Opening |} {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: |- |[[Basic Lockpick]] |Free (Starter Tool) |Door Unlocking |- |[[Advanced Lockpick]] |$75,000 |Door Unlocking |- |[[Expert Lockpick]] |$475,000 |Door Unlocking |- |[[Camera Blinder]] |$350,000 |Disabling Cameras |} </center> r3mbfssvxlvmavh2ccvd9whgi2rpmwh 193 192 2024-01-17T16:37:23Z Mia pmg off 51652655 193 wikitext text/x-wiki <center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: |- |[[Drill]] |Free (Starter Tool) |Door Unlocking/Vault Opening |- |[[Angle Grinder]] | |Door Unlocking/Vault Opening |- |[[Battering Ram]] | |Door Unlocking |- |[[Sticky Drill]] | |Door Unlocking/Vault Opening |- |C4 | |Door Unlocking/Vault Opening |} </center><center> {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: |- |[[Basic Lockpick]] |Free (Starter Tool) |Door Unlocking |- |[[Advanced Lockpick]] |$75,000 |Door Unlocking |- |[[Expert Lockpick]] |$475,000 |Door Unlocking |- |[[Camera Blinder]] |$350,000 |Disabling Cameras |} </center> ec0egolr4x6zb1wg2dm78dy9v491v0r 194 193 2024-01-17T21:31:42Z CliffGuy404 38274772 194 wikitext text/x-wiki <center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: |- |[[Drill]] |Free (Starter Tool) |Door Unlocking/Vault Opening |- |[[Angle Grinder]] | |Door Unlocking/Vault Opening |- |[[Battering Ram]] |$400,000 |Door Unlocking |- |[[Sticky Drill]] | |Door Unlocking/Vault Opening |- |[[C4]] |$950,000 |Door Unlocking/Vault Opening |} </center><center> {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: |- |[[Basic Lockpick]] |Free (Starter Tool) |Door Unlocking |- |[[Advanced Lockpick]] |$75,000 |Door Unlocking |- |[[Expert Lockpick]] |$475,000 |Door Unlocking |- |[[Camera Blinder]] |$350,000 |Disabling Cameras |} </center> 6sclckoplkp853zvwq0aq6fe1m31w6l 205 194 2024-01-19T19:58:52Z CliffGuy404 38274772 205 wikitext text/x-wiki <center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: !Special Effect |- |[[Drill]] |Free (Starter Tool) |Door Unlocking/Vault Opening |N/A |- |[[Angle Grinder]] | |Door Unlocking/Vault Opening |Faster than the drill. |- |[[Battering Ram]] |$400,000 |Door Unlocking |Able to open any door that isn't powerlocked |- |[[Sticky Drill]] |$750,000 |Door Unlocking/Vault Opening |Sticks to locks and vault doors and drills automatically |- |[[C4]] |$950,000 |Door Unlocking/Vault Opening | |} </center><center> {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: |- |[[Basic Lockpick]] |Free (Starter Tool) |Door Unlocking |- |[[Advanced Lockpick]] |$75,000 |Door Unlocking |- |[[Expert Lockpick]] |$475,000 |Door Unlocking |- |[[Camera Blinder]] |$350,000 |Disabling Cameras |} </center> mjmghicrzfc59cicrx7klgnkujd75g0 206 205 2024-01-19T20:01:06Z CliffGuy404 38274772 206 wikitext text/x-wiki <center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: !Special Effect |- |[[Drill]] |Free (Starter Tool) |Door Unlocking/Vault Opening |N/A |- |[[Angle Grinder]] | |Door Unlocking/Vault Opening |Faster than the drill. |- |[[Battering Ram]] |$400,000 |Door Unlocking |Able to knock any door off it's hinges unless it's powerlocked. |- |[[Sticky Drill]] | |Door Unlocking/Vault Opening |Sticks to locks and vaults and drills automatically. |- |[[Concrete Breaker]] |$750,000 |Door Unlocking/Vault Opening |Fastest drill type tool in the game, can't fit in duffel bags. |- |[[C4]] |$950,000 |Door Unlocking/Vault Opening | |} </center><center> {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: |- |[[Basic Lockpick]] |Free (Starter Tool) |Door Unlocking |- |[[Advanced Lockpick]] |$75,000 |Door Unlocking |- |[[Expert Lockpick]] |$475,000 |Door Unlocking |- |[[Camera Blinder]] |$350,000 |Disabling Cameras |} </center> kqpp8dpizczisvoq0oq87haw6nsy56q 207 206 2024-01-19T20:02:41Z CliffGuy404 38274772 207 wikitext text/x-wiki <center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: !Special Effect |- |[[Drill]] |Free (Starter Tool) |Door Unlocking/Vault Opening |N/A |- |[[Angle Grinder]] | |Door Unlocking/Vault Opening |Faster than the drill. |- |[[Battering Ram]] |$400,000 |Door Unlocking |Able to knock any door off it's hinges unless it's powerlocked. |- |[[Sticky Drill]] | |Door Unlocking/Vault Opening |Sticks to locks and vaults and drills automatically. |- |[[Concrete Breaker]] |$750,000 |Door Unlocking/Vault Opening |Fastest drill type tool in the game, can't fit in duffel bags. |- |[[C4]] |$950,000 |Door Unlocking/Vault Opening | |} </center><center> {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: !Special Effect: |- |[[Basic Lockpick]] |Free (Starter Tool) |Door Unlocking |N/A |- |[[Advanced Lockpick]] |$75,000 |Door Unlocking |Faster than the basic lockpick. |- |[[Expert Lockpick]] |$475,000 |Door Unlocking |Fastest lockpick in the game. |- |[[Camera Blinder]] |$350,000 |Disabling Cameras |Temporarily disables cameras when pointed at them. |} </center> d320ckgswofk7i8hm1h8orzw8p37djb 257 207 2024-01-20T19:13:59Z CliffGuy404 38274772 257 wikitext text/x-wiki <center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: !Special Effect |- |[[Drill]] |Free (Starter Tool) |Door Unlocking/Vault Opening |N/A |- |[[Angle Grinder]] | |Door Unlocking/Vault Opening |Faster than the drill. |- |[[Battering Ram]] |$400,000 |Door Unlocking |Able to knock any door off it's hinges unless it's powerlocked. |- |[[Sticky Drill]] | |Door Unlocking/Vault Opening |Sticks to locks and vaults and drills automatically. |- |[[Concrete Breaker]] |$750,000 |Door Unlocking/Vault Opening |Fastest drill type tool in the game, can't fit in duffel bags. |- |[[C4]] |$950,000 |Door Unlocking/Vault Opening |Instantly breaks open doors or vault parts when thrown. |} </center><center> {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: !Special Effect: |- |[[Basic Lockpick]] |Free (Starter Tool) |Door Unlocking |N/A |- |[[Advanced Lockpick]] |$75,000 |Door Unlocking |Faster than the basic lockpick. |- |[[Expert Lockpick]] |$475,000 |Door Unlocking |Fastest lockpick in the game. |- |[[Camera Blinder]] |$350,000 |Disabling Cameras |Temporarily disables cameras when pointed at them. |} </center> ak9x3o5hxxt4ew3d7vdr00hc2bn4mbv 258 257 2024-01-20T19:15:58Z CliffGuy404 38274772 258 wikitext text/x-wiki <center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: !Special Effect |- |Drill |Free (Starter Tool) |Door Unlocking/Vault Opening |N/A |- |Angle Grinder | |Door Unlocking/Vault Opening |Faster than the drill. |- |Battering Ram |$400,000 |Door Unlocking |Able to knock any door off it's hinges unless it's powerlocked. |- |Sticky Drill | |Door Unlocking/Vault Opening |Sticks to locks and vaults and drills automatically. |- |Concrete Breaker |$750,000 |Door Unlocking/Vault Opening |Fastest drill type tool in the game, can't fit in duffel bags. |- |C4 |$950,000 |Door Unlocking/Vault Opening |Instantly breaks open doors or vault parts when thrown. |} </center><center> {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: !Special Effect: |- |Basic Lockpick |Free (Starter Tool) |Door Unlocking |N/A |- |Advanced Lockpick |$75,000 |Door Unlocking |Faster than the basic lockpick. |- |Expert Lockpick |$475,000 |Door Unlocking |Fastest lockpick in the game. |- |Camera Blinder |$350,000 |Disabling Cameras |Temporarily disables cameras when pointed at them. |- |Keypad Hacker | |Door Unlocking |Able to unlock doors that would otherwise require a keycard. |} </center> t3vaxlclblx7vudz3h3zc8giszl8a6m 259 258 2024-01-20T19:18:14Z CliffGuy404 38274772 259 wikitext text/x-wiki Tools are the main way that players traverse throughout [[heists]] in one armed robber. Most tools are designed to open doors, or open the vault. Though a few have their own special purposes.<center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: !Special Effect |- |Drill |Free (Starter Tool) |Door Unlocking/Vault Opening |N/A |- |Angle Grinder | |Door Unlocking/Vault Opening |Faster than the drill. |- |Battering Ram |$400,000 |Door Unlocking |Able to knock any door off it's hinges unless it's powerlocked. |- |Sticky Drill | |Door Unlocking/Vault Opening |Sticks to locks and vaults and drills automatically. |- |Concrete Breaker |$750,000 |Door Unlocking/Vault Opening |Fastest drill type tool in the game, can't fit in duffel bags. |- |C4 |$950,000 |Door Unlocking/Vault Opening |Instantly breaks open doors or vault parts when thrown. |} </center><center> {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: !Special Effect: |- |Basic Lockpick |Free (Starter Tool) |Door Unlocking |N/A |- |Advanced Lockpick |$75,000 |Door Unlocking |Faster than the basic lockpick. |- |Expert Lockpick |$475,000 |Door Unlocking |Fastest lockpick in the game. |- |Camera Blinder |$350,000 |Disabling Cameras |Temporarily disables cameras when pointed at them. |- |Keypad Hacker | |Door Unlocking |Able to unlock doors that would otherwise require a keycard. |} </center> hfcb1qlg9tmzvnf97pj2mnejf60l2rk 260 259 2024-01-21T03:54:30Z CliffGuy404 38274772 260 wikitext text/x-wiki Tools are the main way that players traverse throughout [[heists]] in one armed robber. Most tools are designed to open doors, or open the vault. Though a few have their own special purposes.<center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: !Special Effect |- |Drill |Free (Starter Tool) |Door Unlocking/Vault Opening |N/A |- |Angle Grinder | |Door Unlocking/Vault Opening |Faster than the drill. |- |Battering Ram |$400,000 |Door Unlocking |Able to knock any door off it's hinges unless it's powerlocked. |- |Sticky Drill | |Door Unlocking/Vault Opening |Sticks to locks and vaults and drills automatically. |- |Concrete Breaker |$750,000 |Door Unlocking/Vault Opening |Fastest drill type tool in the game, can't fit in duffel bags. |- |C4 |$950,000 |Door Unlocking/Vault Opening |Instantly breaks open doors or vault parts when thrown. |} </center><center> {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: !Special Effect: |- |Basic Lockpick |Free (Starter Tool) |Door Unlocking |N/A |- |Advanced Lockpick |$75,000 |Door Unlocking |Faster than the basic lockpick. |- |Expert Lockpick |$475,000 |Door Unlocking |Fastest lockpick in the game. |- |Camera Blinder |$350,000 |Disabling Cameras |Temporarily disables cameras when pointed at them. |- |Hacking Device |$550,000 |Door Unlocking |Able to unlock doors that would otherwise require a keycard. |} </center> ss15wqm5lzkwhh5pa5w8pd7qg63yhmk 279 260 2024-01-22T18:48:17Z LuisWanWan 54480549 279 wikitext text/x-wiki Tools are the main way that players traverse throughout [[heists]] in one armed robber. Most tools are designed to open doors, or open the vault. Though a few have their own special purposes.<center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: !Special Effect |- |Drill |Free (Starter Tool) |Door Unlocking/Vault Opening |N/A |- |Angle Grinder |$350,000 |Door Unlocking/Vault Opening |Faster than the drill. |- |Battering Ram |$400,000 |Door Unlocking |Able to knock any door off it's hinges unless it's powerlocked. |- |Sticky Drill |$650,000 |Door Unlocking/Vault Opening |Sticks to locks and vaults and drills automatically. |- |Concrete Breaker |$750,000 |Door Unlocking/Vault Opening |Fastest drill type tool in the game, can't fit in duffel bags. |- |C4 |$950,000 |Door Unlocking/Vault Opening |Instantly breaks open doors or vault parts when thrown. |} </center><center> {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: !Special Effect: |- |Basic Lockpick |Free (Starter Tool) |Door Unlocking |N/A |- |Advanced Lockpick |$75,000 |Door Unlocking |Faster than the basic lockpick. |- |Camera Blinder |$350,000 |Disabling Cameras |Temporarily disables cameras when pointed at them. |- |Expert Lockpick |$475,000 |Door Unlocking |Fastest lockpick in the game. |- |Hacking Device |$550,000 |Door Unlocking |Able to unlock doors that would otherwise require a keycard. |} </center> m8hcf9vpnj9qg1h2ay8npo54o7ffqqm 389 279 2024-07-08T18:09:34Z DrippedChonk 52432756 389 wikitext text/x-wiki Tools are the main way that players traverse throughout [[heists]] in one armed robber. Most tools are designed to open doors, or open the vault. Though a few have their own special purposes. There is two categories of tools based on the gameplay you play.<center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: !Special Effect |- |Drill |Free (Starter Tool) |Door Unlocking/Vault Opening |N/A |- |Angle Grinder |$350,000 |Door Unlocking/Vault Opening |Faster than the drill. |- |Battering Ram |$400,000 |Door Unlocking |Able to knock any door off it's hinges unless it's powerlocked. |- |Sticky Drill |$650,000 |Door Unlocking/Vault Opening |Sticks to locks and vaults and drills automatically. |- |Concrete Breaker |$750,000 |Door Unlocking/Vault Opening |Fastest drill type tool in the game, can't fit in duffel bags. |- |C4 |$950,000 |Door Unlocking/Vault Opening |Instantly breaks open doors or vault parts when thrown. |} </center><center> {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: !Special Effect: |- |Basic Lockpick |Free (Starter Tool) |Door Unlocking |N/A |- |Advanced Lockpick |$75,000 |Door Unlocking |Faster than the basic lockpick. |- |Camera Blinder |$350,000 |Disabling Cameras |Temporarily disables cameras when pointed at them. |- |Expert Lockpick |$475,000 |Door Unlocking |Fastest lockpick in the game. |- |Hacking Device |$550,000 |Door Unlocking |Able to unlock doors that would otherwise require a keycard. |} </center> 5li9hkmpwm7h4q1zx5e18tr35i64fad 444 389 2025-02-22T22:14:06Z Dominik4709 56505768 Added a little more info to the C4. 444 wikitext text/x-wiki Tools are the main way that players traverse throughout [[heists]] in one armed robber. Most tools are designed to open doors, or open the vault. Though a few have their own special purposes. There is two categories of tools based on the gameplay you play.<center> {| class="fandom-table" |+Loud Tools: !Name: !Price: !Useage: !Special Effect |- |Drill |Free (Starter Tool) |Door Unlocking/Vault Opening |N/A |- |Angle Grinder |$350,000 |Door Unlocking/Vault Opening |Faster than the drill. |- |Battering Ram |$400,000 |Door Unlocking |Able to knock any door off it's hinges unless it's powerlocked. |- |Sticky Drill |$650,000 |Door Unlocking/Vault Opening |Sticks to locks and vaults and drills automatically. |- |Concrete Breaker |$750,000 |Door Unlocking/Vault Opening |Fastest drill type tool in the game, can't fit in duffel bags. |- |C4 |$950,000 |Door Unlocking/Vault Opening |Instantly breaks open doors or vault parts (unless powerlocked) when thrown. |} </center><center> {| class="fandom-table" |+Stealth Tools: !Name: !Price: !Useage: !Special Effect: |- |Basic Lockpick |Free (Starter Tool) |Door Unlocking |N/A |- |Advanced Lockpick |$75,000 |Door Unlocking |Faster than the basic lockpick. |- |Camera Blinder |$350,000 |Disabling Cameras |Temporarily disables cameras when pointed at them. |- |Expert Lockpick |$475,000 |Door Unlocking |Fastest lockpick in the game. |- |Hacking Device |$550,000 |Door Unlocking |Able to unlock doors that would otherwise require a keycard. |} </center> ad3wam3x1h0fi3kcngdkil1kkrsx0qm UP92 0 209 411 2024-10-11T20:07:18Z LuisWanWan 54480549 Created page with "{{Weapon|title1=UP92|damage=50|firerate=400 RPM|capacity=15 Rounds|accuracy=60|recoil=40|reload=1.5s}} The UP92 pistol delivers a surprising amount of power for its size. It's a reliable and compact handgun that's well-suited for close-quarters encounters. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does no..." 411 wikitext text/x-wiki {{Weapon|title1=UP92|damage=50|firerate=400 RPM|capacity=15 Rounds|accuracy=60|recoil=40|reload=1.5s}} The UP92 pistol delivers a surprising amount of power for its size. It's a reliable and compact handgun that's well-suited for close-quarters encounters. {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic | | | | |- |Slate Red Dot |Optic | | | | |- |Suppressor |Muzzle | | | |Does not alert enemies after firing |- |Muzzle Break |Muzzle | | | | |- |Flash Hider |Muzzle | | | | |- |Short Grip |Grip | | | | |- |Long Grip |Grip | | | | |- |Extended Mag |Mag | | | | |- |Quickdraw Mag |Mag | | | | |} ==Trivia== *Is being used for an easter egg. h9x2q8bbw4tpantmg205ivjivbuqopa Update Log 0 176 286 2024-01-23T07:45:12Z DrippedChonk 52432756 Created page with "<tabber> |-|12/15/23= Game was released, more will be written here. |-|12/19/23= |-|1/12/24= |-|1/19/24= </tabber>" 286 wikitext text/x-wiki <tabber> |-|12/15/23= Game was released, more will be written here. |-|12/19/23= |-|1/12/24= |-|1/19/24= </tabber> 7clqr12p01cu40m5ewztymtdq8v92rn 287 286 2024-01-23T07:47:05Z DrippedChonk 52432756 287 wikitext text/x-wiki <tabber> |-|12/15/23= Game was released, more will be written here. |-|12/19/23= This liquor shop is like most others, however they also have one of the most expensive wine collections in the country. You can find this collection in their wine cellar. Since their collection is so expensive, they also made an effort to secure the place, by purchasing top of the line security systems such as lasers, and security tags on their most expensive wine bottles. The wine cellar is divided into six cells, each with a shelf containing various wines. Behind the bars of each cell is an array of lasers, if anything touches these lasers, the alarm will go off, luckily you can disable the lasers, using the box in the far end of the room. Once inside the cells, you will notice, that some of the bottles have a white cap on them, this is a security tag. At the entrance of the wine cellar is a security tag detector, which will set off the alarm if any of the bottles leave the room, therefore you will have to find a way to disable the security tag detector before getting the bottles out. 623 Rate Up 57 Share REGULAR UPDATE POSTED Fri, January 12 New maps and special police types! The first content update for One-armed robber is here, with 2 new maps, and special police units. The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about! Maps Liberty Hawk bank A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge. Rodman Research Facility This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Special police units Powerbox defuser Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it. Juggernaut The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option. Interceptor The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire. Shield This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield. Blinding shield very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them! 518 Rate Up 58 Share SMALL UPDATE / PATCH NOTES POSTED Tue, December 19, 2023 Release patch The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players. *New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning. *Increased damage on secondary weapons. *Fixed loadout not saving between games. *An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item. *Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf. *Fixed “Find game” issues. *Other minor bug fixes. |-|1/12/24= |-|1/19/24= </tabber> 18j4nndmkkmu5ezpr0xkkzvkb5nd5jg 288 287 2024-01-23T07:47:39Z DrippedChonk 52432756 Undo revision 287 by [[Special:Contributions/DrippedChonk|DrippedChonk]] ([[User talk:DrippedChonk|talk]]) 288 wikitext text/x-wiki <tabber> |-|12/15/23= Game was released, more will be written here. |-|12/19/23= |-|1/12/24= |-|1/19/24= </tabber> 7clqr12p01cu40m5ewztymtdq8v92rn 289 288 2024-01-23T07:48:01Z DrippedChonk 52432756 289 wikitext text/x-wiki <tabber> |-|12/15/23= Game was released, more will be written here. |-|12/19/23= This liquor shop is like most others, however they also have one of the most expensive wine collections in the country. You can find this collection in their wine cellar. Since their collection is so expensive, they also made an effort to secure the place, by purchasing top of the line security systems such as lasers, and security tags on their most expensive wine bottles. The wine cellar is divided into six cells, each with a shelf containing various wines. Behind the bars of each cell is an array of lasers, if anything touches these lasers, the alarm will go off, luckily you can disable the lasers, using the box in the far end of the room. Once inside the cells, you will notice, that some of the bottles have a white cap on them, this is a security tag. At the entrance of the wine cellar is a security tag detector, which will set off the alarm if any of the bottles leave the room, therefore you will have to find a way to disable the security tag detector before getting the bottles out. The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about! Maps Liberty Hawk bank A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge. Rodman Research Facility This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Special police units Powerbox defuser Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it. Juggernaut The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option. Interceptor The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire. Shield This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield. Blinding shield very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them! The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players. *New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning. *Increased damage on secondary weapons. *Fixed loadout not saving between games. *An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item. *Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf. *Fixed “Find game” issues. *Other minor bug fixes. |-|1/12/24= |-|1/19/24= </tabber> tw6q47xvubo8auw7keeca6emp9ff8p8 290 289 2024-01-23T07:48:46Z DrippedChonk 52432756 290 wikitext text/x-wiki <tabber> |-|12/15/23= Game was released, more will be written here. |-|12/19/23= The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players. *New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning. *Increased damage on secondary weapons. *Fixed loadout not saving between games. *An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item. *Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf. *Fixed “Find game” issues. *Other minor bug fixes. |-|1/12/24= |-|1/19/24= </tabber> mi0z188qwbi64x5bze127szsezeqapc 291 290 2024-01-23T07:49:32Z DrippedChonk 52432756 291 wikitext text/x-wiki <tabber> |-|12/15/23= Game was released, more will be written here. |-|12/19/23= The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players. *New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning. *Increased damage on secondary weapons. *Fixed loadout not saving between games. *An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item. *Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf. *Fixed “Find game” issues. *Other minor bug fixes. |-|1/12/24= The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about! Maps Liberty Hawk bank A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge. Rodman Research Facility This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Special police units Powerbox defuser Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it. Juggernaut The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option. Interceptor The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire. Shield This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield. Blinding shield very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them! |-|1/19/24= </tabber> dcfqsc2hi2c8m6yvxahxdg4di4v84kx 292 291 2024-01-23T07:50:02Z DrippedChonk 52432756 292 wikitext text/x-wiki <tabber> |-|12/15/23= Game was released, more will be written here. |-|12/19/23= The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players. *New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning. *Increased damage on secondary weapons. *Fixed loadout not saving between games. *An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item. *Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf. *Fixed “Find game” issues. *Other minor bug fixes. |-|1/12/24= The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about! Maps Liberty Hawk bank A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge. Rodman Research Facility This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Special police units Powerbox defuser Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it. Juggernaut The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option. Interceptor The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire. Shield This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield. Blinding shield very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them! |-|1/19/24= This liquor shop is like most others, however they also have one of the most expensive wine collections in the country. You can find this collection in their wine cellar. Since their collection is so expensive, they also made an effort to secure the place, by purchasing top of the line security systems such as lasers, and security tags on their most expensive wine bottles. The wine cellar is divided into six cells, each with a shelf containing various wines. Behind the bars of each cell is an array of lasers, if anything touches these lasers, the alarm will go off, luckily you can disable the lasers, using the box in the far end of the room. Once inside the cells, you will notice, that some of the bottles have a white cap on them, this is a security tag. At the entrance of the wine cellar is a security tag detector, which will set off the alarm if any of the bottles leave the room, therefore you will have to find a way to disable the security tag detector before getting the bottles out. </tabber> 460q7g2mvz4tv8xc0929wg5eoyy2s75 307 292 2024-01-26T14:23:14Z LuisWanWan 54480549 307 wikitext text/x-wiki <tabber> |-|12/15/23= Game was released, more will be written here. |-|12/19/23= The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players. *New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning. *Increased damage on secondary weapons. *Fixed loadout not saving between games. *An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item. *Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf. *Fixed “Find game” issues. *Other minor bug fixes. |-|1/12/24= The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about! Maps Liberty Hawk bank A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge. Rodman Research Facility This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Special police units Powerbox defuser Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it. Juggernaut The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option. Interceptor The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire. Shield This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield. Blinding shield very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them! |-|1/19/24= This liquor shop is like most others, however they also have one of the most expensive wine collections in the country. You can find this collection in their wine cellar. Since their collection is so expensive, they also made an effort to secure the place, by purchasing top of the line security systems such as lasers, and security tags on their most expensive wine bottles. The wine cellar is divided into six cells, each with a shelf containing various wines. Behind the bars of each cell is an array of lasers, if anything touches these lasers, the alarm will go off, luckily you can disable the lasers, using the box in the far end of the room. Once inside the cells, you will notice, that some of the bottles have a white cap on them, this is a security tag. At the entrance of the wine cellar is a security tag detector, which will set off the alarm if any of the bottles leave the room, therefore you will have to find a way to disable the security tag detector before getting the bottles out. |-|1/25/24= From now on, there will only be 2 weekly items, the “featured items” section will become “all items”, and almost all previous items will be available in the shop. Killing a civilian will from now on give a penalty of $5,000. </tabber> tcgsl77lgbgr2eox01q24czjy3ms7z5 308 307 2024-01-27T04:12:51Z DrippedChonk 52432756 308 wikitext text/x-wiki <tabber> |-|12/15/23= Game was released, more will be written here. |-|12/19/23= The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players. *New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning. *Increased damage on secondary weapons. *Fixed loadout not saving between games. *An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item. *Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf. *Fixed “Find game” issues. *Other minor bug fixes. |-|1/12/24= The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about! Maps Liberty Hawk bank A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge. Rodman Research Facility This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Special police units Powerbox defuser Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it. Juggernaut The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option. Interceptor The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire. Shield This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield. Blinding shield very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them! |-|1/19/24= This liquor shop is like most others, however they also have one of the most expensive wine collections in the country. You can find this collection in their wine cellar. Since their collection is so expensive, they also made an effort to secure the place, by purchasing top of the line security systems such as lasers, and security tags on their most expensive wine bottles. The wine cellar is divided into six cells, each with a shelf containing various wines. Behind the bars of each cell is an array of lasers, if anything touches these lasers, the alarm will go off, luckily you can disable the lasers, using the box in the far end of the room. Once inside the cells, you will notice, that some of the bottles have a white cap on them, this is a security tag. At the entrance of the wine cellar is a security tag detector, which will set off the alarm if any of the bottles leave the room, therefore you will have to find a way to disable the security tag detector before getting the bottles out. |-|1/25/24= Appearance shop We have decided to change the way the appearance shop works in the game. From now on, there will only be 2 weekly items, the “featured items” section will become “all items”, and almost all previous items will be available in the shop. We’ve decided to make this change because we want to spend our time on making new gameplay content and maps for the game. We were spending too much of our time making skins, and not enough time on content. We have a lot of plans for the game, and since we’re a small team, it was hard to allocate enough time towards it. We hope you can understand our decision. Expect to see more content very soon! Civilian casualty penalty We’ve also added a “civilian casualty penalty” meaning if you kill civilians you will be punished by having some of your total take taken from you at the end of the game. This makes it more attractive to tie up civilians instead of shooting them. </tabber> i942j7q7hyi9oue4eo8nb0amn2lvi2f 344 308 2024-03-17T02:36:44Z DrippedChonk 52432756 344 wikitext text/x-wiki == Description == The update log is logging the versions of the game, showing what the update included and when that update happened.<tabber> |-|12/15/23= Game was released, more will be written here. |-|12/19/23= The game has been out for a couple of days, and we've fixed some bugs that we missed before release, and tweaked some things to make the game easier for new players. *New players now start with a suppressor and a lock pick, making it possible to go stealth from the beginning. *Increased damage on secondary weapons. *Fixed loadout not saving between games. *An “Equip” button will now appear in the shop after buying equipment, or when selecting an “Already owned” item. *Tools will now automatically equip after purchase, if there is an empty slot on your equipment shelf. *Fixed “Find game” issues. *Other minor bug fixes. |-|1/12/24= The first content update for One-armed robber is here, with 2 new maps, and special police units, there is a lot to get excited about! Maps Liberty Hawk bank A small bank in the city, perfect for the inexperienced robber. This bank doesn’t have any advanced security systems, but also doesn’t contain that much cash. This bank is perfect for a novice robber learning the ropes, or an experienced robber wanting an easy challenge. Rodman Research Facility This remote research facility is developing secret chemical weapons that are worth a lot of money in the right hands! In each room is a beaker with the chemical compound, put this through the centrifuge in the laboratory to transform it into a high-value chemical weapon, which is worth a lot. Special police units Powerbox defuser Now with its very own special unit, the powerbox defuser does what regular police previously did; defuse powerboxes. However the special unit moves a lot faster, and is unarmed, making his only target the powerboxes, so watch out for him! turning your back to a powerbox for just a few seconds, and he might have defused it. Juggernaut The Juggernaut unit is equipped with a heavy machine gun, and his heavy armored suit makes him incredibly difficult to get rid of, but also very slow. Shooting him through the face visor is probably your best option. Interceptor The Interceptor is a sneaky guy, running around placing barbed wire traps in doorways and other places. These traps will slow you down, making you an easy target for the police, shoot the barbed wire to get rid of it, and shoot the interceptor to stop him from placing barbed wire. Shield This unit carries a completely bulletproof shield in one hand, and wields a pistol in the other. The shield makes him very difficult to kill, however the shield has a weakness; the glass. Breaking the glass gives you direct visibility to his head, making it easy to take him out. Alternatively you can try to shoot at any limbs visible around the shield. Blinding shield very similar to the regular shield unit, except this guy has a shield equipped with extremely bright lights that will blind anyone in front of them. Try to shoot this guy before he has a chance to activate them! |-|1/19/24= This liquor shop is like most others, however they also have one of the most expensive wine collections in the country. You can find this collection in their wine cellar. Since their collection is so expensive, they also made an effort to secure the place, by purchasing top of the line security systems such as lasers, and security tags on their most expensive wine bottles. The wine cellar is divided into six cells, each with a shelf containing various wines. Behind the bars of each cell is an array of lasers, if anything touches these lasers, the alarm will go off, luckily you can disable the lasers, using the box in the far end of the room. Once inside the cells, you will notice, that some of the bottles have a white cap on them, this is a security tag. At the entrance of the wine cellar is a security tag detector, which will set off the alarm if any of the bottles leave the room, therefore you will have to find a way to disable the security tag detector before getting the bottles out. |-|1/25/24= Appearance shop We have decided to change the way the appearance shop works in the game. From now on, there will only be 2 weekly items, the “featured items” section will become “all items”, and almost all previous items will be available in the shop. We’ve decided to make this change because we want to spend our time on making new gameplay content and maps for the game. We were spending too much of our time making skins, and not enough time on content. We have a lot of plans for the game, and since we’re a small team, it was hard to allocate enough time towards it. We hope you can understand our decision. Expect to see more content very soon! Civilian casualty penalty We’ve also added a “civilian casualty penalty” meaning if you kill civilians you will be punished by having some of your total take taken from you at the end of the game. This makes it more attractive to tie up civilians instead of shooting them. </tabber> 7l8k8npjikrb9t9z8foj7z4k4vb4vy4 Weapons 0 147 155 2023-12-17T01:59:38Z DrippedChonk 52432756 Created page with "Will be finished eventually" 155 wikitext text/x-wiki Will be finished eventually jwjiwiyy6dqpj2snzfznsa6mfp52fb0 159 155 2024-01-13T16:24:12Z Yakata52 54424263 Adding categories 159 wikitext text/x-wiki Will be finished eventually [[Category:Primary]] 1lhnbcsu1aw49khua9v0vezy44efsl9 160 159 2024-01-13T16:24:32Z Yakata52 54424263 Adding categories 160 wikitext text/x-wiki Will be finished eventually [[Category:Primary]] [[Category:Secondary]] jig56x02efks4n0ulb64l4vx8dep4f5 166 160 2024-01-13T16:38:40Z Yakata52 54424263 166 wikitext text/x-wiki Will be finished eventually [[Lc4|LC4]] [[Category:Primary]] [[Category:Secondary]] mero8eut8rbez0fd05y74q4kar8xo3b 170 166 2024-01-13T19:48:05Z Yakata52 54424263 170 wikitext text/x-wiki Will be finished eventually primary: [[Lc4|LC4]] secondary: [[Category:Primary]] [[Category:Secondary]] 8968rgms86jzpdq74rml1fy6df8jhcx 172 170 2024-01-13T19:53:41Z Yakata52 54424263 172 wikitext text/x-wiki Will be finished eventually primary: [[Lc4|LC4]] secondary: [[KX-UPP]] [[Category:Primary]] [[Category:Secondary]] 6rot0cs4pdcp7xhi6dlershhlhxu3fg 184 172 2024-01-16T03:12:54Z CliffGuy404 38274772 184 wikitext text/x-wiki {| class="fandom-table" |+Primary: !Name: !Weapon Type: |- |[[Lc4|LC4]] |Assault Rifle |} {| class="fandom-table" |+Secondary !Name: !Weapon Type: |- |[[KX-UPP]] |Pistol |} [[Category:Primary]] [[Category:Secondary]] 8r2fhuzkzy4qq7m7ysa32nsndt5clx5 187 184 2024-01-16T23:32:35Z DrippedChonk 52432756 187 wikitext text/x-wiki <center>{| class="fandom-table" |+Primary: !Name: !Weapon Type: |- |[[Lc4|LC4]] |Assault Rifle |} {| class="fandom-table" |+Secondary !Name: !Weapon Type: |- |[[KX-UPP]] |Pistol |} [[Category:Primary]] [[Category:Secondary]] </center> m0x5inrl4rev2t5scbnvrcrs2s94ddh 188 187 2024-01-16T23:32:47Z DrippedChonk 52432756 188 wikitext text/x-wiki <center> {| class="fandom-table" |+Primary: !Name: !Weapon Type: |- |[[Lc4|LC4]] |Assault Rifle |} {| class="fandom-table" |+Secondary !Name: !Weapon Type: |- |[[KX-UPP]] |Pistol |} [[Category:Primary]] [[Category:Secondary]] </center> c901xu67h3wh2fwgiob93y1ktrok76c 189 188 2024-01-16T23:32:57Z DrippedChonk 52432756 189 wikitext text/x-wiki <center> {| class="fandom-table" |+Primary: !Name: !Weapon Type: |- |[[Lc4|LC4]] |Assault Rifle |} {| class="fandom-table" |+Secondary !Name: !Weapon Type: |- |[[KX-UPP]] |Pistol |} [[Category:Primary]] [[Category:Secondary]] </center> c3dl113g6y25q3q9fhxg1izru9mea6y 245 189 2024-01-20T05:18:44Z CliffGuy404 38274772 245 wikitext text/x-wiki <center> {| class="fandom-table" |+Primary: !Name: !Weapon Type: |- |[[Lc4|LC4]] |Assault Rifle |- |[[MK-47]] |Assault Rifle |} {| class="fandom-table" |+Secondary !Name: !Weapon Type: |- |[[KX-UPP]] |Pistol |} [[Category:Primary]] [[Category:Secondary]] </center> 5rndbxx9yxd1padmjk1bkh3y6w6zoxm 246 245 2024-01-20T05:19:13Z CliffGuy404 38274772 246 wikitext text/x-wiki W<center> {| class="fandom-table" |+Primary: !Name: !Weapon Type: |- |[[Lc4|LC4]] |Assault Rifle |- |[[MK-47]] |Assault Rifle |} {| class="fandom-table" |+Secondary !Name: !Weapon Type: |- |[[KX-UPP]] |Pistol |} [[Category:Primary]] [[Category:Secondary]] </center> 7dpz7j1fo0w060vxxz5o2pi6ye4f5sb 247 246 2024-01-20T05:21:22Z CliffGuy404 38274772 247 wikitext text/x-wiki Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center> {| class="fandom-table" |+Primary: !Name: !Weapon Type: |- |[[Lc4|LC4]] |Assault Rifle |- |[[MK-47]] |Assault Rifle |} {| class="fandom-table" |+Secondary !Name: !Weapon Type: |- |[[KX-UPP]] |Pistol |} [[Category:Primary]] [[Category:Secondary]] </center> lwemt7vne18bt0c37fjlekje8n6hhvz 276 247 2024-01-22T18:30:00Z LuisWanWan 54480549 276 wikitext text/x-wiki Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center> {| class="fandom-table" |+Primary: !Name: !Weapon Type: |- |[[Lc4|LC4]] |Assault Rifle |- |[[MK-47]] |Assault Rifle |- |SPR-12 |Sniper Rifle |- |BPR-28 |Assault Rifle |- |TACR-H |Assault Rifle |- |B46D |Assault Rifle |- |L245 |Machine Gun |} {| class="fandom-table" |+Secondary !Name: !Weapon Type: |- |[[KX-UPP]] |Pistol |- |GT17 |Pistol |- |UP92 |Pistol |- |ZM 48 |Revolver |- |11A1 |Pistol |} [[Category:Primary]] [[Category:Secondary]] </center> qegeqh3w3pulqjk6q8xi79pi5dvoe7d 277 276 2024-01-22T18:35:43Z LuisWanWan 54480549 277 wikitext text/x-wiki Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center> {| class="fandom-table" |+Primary: !Name: !Weapon Type: |- |[[Lc4|LC4]] |Assault Rifle |- |[[MK-47]] |Assault Rifle |- |SPR-12 |Sniper Rifle |- |BPR-28 |Assault Rifle |- |TACR-H |Assault Rifle |- |B46D |Assault Rifle |- |L245 |Machine Gun |} {| class="fandom-table" |+Secondary: !Name: !Weapon Type: |- |[[KX-UPP]] |Pistol |- |GT17 |Pistol |- |UP92 |Pistol |- |ZM 48 |Revolver |- |11A1 |Pistol |} [[Category:Primary]] [[Category:Secondary]] </center> {| class="fandom-table" |+Armor: !Name: !Protection level: |- |Light body armor |Light |- |Medium body armor |Medium |- |Heavy body armor |Heavy |} hfpegxb2lj0fncr6qdmoghks9t2cr9f 281 277 2024-01-22T21:28:44Z CliffGuy404 38274772 281 wikitext text/x-wiki Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center> {| class="fandom-table" |+Primary: !Name: !Weapon Type: |- |[[Lc4|LC4]] |Assault Rifle |- |[[MK-47]] |Assault Rifle |- |[[SPR-12]] |Sniper Rifle |- |[[BPR-28]] |Assault Rifle |- |[[TACR-H]] |Assault Rifle |- |[[B46D]] |Assault Rifle |- |[[L245]] |Machine Gun |} {| class="fandom-table" |+Secondary: !Name: !Weapon Type: |- |[[KX-UPP]] |Pistol |- |[[GT17]] |Pistol |- |[[UP92]] |Pistol |- |[[ZM 48]] |Revolver |- |[[11A1]] |Pistol |} [[Category:Primary]] [[Category:Secondary]] </center> {| class="fandom-table" |+Armor: !Name: !Protection level: |- |Light body armor |Light |- |Medium body armor |Medium |- |Heavy body armor |Heavy |} qhoaobx5uperucq9k27lvj5rerqhmtd 302 281 2024-01-23T18:28:13Z LuisWanWan 54480549 302 wikitext text/x-wiki Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center> {| class="fandom-table" |+Primary: !Name: !Weapon Type: |- |[[Lc4|LC4]] |Assault Rifle |- |[[MK-47]] |Assault Rifle |- |[[SPR-12]] |Sniper Rifle |- |[[BPR-28]] |Assault Rifle |- |[[TACR-H]] |Assault Rifle |- |[[B46D]] |Assault Rifle |- |[[L245]] |Machine Gun |} {| class="fandom-table" |+Secondary: !Name: !Weapon Type: |- |[[KX-UPP]] |Pistol |- |[[GT17]] |Pistol |- |[[UP92]] |Pistol |- |[[ZM 48]] |Revolver |- |[[11A1]] |Pistol |} [[Category:Primary]] [[Category:Secondary]] </center> <center> {| class="fandom-table" |+Armor: !Name: !Protection level: |- |Light body armor |Light |- |Medium body armor |Medium |- |Heavy body armor |Heavy |} </center> tjeuxe6po4ld207dabbze0bln8uatbs 421 302 2024-11-18T02:49:11Z Catsonpizza 56252171 421 wikitext text/x-wiki Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center> {| class="fandom-table" |+Primary: !Name: !Weapon Type: |- |[[Lc4|LC4]] |Assault Rifle |- |[[MK-47]] |Assault Rifle |- |[[SPR-12]] |Sniper Rifle |- |[[BPR-28]] |Assault Rifle |- |[[TACR-H]] |Assault Rifle |- |[[B46D]] |Assault Rifle |- |[[L245]] |Machine Gun |} {| class="fandom-table" |+Secondary: !Name: !Weapon Type: |- |[[KX-UPP]] |Pistol |- |[[GT17]] |Pistol |- |[[UP92]] |Pistol |- |[[ZM 48]] |Revolver |- |[[11A1]] |Pistol |} [[Category:Primary]] [[Category:Secondary]] </center> <center> {| class="fandom-table" |+Armor: !Name: !Protection level: |- |[[Light body armor]] |Light |- |[[Medium body armor]] |Medium |- |[[Heavy body armor]] |Heavy |} </center> p4luoshnh0wcloxrx1mx0x97nc1p2on 422 421 2024-11-18T02:50:32Z Catsonpizza 56252171 422 wikitext text/x-wiki Weapons are the only way that players can damage [[enemies]] and destroy cameras. Weapons fit into two slots, primary and secondary, which can be swapped in missions and have separate ammo pools. Weapons can be purchased from the shop alongside [[tools]] and [[cosmetics]].<center> {| class="fandom-table" |+Primary: !Name: !Weapon Type: |- |[[Lc4|LC4]] |Assault Rifle |- |[[MK-47]] |Assault Rifle |- |[[SPR-12]] |Sniper Rifle |- |[[BPR-28]] |Assault Rifle |- |[[TACR-H]] |Assault Rifle |- |[[B46D]] |Assault Rifle |- |[[L245]] |Machine Gun |} {| class="fandom-table" |+Secondary: !Name: !Weapon Type: |- |[[KX-UPP]] |Pistol |- |[[GT17]] |Pistol |- |[[UP92]] |Pistol |- |[[ZM 48]] |Revolver |- |[[11A1]] |Pistol |} [[Category:Primary]] [[Category:Secondary]] </center> <center> {| class="fandom-table" |+Armor: !Name: !Protection level: |- |Light body armor |Light |- |Medium body armor |Medium |- |Heavy body armor |Heavy |} </center> tjeuxe6po4ld207dabbze0bln8uatbs ZM 48 0 212 416 2024-11-18T02:37:23Z Catsonpizza 56252171 Created page with " The ZM-48 is the only revolver in One Armed Robber, currently it does the highest damage of any pistol but has one of the lowest fire rates (Matched with 11A1 with -1 round). It's a decent weapon, the starting stats of it are: {| class="fandom-table" |+Secondary stats compared !Wepon !Damage !Fire rate (RPM) !Capacity (Rounds) !Accuracy !Recoil !Reload time (Seconds) |- |GT17 |32 |600 |12 |40 |20 |1.2 |- |UP92 |50 |400 |15 |60 |40 |1.5 |- |ZM 48 |60 |350 |6 |80 |60 |1...." 416 wikitext text/x-wiki The ZM-48 is the only revolver in One Armed Robber, currently it does the highest damage of any pistol but has one of the lowest fire rates (Matched with 11A1 with -1 round). It's a decent weapon, the starting stats of it are: {| class="fandom-table" |+Secondary stats compared !Wepon !Damage !Fire rate (RPM) !Capacity (Rounds) !Accuracy !Recoil !Reload time (Seconds) |- |GT17 |32 |600 |12 |40 |20 |1.2 |- |UP92 |50 |400 |15 |60 |40 |1.5 |- |ZM 48 |60 |350 |6 |80 |60 |1.6 |- |11A1 |60 |350 |7 |60 |60 |1.2 |} {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic |Accuracy +5 |Recoil -2 | | |- |Slate Red Dot |Optic |Accuracy +15 |Recoil -6.1 | | |- |Suppressor |Muzzle |Damage -6 |Accuracy +5.7 |Recoil -10.2 |Does not alert enemies after firing |- |Muzzle Break |Muzzle |Damage -2.4 |Accuracy +6.6 |Recoil -3.6 | |- |Flash Hider |Muzzle |Accuracy +2.8 |Recoil -2 | | |- |Short Grip |Grip |Accuracy +9.6 |Recoil -6 | | |- |Long Grip |Grip |Accuracy +14.4 |Recoil -9 | | |- |Quickdraw cylinder |Mag |reload time -.05 | | | |} rdim4azo4ifmncce99refdlvm7x8f5l 417 416 2024-11-18T02:37:58Z Catsonpizza 56252171 Adding categories 417 wikitext text/x-wiki The ZM-48 is the only revolver in One Armed Robber, currently it does the highest damage of any pistol but has one of the lowest fire rates (Matched with 11A1 with -1 round). It's a decent weapon, the starting stats of it are: {| class="fandom-table" |+Secondary stats compared !Wepon !Damage !Fire rate (RPM) !Capacity (Rounds) !Accuracy !Recoil !Reload time (Seconds) |- |GT17 |32 |600 |12 |40 |20 |1.2 |- |UP92 |50 |400 |15 |60 |40 |1.5 |- |ZM 48 |60 |350 |6 |80 |60 |1.6 |- |11A1 |60 |350 |7 |60 |60 |1.2 |} {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic |Accuracy +5 |Recoil -2 | | |- |Slate Red Dot |Optic |Accuracy +15 |Recoil -6.1 | | |- |Suppressor |Muzzle |Damage -6 |Accuracy +5.7 |Recoil -10.2 |Does not alert enemies after firing |- |Muzzle Break |Muzzle |Damage -2.4 |Accuracy +6.6 |Recoil -3.6 | |- |Flash Hider |Muzzle |Accuracy +2.8 |Recoil -2 | | |- |Short Grip |Grip |Accuracy +9.6 |Recoil -6 | | |- |Long Grip |Grip |Accuracy +14.4 |Recoil -9 | | |- |Quickdraw cylinder |Mag |reload time -.05 | | | |} [[Category:Secondary]] [[Category:Revolver]] qyijykrfrr8j1m3je8n0vk5y5dwtkfs 419 417 2024-11-18T02:43:07Z Catsonpizza 56252171 419 wikitext text/x-wiki The ZM-48 is the only revolver in One Armed Robber, currently it does the highest damage of any pistol but has one of the lowest fire rates (Matched with 11A1 with -1 round). It's a decent weapon, the starting stats of it are: {| class="fandom-table" |+Secondary stats compared !Wepon !Damage !Fire rate (RPM) !Capacity (Rounds) !Accuracy !Recoil !Reload time (Seconds) |- |[[GT17]] |32 |600 |12 |40 |20 |1.2 |- |[[UP92]] |50 |400 |15 |60 |40 |1.5 |- |[[ZM 48]] |60 |350 |6 |80 |60 |1.6 |- |[[11A1]] |60 |350 |7 |60 |60 |1.2 |} {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic |Accuracy +5 |Recoil -2 | | |- |Slate Red Dot |Optic |Accuracy +15 |Recoil -6.1 | | |- |Suppressor |Muzzle |Damage -6 |Accuracy +5.7 |Recoil -10.2 |Does not alert enemies after firing |- |Muzzle Break |Muzzle |Damage -2.4 |Accuracy +6.6 |Recoil -3.6 | |- |Flash Hider |Muzzle |Accuracy +2.8 |Recoil -2 | | |- |Short Grip |Grip |Accuracy +9.6 |Recoil -6 | | |- |Long Grip |Grip |Accuracy +14.4 |Recoil -9 | | |- |Quickdraw cylinder |Mag |reload time -.05 | | | |} [[Category:Secondary]] [[Category:Revolver]] 6i456q35hvr7yzp95hzpyftfoqx2f62 443 419 2025-02-22T22:11:08Z Dominik4709 56505768 Fixed a missplaced dot at the Quickdraw cylinder reload time. 443 wikitext text/x-wiki The ZM-48 is the only revolver in One Armed Robber, currently it does the highest damage of any pistol but has one of the lowest fire rates (Matched with 11A1 with -1 round). It's a decent weapon, the starting stats of it are: {| class="fandom-table" |+Secondary stats compared !Wepon !Damage !Fire rate (RPM) !Capacity (Rounds) !Accuracy !Recoil !Reload time (Seconds) |- |[[GT17]] |32 |600 |12 |40 |20 |1.2 |- |[[UP92]] |50 |400 |15 |60 |40 |1.5 |- |[[ZM 48]] |60 |350 |6 |80 |60 |1.6 |- |[[11A1]] |60 |350 |7 |60 |60 |1.2 |} {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]]: !Name: !Slot: !Stat 1: !Stat 2: !Stat 3: !Notes: |- |Red Dot |Optic |Accuracy +5 |Recoil -2 | | |- |Slate Red Dot |Optic |Accuracy +15 |Recoil -6.1 | | |- |Suppressor |Muzzle |Damage -6 |Accuracy +5.7 |Recoil -10.2 |Does not alert enemies after firing |- |Muzzle Break |Muzzle |Damage -2.4 |Accuracy +6.6 |Recoil -3.6 | |- |Flash Hider |Muzzle |Accuracy +2.8 |Recoil -2 | | |- |Short Grip |Grip |Accuracy +9.6 |Recoil -6 | | |- |Long Grip |Grip |Accuracy +14.4 |Recoil -9 | | |- |Quickdraw cylinder |Mag |reload time -0.5 | | | |} [[Category:Secondary]] [[Category:Revolver]] of2cjuseajql55cwepjpmdtiy1i2w6k User:Darcysuhhhhhh 2 222 451 2025-08-03T21:26:47Z Darcysuhhhhhh 56413329 Created page with "insert description here" 451 wikitext text/x-wiki insert description here nvj0ptvf7dhrg6bqr44zz58p4stt290 User:ThisRealTOSTer 2 207 408 2024-09-03T15:20:57Z ThisRealTOSTer 55266731 Created page with "umar" 408 wikitext text/x-wiki umar fxf4b6226p7qwn4gfbks0sv8hk3efme One-armed Robber Wiki:Wiki rules 4 134 134 2023-12-17T01:08:51Z FANDOM 32769624 134 wikitext text/x-wiki Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. # '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc. # '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive. # '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator! # '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall. # '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved. [[Category:{{SITENAME}}]] rzvuyx34wyc7lh7islb9yd9s6dd9zld File:Base Tool.jpg 6 175 273 2024-01-22T18:21:58Z LuisWanWan 54480549 273 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Base Weapon.jpg 6 174 272 2024-01-22T18:18:55Z LuisWanWan 54480549 272 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Basiclockpick.png 6 221 450 2025-08-03T21:26:14Z Darcysuhhhhhh 56413329 The basic lockpick in player inventory. 450 wikitext text/x-wiki == Summary == The basic lockpick in player inventory. jc9s5urasd9lq326nxk49ev1mely0hk File:Black Diamond Casino.png 6 206 402 2024-09-02T11:25:37Z ThisRealTOSTer 55266731 402 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Blinding Shield.jpg 6 163 231 2024-01-19T21:20:21Z CliffGuy404 38274772 231 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Esco Bar.png 6 205 400 2024-09-02T11:24:24Z ThisRealTOSTer 55266731 400 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Example.jpg 6 93 93 2023-12-17T01:08:51Z FANDOM 32769624 {{PD}} [[Category:Images]] 93 wikitext text/x-wiki == Summary == {{PD}} [[Category:Images]] l2ff27u16hj8hs69djd7dzymypdesff File:FIA Offices.png 6 204 399 2024-09-02T11:22:35Z ThisRealTOSTer 55266731 399 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Favicon.ico 6 113 113 2023-12-17T01:08:51Z FANDOM 32769624 113 wikitext text/x-wiki == Licensing == {{CC-BY-SA}} [[Category:Wiki skin images]] 92e41nih3a0rma422nts1sloutvxxm9 File:Heist coins.png 6 202 394 2024-09-02T11:05:33Z ThisRealTOSTer 55266731 394 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Interceptor.jpg 6 161 228 2024-01-19T21:07:37Z CliffGuy404 38274772 228 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Jewelery store.png 6 215 430 2025-01-23T22:35:00Z Hahhahmazda 56261683 430 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Jewelery store map.png 6 185 332 2024-02-16T13:59:22Z Quintett 54603411 332 wikitext text/x-wiki self made map - might not be 1:1 accurate is8qfwstb8ftw8yppvuirnj5rh5ys2b File:Jewellry Store.png 6 192 353 2024-03-28T01:25:36Z Elijahish 50466272 353 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Jewelry Store.png 6 184 316 2024-02-11T16:33:52Z TotaledJester 52297355 316 wikitext text/x-wiki Jewelry Store selection screen 6isu661xnzm3izw676jnwyftf1wr994 File:Juggernaut.jpg 6 165 233 2024-01-19T21:22:52Z CliffGuy404 38274772 233 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Lc4.jpg 6 152 168 2024-01-13T19:43:33Z Yakata52 54424263 168 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Liberty hawk bank.png 6 216 431 2025-01-23T22:37:53Z Hahhahmazda 56261683 431 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Libertybank.jpg 6 187 340 2024-03-07T10:16:13Z OrangeTree174 52203440 340 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Libertybank2.png 6 188 341 2024-03-07T10:23:23Z OrangeTree174 52203440 341 wikitext text/x-wiki gfdgfd 32xylpke889jzfhqlyzh9fg51ngn919 File:Lundenberg Liquors.png 6 186 337 2024-03-07T09:56:36Z OrangeTree174 52203440 337 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Lundenburg liquors.png 6 219 434 2025-01-23T22:42:17Z Hahhahmazda 56261683 434 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Mansion.png 6 218 433 2025-01-23T22:40:38Z Hahhahmazda 56261683 433 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:One-armed robber Main Picture.jpg 6 172 269 2024-01-22T18:04:33Z LuisWanWan 54480549 269 wikitext text/x-wiki -Used for front page- <from inside the vault looking out> >3 robbers >3 policemen in background >money flying around f8ul6vluxticdt1u0kyizr9s7nndl33 File:One-armed robber vault.jpg 6 173 270 2024-01-22T18:10:18Z LuisWanWan 54480549 270 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Orbitalbank.png 6 220 435 2025-01-23T22:43:31Z Hahhahmazda 56261683 435 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Pegasus museum of art.png 6 217 432 2025-01-23T22:39:19Z Hahhahmazda 56261683 432 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Placeholder.jpeg 6 208 409 2024-09-03T15:24:12Z ThisRealTOSTer 55266731 409 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Placeholder.webp 6 190 345 2024-03-17T06:30:02Z N0v1c3 1122 54801004 345 wikitext text/x-wiki == Licensing == {{Fairuse}} hnsj70wvuhpxf812hk8rvlvguo625cx File:RodmanResearchFc.png 6 203 397 2024-09-02T11:19:22Z ThisRealTOSTer 55266731 397 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Saboteur.jpg 6 167 236 2024-01-19T21:28:48Z CliffGuy404 38274772 236 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Security Guard.png 6 195 363 2024-05-12T14:30:22Z Simonikoo 50712715 363 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Shield.png 6 158 223 2024-01-19T21:00:48Z CliffGuy404 38274772 223 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Shield (Cropped).jpg 6 159 224 2024-01-19T21:01:59Z CliffGuy404 38274772 224 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Site-background-dark 6 145 150 2023-12-17T01:54:55Z DrippedChonk 52432756 150 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 152 150 2023-12-17T01:54:55Z DrippedChonk 52432756 Protected "[[File:Site-background-dark]]": Theme designer protected image ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) 150 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Site-community-image 6 146 151 2023-12-17T01:54:55Z DrippedChonk 52432756 151 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 153 151 2023-12-17T01:54:55Z DrippedChonk 52432756 Protected "[[File:Site-community-image]]": Theme designer protected image ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) 151 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Wiki.png 6 24 24 2023-12-17T01:08:51Z FANDOM 32769624 24 wikitext text/x-wiki [[Category:Wiki skin images]] s1tuy95lheezaa36aijlw51ofpxeeif MediaWiki:Mainpage 8 142 142 2023-12-17T01:08:51Z FANDOM 32769624 142 wikitext text/x-wiki Main Page 4vb8dsi8xlancr66p4j4hk1jz1fyeln 145 142 2023-12-17T01:08:51Z FANDOM 32769624 SEO 145 wikitext text/x-wiki One-armed Robber Wiki gf32v87r09nft957367ykxtatu1c5p1 MediaWiki:Wiki-description-site-meta 8 144 146 2023-12-17T01:08:51Z FANDOM 32769624 146 wikitext text/x-wiki A wiki based on the game One-armed Robber. lsympf9w4wd1ye3c44dkjtn6s3rnx5e Template:- 10 100 100 2023-12-17T01:08:51Z FANDOM 32769624 Redirected page to [[Template:Clear]] 100 wikitext text/x-wiki #REDIRECT [[Template:Clear]] 321aaofzzzl6ha5uj7sf2v4753r6ydi Template:= 10 81 81 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "<includeonly>=</includeonly><noinclude> {{documentation}}<noinclude>" 81 wikitext text/x-wiki <includeonly>=</includeonly><noinclude> {{documentation}}<noinclude> grxf2n8jtcx5oqwmazrz36ttmgr5gs9 Template:=/doc 10 82 82 2023-12-17T01:08:51Z FANDOM 32769624 82 wikitext text/x-wiki ;Description :This template is used when escaping <code>=</code> when contained in [[w:Help:Parser functions|Parser functions]]. ;This template cannot be substituted. ;Syntax :Insert this template using <code>{{t|{{=}}}}</code> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> o4mfebbqpapozhivnm1ld1p7wfax3u4 Template:About 10 51 51 2023-12-17T01:08:51Z FANDOM 32769624 1 revision imported 51 wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|about}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:About --></noinclude> 9gmzcdtgmflkfo5qc93fa7mrl4ubpjz Template:Album 10 2 2 2023-12-17T01:08:51Z FANDOM 32769624 2 wikitext text/x-wiki <includeonly><infobox type="Album"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="artist"><label>Artist</label></data> <data source="released"><label>Released</label></data> <data source="recorded"><label>Recorded</label></data> <data source="length"><label>Length</label></data> <data source="label"><label>Label</label></data> <data source="producer"><label>Producer</label></data> </infobox></includeonly><noinclude>{{Documentation}}</noinclude> d8c01dbs4gl71i2k14z909cpaw785gs Template:Album/doc 10 3 3 2023-12-17T01:08:51Z FANDOM 32769624 3 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Album | title = | image = [e.g. "Example.jpg"] | imagecaption = | artist = | released = | recorded = | length = | label = | producer = }} </pre> == Sample output == {{Album | title = Fleur | image = Example.jpg | artist = Marigold | released = June 2012 | recorded = 2011 | length = 88:88 | label = Spring | producer = Daffy }} <pre> {{Album | title = Fleur | image = Example.jpg | artist = Marigold | released = June 2012 | recorded = 2011 | length = 88:88 | label = Spring | producer = Daffy }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 65x3xj56hj8ltsnrvt3wm0hzvp9mvi3 Template:Book 10 10 10 2023-12-17T01:08:51Z FANDOM 32769624 10 wikitext text/x-wiki <includeonly><infobox type="Book"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="author"><label>Author</label></data> <data source="illustrator"><label>Illustrator</label></data> <data source="datePublished"><label>Published on</label></data> <data source="publisher"><label>Publisher</label></data> <group layout="horizontal"> <header>Publication order</header> <data source="previous"><label>Previous</label></data> <data source="next"><label>Next</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Books]]}}</includeonly><noinclude>{{Documentation}}</noinclude> mzb8awsosjnazval60gjo4046r0nj0j Template:Book/doc 10 11 11 2023-12-17T01:08:51Z FANDOM 32769624 11 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Book | title = | image = [e.g. "Example.jpg"] | author = | illustrator = | datePublished = | publisher = | previous = | next = }}</pre> == Sample output == {{Book | title = The Adventures of Flower | image = Example.jpg | author = Alice | illustrator = Bob | datePublished = April 1928 | publisher = Arthur's | previous = Book One | next = Book Three }} <pre>{{Book | title = The Adventures of Flower | image = Example.jpg | author = Alice | illustrator = Bob | datePublished = April 1928 | publisher = Arthur's | previous = Book One | next = Book Three }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> dg4xwxb0mbp33d7e7q8i4djaida8a1x Template:CC-BY-SA 10 29 29 2023-12-17T01:08:51Z FANDOM 32769624 29 wikitext text/x-wiki {{LicenseBox|text=''This file is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:CC-BY-SA files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> lgwj65t48vqzqdrbelca7w544aiene9 Template:CC-BY-SA/doc 10 36 36 2023-12-17T01:08:51Z FANDOM 32769624 36 wikitext text/x-wiki ;Description :This template is used to mark images with the CC-BY-SA license. ;Syntax :Type <code>{{t|CC-BY-SA}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 9auynynkagj28207ydm7wy8qp97clt0 Template:Cast 10 130 130 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "<includeonly><infobox> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <data><label>Born..." 130 wikitext text/x-wiki <includeonly><infobox> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <data><label>Born</label> <default>{{#if: {{{birthname|}}} | {{{birthname|}}} }}{{#if: {{{birthdate|}}} | {{#if: {{{birthname|}}} | <br />}}{{{birthdate|}}}{{#if: {{{birthplace|}}} | <br />}} }}{{#if: {{{birthplace|}}} | {{#if: {{{birthdate|}}} || {{#if: {{{birthname|}}}|<br />}} }}{{{birthplace|}}} }}</default> </data> <data><label>Died</label> <default>{{#if: {{{deathdate|}}} | {{{deathdate|}}} }}{{#if: {{{deathplace|}}} | {{#if: {{{deathdate|}}} | <br />}}{{{deathplace|}}} }}</default> </data> <data source="gender"><label>Gender</label></data> <data source="height"><label>Height</label></data> <data source="occupation"><label>Occupation</label></data> <data source="appears in"><label>Appears in</label></data> <data source="portrays"><label>Portrays</label></data> </infobox>{{Namespace|main=[[Category:Cast]]<!-- -->{{#if: {{#pos:{{{appears in|}}} | TITLE}} | [[Category:TITLE cast]] }}<!-- -->}}</includeonly><noinclude>{{documentation}}</noinclude> ks2nb28z0brdb39n4g9n4a4fu01kpe1 Template:Cast/doc 10 131 131 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." 131 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Cast | name = | image = | caption = | birthname = | birthdate = | birthplace = | deathdate = | deathplace = | gender = | height = | occupation = | appears in = | portrays = }} </pre> == Sample output == {{Cast | name = Test | image = Wiki.png | caption = Test | birthname = Name | birthdate = Date | birthplace = Place | deathdate = Date | deathplace = Place | gender = Test | height = Test | occupation = Test | appears in = Test | portrays = Test }} <pre> {{Cast | name = Test | image = Wiki.png | caption = Test | birthname = Name | birthdate = Date | birthplace = Place | deathdate = Date | deathplace = Place | gender = Test | height = Test | occupation = Test | appears in = Test | portrays = Test }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> tqtae2v13ba6xayjyn2fa0whnslkthk Template:Character 10 8 8 2023-12-17T01:08:51Z FANDOM 32769624 8 wikitext text/x-wiki <includeonly><infobox type="Character"> <title source="name"/> <image source="image"> <caption source="imagecaption" /> </image> <group> <data source="aliases"><label>Aliases</label></data> <data source="relatives"><label>Relatives</label></data> <data source="affiliation"><label>Affiliation</label></data> <data source="occupation"><label>Occupation</label></data> </group> <group> <header>Biographical information</header> <data source="marital"><label>Marital status</label></data> <data source="birthDate"><label>Date of birth</label></data> <data source="birthPlace"><label>Place of birth</label></data> <data source="deathDate"><label>Date of death</label></data> <data source="deathPlace"><label>Place of death</label></data> </group> <group> <header>Physical description</header> <data source="species"><label>Species</label></data> <data source="gender"><label>Gender</label></data> <data source="height"><label>Height</label></data> <data source="weight"><label>Weight</label></data> <data source="eyes"><label>Eye color</label></data> </group> <group> <header>Appearances</header> <data source="portrayedby"><label>Portrayed by</label></data> <data source="appearsin"><label>Appears in</label></data> <data source="debut"><label>Debut</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Characters]]}}</includeonly><noinclude>{{Documentation}}</noinclude> srgjce76bs6joqk2du0o4fubnivn1lm Template:Character/doc 10 9 9 2023-12-17T01:08:51Z FANDOM 32769624 9 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Character | name = | image = | imagecaption = | aliases = | relatives = | affiliation = | occupation = | marital = | birthDate = | birthPlace = | deathDate = | deathPlace = | species = | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} </pre> == Sample output == {{Character | name = Flowa | image = Example.jpg | imagecaption = Flowa, at rest | aliases = Flo | relatives = | affiliation = | occupation = | marital = | birthDate = July 21st, 2013 | birthPlace = Iowa | deathDate = | deathPlace = | species = Plant | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} <pre> {{Character | name = Flowa | image = Example.jpg | imagecaption = Flowa, at rest | aliases = Flo | relatives = | affiliation = | occupation = | marital = | birthDate = July 21st, 2013 | birthPlace = Iowa | deathDate = | deathPlace = | species = Plant | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> cu17cttsdoquxazlbd5zt6fhfm9dzm9 Template:Cite web 10 132 132 2023-12-17T01:08:51Z FANDOM 32769624 132 wikitext text/x-wiki <includeonly>{{ #if: {{#if: {{{url|}}} | {{#if: {{{title|}}} |1}}}} ||Error on call to [[Template:cite web]]: Parameters '''url''' and '''title''' must be specified }}{{ #if: {{{archiveurl|}}}{{{archivedate|}}} | {{#if: {{#if: {{{archiveurl|}}}| {{#if: {{{archivedate|}}} |1}}}} ||Error on call to [[template:cite web]]: Parameters '''archiveurl''' and '''archivedate''' must be both specified or both omitted }} }}{{#if: {{{author|}}}{{{last|}}} | {{#if: {{{authorlink|}}} | [[{{{authorlink}}}|{{#if: {{{last|}}} | {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }} | {{{author}}} }}]] | {{#if: {{{last|}}} | {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }} | {{{author}}} }} }} }}{{#if: {{{author|}}}{{{last|}}} | {{#if: {{{coauthors|}}}| <nowiki>;</nowiki>&#32;{{{coauthors}}} }} }}{{#if: {{{author|}}}{{{last|}}}| {{#if: {{{date|}}} | &#32;({{{date}}}) | {{#if: {{{year|}}} | {{#if: {{{month|}}} | &#32;({{{month}}} {{{year}}}) | &#32;({{{year}}}) }} }} |}} }}{{#if: {{{last|}}}{{{author|}}} | .&#32;}}{{ #if: {{{editor|}}} | &#32;{{{editor}}}: }}{{#if: {{{archiveurl|}}} | {{#if: {{{archiveurl|}}} | {{#if: {{{title|}}} | [{{{archiveurl}}} {{{title}}}] }}}} | {{#if: {{{url|}}} | {{#if: {{{title|}}} | [{{{url}}} {{{title}}}] }}}} }}{{#if: {{{language|}}} | &#32;<span style="font-size: 0.95em; font-weight: bold; color:#555; position: relative;">({{{language}}})</span> }}{{#if: {{{format|}}} | &#32;({{{format|}}}) }}{{#if: {{{work|}}} | .&#32;''{{{work}}}'' }}{{#if: {{{pages|}}} | &#32;{{{pages}}} }}{{#if: {{{publisher|}}} | .&#32;{{{publisher}}}{{#if: {{{author|}}}{{{last|}}} | | {{#if: {{{date|}}}{{{year|}}}{{{month|}}} || }} }} }}{{#if: {{{author|}}}{{{last|}}} ||{{#if: {{{date|}}} | &#32;({{{date}}}) | {{#if: {{{year|}}} | {{#if: {{{month|}}} | &#32;({{{month}}} {{{year}}}) | &#32;({{{year}}}) }} }} }} }}.{{#if: {{{archivedate|}}} | &#32;Archived from [{{{url}}} the original] on {{#time:F j, Y|{{{archivedate}}}}}{{#if: {{{archiveyear|}}} | , {{{archiveyear}}} }}. }}{{#if: {{{accessdate|}}} | &#32;Retrieved on {{#time:F j, Y|{{{accessdate}}}}}{{#if: {{{accessyear|}}} | , {{{accessyear}}} }}. }}{{#if: {{{accessmonthday|}}} | &#32;Retrieved on {{{accessmonthday}}}, {{{accessyear}}}. }}{{#if: {{{accessdaymonth|}}} | &#32;Retrieved on {{{accessdaymonth}}} {{{accessyear}}}. }}{{#if: {{{quote|}}} | &nbsp;“{{{quote}}}” }}</includeonly><noinclude>{{documentation}} </noinclude> 0pd9iyowzhv4yx30hp56e2hqik3zgyu Template:Cite web/doc 10 133 133 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "__NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprec..." 133 wikitext text/x-wiki __NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprecated [[Wikipedia:Template:Teb reference|template:web reference]]. It provides lower case parameters only. A general discussion of the use of templates for adding citation of open-source web content to Wikipedia articles is available at [[Wikipedia:Citation templates|citation templates]]. This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[w:c:Wookieepedia:Template:Cite web|Wookieepedia]] == Usage == ;Common form for cases where little is known about authorship of the page (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |format= |work= }}</nowiki></tt> ;Using last, first (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using author (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using non-linked retrieved date, last, first <tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using non-linked retrieved date, author <tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;All parameters, horizontal format (delete the ones you don't need) <tt><nowiki>{{Cite web |url= |title= |accessdate= |accessmonthday= |accessdaymonth = |accessyear= |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;All parameters, vertical format <pre>{{Cite web | url = | title = | accessdate = | accessdaymonth = | accessmonthday = | accessyear = | author = | last = | first = | authorlink = | coauthors = | date = | year = | month = | format = | work = | publisher = | pages = | language = | archiveurl = | archivedate = | quote = }}</pre> === Required parameters === * '''url''': URL of online item. * '''title''': Title of online item. ''For producing a [[Wikipedia:WP:CONTEXT#Dates|wikilinked date]] of retrieval:'' :* '''accessdate''': Full date when item was accessed, in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, for example "accessdate = {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}". ''Must not be wikilinked'' ''For producing a non-wikilinked date of retrieval:'' :* '''accessmonthday''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = May 10", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on May 10, 2006.'' :* '''accessdaymonth''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = 10 May", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on 10 May 2006.'' === Optional parameters === * '''author''': Author ** '''last''' works with '''first''' to produce <code>last, first</code> ** '''authorlink''' works either with '''author''' or with '''last''' & '''first''' to link to the appropriate wikipedia article. Does not work with URLs. ** '''coauthors''': allows additional authors * '''date''': Full date of publication, preferably in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. May be wikilinked. ** OR: '''year''': Year of publication, and '''month''': Name of the month of publication. If you also have the day, use ''date'' instead. Must not be wikilinked. * '''format''': Format, e.g. PDF. HTML implied if not specified. * '''work''': If this item is part of a larger work, name of that work. * '''publisher''': Publisher, if any. * '''pages''': ''pp. 5–7'': first page and optional last page. This is for listing the pages relevant to the citation, not the total number of pages in the book. This is especially useful for PDF format, where the page can be linked to with the <code>#page=''number''</code> anchor tagged on the end of the URL: *: <code><nowiki>pages = [http://www.example.org/file.pdf#page=123 p. 123]</nowiki></code> * '''language''': language of publication (don't specify "English" as this is the default). * '''archiveurl''': URL of the archive location of the item (requires '''archivedate''') * '''archivedate''': Date when the item was archived (requires '''archiveurl'''), in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. Must not be wikilinked; it will be linked automatically. * '''quote''': Relevant quote from online item. == Examples == ;Some standard use cases * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | title=My Favorite Things Part II | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | url=http://www.nfl.com/fans/ | title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</nowiki><br>→ <span style="background:white">{{cite web | url=http://www.nfl.com/fans/ | title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</span> ;Non-linking date of retrieval (using accessmonthday and accessyear) * <nowiki>{{Cite web | title=My Favorite Things Part II | work=Encyclopedia of Things | url=http://www.example.org/ | accessmonthday=July 6 | accessyear=2005 }}</nowiki><br/> → <span style="background:white">{{cite web | title=My Favorite Things Part II | work=Encyclopedia of Things | url=http://www.example.org/ | accessmonthday=July 6 | accessyear=2005 }}</span> ;Using format * <nowiki>{{Cite web | title=List of psychotropic substances under international control | publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06}}</span> ;language * <nowiki>{{Cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 | language=French }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06 | language=French}}</span> ;coauthors * <nowiki>{{Cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</nowiki><br/>→ <span style="background:white">{{cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span> ;No author * <nowiki>{{Cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span> ;No author, no publisher * <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki></br>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | language=Greek }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | language=Greek }}</span> ; Using archiveurl and archivedate to refer to items that went away but are available from an archive site * <nowiki>{{Cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf | archivedate=2005-09-11 }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf | archivedate=2005-09-11 }}</span> * <nowiki> {{Cite web |url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm |title=Interview with Maggie Downs |date=2006-03-31 |publisher=The Desert Sun |archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm |archivedate=2006-04-26 }}</nowiki><br/> → <span style="background:white">{{cite web |url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm |title=Interview with Maggie Downs |date=2006-03-31 |publisher=The Desert Sun |archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm |archivedate=2006-04-26}}</span> ; Using quote * <nowiki>{{Cite web | title = My Favorite Things Part II | work = Encyclopedia of Things | url = http://www.example.org/ | accessdate = 2005-07-06 | quote = Lorem ipsum dolor. }}</nowiki><br/>→ <span style="background:white">{{cite web | title = My Favorite Things Part II | work = Encyclopedia of Things | url = http://www.example.org/ | accessdate = 2005-07-06 | quote = Lorem ipsum dolor. }}</span> ;No parameters (error) * <nowiki>{{Cite web}}</nowiki><br/>→ <span style="background:white">{{cite web}}</span> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 8kedhe1stfy8guxpyk4xm3bwx9doxwh Template:Clear 10 83 83 2023-12-17T01:08:51Z FANDOM 32769624 83 wikitext text/x-wiki <includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude> {{documentation}}</noinclude> 0cfiebay4t84ymd5612x4vry4ou37kp Template:Clear/doc 10 92 92 2023-12-17T01:08:51Z FANDOM 32769624 92 wikitext text/x-wiki ;Description This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images. The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>). ;Syntax * To clear both sides of the page, add the code {{t|Clear}}. * To clear only the left side of the page, add the code {{t|Clear|left}}. * To clear only the right side of the page, add the code {{t|Clear|right}}. You can also use {{t|-}} instead of {{t|Clear}} as a shorthand call for this template. __NOTOC__ ;Example <pre style="display:table"> === Section 1 === [[File:Example.jpg|200px|right]] Section 1 text. === Section 2 === Section 2 text. {{Clear|right}} === Section 3 === Section 3 text. </pre> This code produces the following result: ---- === Section 1 === [[File:Example.jpg|200px|right]] Section 1 text. === Section 2 === Section 2 text. {{Clear|right}} === Section 3 === Section 3 text. ---- As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{t|Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{t|Clear}} template is to control which elements are displayed next to which other elements. == See also == * [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN] * [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN] <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 46j5x569hg10179r5co0hgdqhdiudi6 Template:Cols 10 84 84 2023-12-17T01:08:51Z FANDOM 32769624 Modern and supported browsers no longer need vendor-specific prefixes for column-count 84 wikitext text/x-wiki <includeonly><div style="column-count: {{{1}}};">{{{2}}}</div></includeonly><noinclude> {{documentation}}</noinclude> eqzt6uz2f5l9jmrjacpcsqfcvb8mtr0 Template:Cols/doc 10 88 88 2023-12-17T01:08:51Z FANDOM 32769624 88 wikitext text/x-wiki ;Description This template formats the text into the specified number of columns. ;Syntax <pre>{{cols|<# of columns>|<content>}}</pre> Especially useful to wrap long lists of items into multiple columns. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> dt9eu4p5ivo7bse8kcsptqpt2bxpmsw Template:Delete 10 55 55 2023-12-17T01:08:51Z FANDOM 32769624 55 wikitext text/x-wiki {{MessageBox |header = Candidate for deletion |type = delete |text = This page has been nominated for removal from the wiki. |comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion. |class = notice hidden plainlinks |id = delete }}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude> {{Documentation}}</noinclude> 7n8l851xacjlbvn5izz6mrgnwm76q4a Template:Delete/doc 10 62 62 2023-12-17T01:08:51Z FANDOM 32769624 62 wikitext text/x-wiki ;Description :This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]]. ;Syntax :Type <code>{{t|delete}}</code> on the page to be deleted.''' <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> lsu2629qjcodnbsmcu5sba3hobr8vwm Template:Dialogue 10 59 59 2023-12-17T01:08:51Z FANDOM 32769624 1 revision imported 59 wikitext text/x-wiki <includeonly><blockquote data-format="dialogue">{{#invoke:Dialogue|main}}</blockquote></includeonly><noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Dialogue --></noinclude> 7hb6ts8zhtguyow5o6nmcmsb57ai799 Template:Dialogue/doc 10 66 66 2023-12-17T01:08:51Z FANDOM 32769624 66 wikitext text/x-wiki {{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''. This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''. ==Syntax== This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article: <pre>{{dialogue |short=full |short=full |short=full ... |Character|Speech |Character|Speech |Character|Speech ... |cite = dialogue description }}</pre> These parameters are explained more fully below. ==Parameters== '''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this: <pre>{{dialogue |short=full |short=full |short=full ...</pre> Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it. Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this: <pre>... |Character|Speech|mood1=angry |Character|Speech|mood2=quiet |Character|Speech|mood3=ecstatic ...</pre> Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue. :;<code>Parameter 1</code> ''(required)'' : Character name speaking :;<code>Parameter 2</code> ''(optional)'' : Line to speak :;<code>Parameter 3</code> ''(optional)'' : Next character :;<code>Parameter 4</code> ''(optional)'' : Next line :;<code>Parameter 5</code> ''(optional)'' : Next character :;<code>Parameter 6</code> ''(optional)'' : Next line :;<code>Parameter 7</code> ''(optional)'' : so on... Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless. To write a dialogue description/source, use <code>cite =</code> ==Examples== Here is an example of a full template usage: <pre>{{dialogue |harry=Harry Enfield |bryan=Bryan Adams |harry|Hello! |mood1=happy |bryan|Oh hello there |mood2=surprised |harry|How are you? |mood3=inquisitive |bryan|Quite fine thank you. |mood4=reserved |harry|Oh that's spiffing. |mood5=spiffed |bryan|It is, isn't it?! |mood6=multo-spiffed |harry|Quite so. |mood7=bored |bryan|Well, I'm off! |mood8=joyous |harry|Ta-ta! |mood9=relieved |bryan|Au revoir! |mood10=sarcastic }}</pre> The above would generate: {{dialogue |harry=Harry Enfield |bryan=Bryan Adams |harry|Hello! |mood1=happy |bryan|Oh hello there |mood2=surprised |harry|How are you? |mood3=inquisitive |bryan|Quite fine thank you. |mood4=reserved |harry|Oh that's spiffing. |mood5=spiffed |bryan|It is, isn't it?! |mood6=multo-spiffed |harry|Quite so. |mood7=bored |bryan|Well, I'm off! |mood8=joyous |harry|Ta-ta! |mood9=relieved |bryan|Au revoir! |mood10=sarcastic }} The below code demonstrates examples of extended use: <pre>{{dialogue |george=Georgie Boy |rachel=Rachel |action|Enter: George and Rachel |george|Good morrow dearest Rachel!|mood2=happy |action|Rachel turns to see him |rachel|Oh, George, it's you! |george|... |rachel|Why won't you say anything?!|mood6=worried |action|Enter: Guards |Guards|We are announcing George's arrest! |rachel|Oh my!|mood9=horrified |action|George is dragged away. }}</pre> The above would generate: {{dialogue |george=Georgie Boy |rachel=Rachel |action|Enter: George and Rachel |george|Good morrow dearest Rachel!|mood2=happy |action|Rachel turns to see him |rachel|Oh, George, it's you! |george|... |rachel|Why won't you say anything?!|mood6=worried |action|Enter: Guards |Guards|We are announcing George's arrest! |rachel|Oh my!|mood9=horrified |action|George is dragged away. }} ===Notes=== You can number, bullet or indent your dialogue: <pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre> :{{dialogue|Me|Hello|You|Howdido!}} <pre>#{{dialogue|Me|Hello|You|Howdido!}} #{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre> #{{dialogue|Me|Hello|You|Howdido!}} #{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}} <pre>*{{dialogue |angel=Fortitude |angel|I am an angel!|Crowd|We don't believe you!}} *{{dialogue |angel=Fortitude |angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre> *{{dialogue |angel=Fortitude |angel|I am an angel!|Crowd|We don't believe you!}} *{{dialogue |angel=Fortitude |angel|But I'm being quite serious!|Crowd|Too bad for you then!}} You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines. <includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> a4ljq79aobm1y1zx4xjoopcbnul8ntd Template:Disambiguation 10 57 57 2023-12-17T01:08:51Z FANDOM 32769624 57 wikitext text/x-wiki {{MessageBox | header = Disambiguation page for {{PAGENAME}} | type = disambiguation | text = The following is a list of links to pages that might share the same title. | comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article. | class = notice hidden | id = disambiguation}} <includeonly>__DISAMBIG__[[Category:Disambiguations]]</includeonly><noinclude> {{documentation}}</noinclude> 2m3hzu2150qbbzhn0rqllj0ya2oxnnn Template:Disambiguation/doc 10 64 64 2023-12-17T01:08:51Z FANDOM 32769624 64 wikitext text/x-wiki ;Description :Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]]. ;Syntax :Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page. <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> mi414e81lg48p3z1kb5219oc6cdo9mx Template:Documentation 10 4 4 2023-12-17T01:08:51Z FANDOM 32769624 Remove aria complementary role because it's incorrect in this context; see: https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA/Roles/complementary_role 4 wikitext text/x-wiki <includeonly>{| class="article-table plainlinks" style="width:100%;" |- style="font-size:18px;" ! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div> |- | ''Note: portions of the template sample may not be visible without values provided.'' |- | View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]]) |- | Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/sandbox|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages. |} <div style="margin:0 1em;"> {{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude> dqwutttr3pok2sitiet5ybs8fgrfmi5 Template:Documentation/doc 10 6 6 2023-12-17T01:08:51Z FANDOM 32769624 6 wikitext text/x-wiki ==Description== This template is used to insert descriptions on template pages. ==Syntax== Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page. Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage. ==Usage== ===On the Template page=== This is the normal format when used: <pre> TEMPLATE CODE <includeonly>Any categories to be inserted into articles by the template</includeonly> <noinclude>{{Documentation}}</noinclude> </pre> ''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).'' ''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.'' ===On the documentation page=== The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]). Normally, you will want to write something like the following on the documentation page: <pre> ==Description== This template is used to do something. ==Syntax== Type <code>{{t|templatename}}</code> somewhere. ==Samples== <code>&lt;nowiki>{{templatename|input}}&lt;/nowiki></code> results in... {{templatename|input}} <includeonly>Any categories for the template itself</includeonly> <noinclude>[[Category:Template documentation]]</noinclude> </pre> Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections. Note that the above example also uses the [[Template:T]] template. <includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> addnotd3mz3fsq3ktjwhnxko5ey7kgn Template:Episode 10 12 12 2023-12-17T01:08:51Z FANDOM 32769624 12 wikitext text/x-wiki <includeonly><infobox type="Episode"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="partOfSeason"><label>Season</label></data> <data source="episodeNumber"><label>Episode</label></data> <data source="airDate"><label>Air date</label></data> <data source="writer"><label>Writer</label></data> <data source="director"><label>Director</label></data> <group layout="horizontal"> <header>Episode guide</header> <data source="previousEpisode"><label>Previous</label></data> <data source="nextEpisode"><label>Next</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 3zolsxu5qv8qktb8gdmi8o7jirnoh66 221 12 2024-01-19T20:47:28Z CliffGuy404 38274772 221 wikitext text/x-wiki <includeonly><infobox type="Enemy"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="Health"><label>Health</label></data> <data source="Damage"><label>Damage</label></data> <data source="Presence"><label>presence</label></data> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude> erp5urpoohimamxhmpr8vzgiu9twg3q Template:Episode/doc 10 13 13 2023-12-17T01:08:51Z FANDOM 32769624 13 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Episode | title = | partOfSeason = | episodeNumber = | image = [e.g. "Example.jpg"] | airDate = | writer = | director = | previousEpisode = | nextEpisode = }}</pre> == Sample output == {{Episode | title = Flower of Babel | partOfSeason = One | episodeNumber = Three | image = Example.jpg | airDate = Unaired | writer = D. Righta | director = A. di Rektour | previousEpisode = Episode Two | nextEpisode = Episode Four }}<pre>{{Episode | title = Flower of Babel | partOfSeason = One | episodeNumber = Three | image = Example.jpg | airDate = Unaired | writer = D. Righta | director = A. di Rektour | previousEpisode = Episode Two | nextEpisode = Episode Four }}</pre> <includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 7q6c0a01v6dmchho9081wu50zbywgcv Template:Event 10 14 14 2023-12-17T01:08:51Z FANDOM 32769624 14 wikitext text/x-wiki <includeonly><infobox type="Event"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="performers"><label>Performers</label></data> <data source="date"><label>Date</label></data> <data source="location"><label>Location</label></data> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Events]]}}</includeonly><noinclude>{{Documentation}}</noinclude> p1o6r7qz436p8kckwksns743rzbcs14 Template:Event/doc 10 15 15 2023-12-17T01:08:51Z FANDOM 32769624 15 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Event | title = | image = [e.g. "Example.jpg"] | imagecaption = | performers = | date = | location = }} </pre> == Sample output == {{Event | title = Flower du Jour | image = Example.jpg | performers = Awesome Ones | date = All the time | location = Everywhere }} <pre> {{Event | title = Flower du Jour | image = Example.jpg | performers = Awesome Ones | date = All the time | location = Everywhere }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 2gciowv17u4l8nl97whmlnj631zmxad Template:Fairuse 10 26 26 2023-12-17T01:08:51Z FANDOM 32769624 26 wikitext text/x-wiki {{LicenseBox|text=''This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Fairuse files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> ay2vg6c14taepnarxeoo3fgxa0y15jw Template:Fairuse/doc 10 33 33 2023-12-17T01:08:51Z FANDOM 32769624 33 wikitext text/x-wiki ;Description :This template is used to mark images as fair use. ;Syntax :Type <code>{{t|fairuse}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> irr7gavqcjulardpvgx6xr5ju1alpfj Template:Film 10 126 126 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption"/></image> <g..." 126 wikitext text/x-wiki <includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption"/></image> <group> <data source="premiere"><label>Premiere date</label></data> <data source="genre"><label>Genre</label></data> <data source="rating"><label>Rating</label></data> <data source="runtime"><label>Runtime</label></data> <data source="director"><label>Directed by</label></data> <data source="writer"><label>Written by</label></data> <data source="music"><label>Music by</label></data> <data source="producer"><label>Produced by</label></data> <data source="budget"><label>Budget</label></data> <data source="earned"><label>Box Office</label></data> </group> <group layout="horizontal"> <header>Series</header> <data source="previous"><label>← Previous</label></data> <data source="next"><label>Next →</label></data> </group> </infobox>{{Namespace|main=[[Category:Films]]}}</includeonly><noinclude>{{documentation}}</noinclude> h4xozdv46v2hsj19erkl35jaf3faodc Template:Film/doc 10 127 127 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." 127 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Film | title = | image = | caption = | premiere = | genre = | rating = | runtime = | director = | writer = | music = | producer = | budget = | earned = | previous = | next = }} </pre> == Sample output == {{Film | title = This is a test | image = Wiki.png | caption = This is a test | premiere = This is a test | genre = This is a test | rating = This is a test | runtime = This is a test | director = This is a test | writer = This is a test | music = This is a test | producer = This is a test | budget = This is a test | earned = This is a test | previous = This is a test | next = This is a test }} <pre> {{Film | title = This is a test | image = Wiki.png | caption = This is a test | premiere = This is a test | genre = This is a test | rating = This is a test | runtime = This is a test | director = This is a test | writer = This is a test | music = This is a test | producer = This is a test | budget = This is a test | earned = This is a test | previous = This is a test | next = This is a test }} }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> kmbdtkqisng6n308jcj0j3iseovdauu Template:For 10 52 52 2023-12-17T01:08:51Z FANDOM 32769624 1 revision imported 52 wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|For}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> cp15t28ftvv73lpvplpipwzfzgumdhw Template:From Wikimedia 10 28 28 2023-12-17T01:08:51Z FANDOM 32769624 28 wikitext text/x-wiki {{LicenseBox|text=''This file was originally uploaded on Wikipedia or another Wikimedia project.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files from WikiMedia projects]]</includeonly>}}<noinclude> {{documentation}}</noinclude> dfku1bkresanalbi4wswxo9ij0otyto Template:From Wikimedia/doc 10 35 35 2023-12-17T01:08:51Z FANDOM 32769624 35 wikitext text/x-wiki ;Description :This template is used to mark images as having been uploaded on [[wikipedia:|Wikipedia]] or another [[wikimedia:|Wikimedia]] project. ;Syntax :Type <code>{{t|From Wikimedia}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 0vjbz61yw17p3ee4mkob45goeedwmr7 Template:Further 10 53 53 2023-12-17T01:08:51Z FANDOM 32769624 1 revision imported 53 wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|further}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> 51gw2l0zyayzfd9ckeol3rwxp1bxd9j Template:GFDL 10 106 106 2023-12-17T01:08:51Z FANDOM 32769624 Created page with " {{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''Wikipedia:Text of th..." 106 wikitext text/x-wiki {{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''[[Wikipedia:Text of the GNU Free Documentation License|GNU Free Documentation License]]''', Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:GFDL files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> kzxnmbzjwwqimyletjfnw58px4paxhf Template:GFDL/doc 10 109 109 2023-12-17T01:08:51Z FANDOM 32769624 Created page with ";Description :This template is used to mark images using the GFDL. ;Syntax :Type <code>{{t|GFDL}}</code> on the image information page. <includeonly>Category:Image lic..." 109 wikitext text/x-wiki ;Description :This template is used to mark images using the GFDL. ;Syntax :Type <code>{{t|GFDL}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ns0lpadw81kl216wq3027c36s7rdg83 Template:Game 10 96 96 2023-12-17T01:08:51Z FANDOM 32769624 96 wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="developer"><label>Developer</label></data> <data source="publisher"><label>Publisher</label></data> <data source="engine"><label>Engine</label></data> <data source="version"><label>Version</label></data> <data source="platform"><label>Platform</label></data> <data source="releasedate"><label>Release date</label></data> <data source="genre"><label>Genre</label></data> <data source="mode"><label>Mode</label></data> <data source="rating"><label>Rating</label></data> <data source="media"><label>Media</label></data> <group collapse="open"> <header>System requirements</header> <data source="requirements"></data> </group> </infobox></includeonly><noinclude>{{Documentation}}</noinclude> bl2zb0jphi0kk3cv0kyvyih18et63ho Template:Game/doc 10 97 97 2023-12-17T01:08:51Z FANDOM 32769624 97 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Game | title = The game's name, displayed on top of the infobox | image = [e.g. "Example.jpg"] | developer = | publisher = | engine = The engine the game runs on | version = Most recently released version of the game. If your wiki does patch notes, you may wish to link to those. | platform = Platform(s) the game is available on | releasedate = When the game released | genre = Genre(s) the game is classified as | mode = Singeplayer, multiplayer, etc. | rating = ESRB / PEGI, etc. ratings | media = What media the game is available on (digital, cartridge, cd, etc.) | requirements = System requirements }}</pre> == Sample output == {{Game | title = The Game of Flower | image = Example.jpg | developer = | publisher = | engine = | version = | platform = PC | releasedate = Soon | genre = RPG | mode = Single player | rating = | media = | requirements = Cutting edge hardware }} <pre>{{Game | title = The Game of Flower | image = Example.jpg | developer = | publisher = | engine = | version = | platform = PC | releasedate = Soon | genre = RPG | mode = Single player | rating = | media = | requirements = Cutting edge hardware }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> sj1b6m7m4i4ah0w2sy9vutgmhmv5e21 Template:Hatnote 10 54 54 2023-12-17T01:08:51Z FANDOM 32769624 1 revision imported 54 wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>{{Documentation}}</noinclude> 8c89ie9gwiiclekqfed7iw8unob5335 Template:Hatnote/doc 10 61 61 2023-12-17T01:08:51Z FANDOM 32769624 61 wikitext text/x-wiki The hatnotes used for adding links between articles where more context is important. Broadly speaking, a hatnote should answer a readers' question: Am I on the right page? == Usage == ; Basic usage: &#123;{hatnote|''text''}} ; All parameters: &#123;{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}} == Parameters == This template accepts the following parameters: * <code>1</code> - the hatnote text (required) * <code>extraclasses</code> - any extra CSS classes to be added. * <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references. * <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted. == Example == * <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}} == Typical types == {{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters. ;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized. ;{{T|Further}}: Used to link to articles containing further information on this topic. ;{{T|See also}}: Used to link to additional articles on related topics. :;{{T|Main|Main Page}} →:{{Main|Main Page}} :;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}} :*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[w:Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''. :*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>. :*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references. == Disambiguation == Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier. ;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including: :;{{T|About|Use1}} →:{{About|}} :;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}} :;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}} :;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}} :;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}} :;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}} Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section: :;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}} :;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}} A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>. ;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters. :;If used without parameters on a page named ''Foo'', the result is ::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}} :;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields ::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}} :;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields ::{{For|similar terms|Main Page}} :;The third, fourth and fifth parameters are used to give one, two, or three supplementary links: :*{{For|similar terms|Main Page|Main Page}} :*{{For|similar terms|Main Page|Main Page|Main Page}} :*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}} :the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}. == Errors == If no hatnote text is supplied, the template will output the following message: * {{hatnote|category=no}} If you see this error message, it is for one of four reasons: # No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead. # Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead. # The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>. # You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead. Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]]. == Technical details == This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''. The HTML code produced by this template looks like this: * <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code> <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> t1fxeq2w3f5fb8ffeajoi9akea4sz4i Template:Heist 10 170 254 2024-01-20T19:09:31Z CliffGuy404 38274772 Created page with "<includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="header1">Section Header</header> <data source="average_take"> <label>Average Take</label> </data> <data source="minimum_take"> <label>Minimum Take</label> </data> <data source="difficulty"> <label>Difficulty</label> </data> <data source="unlock_requirement"> <label>..." 254 wikitext text/x-wiki <includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="header1">Section Header</header> <data source="average_take"> <label>Average Take</label> </data> <data source="minimum_take"> <label>Minimum Take</label> </data> <data source="difficulty"> <label>Difficulty</label> </data> <data source="unlock_requirement"> <label>Unlock Requirement</label> </data> </group> </infobox> </includeonly> <noinclude> Example usage: {{Heist | title1=Example | image1=Example.jpg | caption-image1=Example | average_take=Example | minimum_take=Example | difficulty=Example | unlock_requirement=Example}} <pre> {{Heist | title1=Example | image1=Example.jpg | caption-image1=Example | average_take=Example | minimum_take=Example | difficulty=Example | unlock_requirement=Example}} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"average_take":{"suggested":true},"minimum_take":{"suggested":true},"difficulty":{"suggested":true},"unlock_requirement":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> iic0kh6wlu4y6mn46svi73tbsegaidv Template:Item 10 16 16 2023-12-17T01:08:51Z FANDOM 32769624 16 wikitext text/x-wiki <includeonly><infobox type="Item"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="type"><label>Type</label></data> <data source="effects"><label>Effects</label></data> <data source="source"><label>Source</label></data> <data source="buy"><label>Cost to buy</label></data> <data source="sell"><label>Cost to sell</label></data> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 3bp6rnh53zg4rbxsepylnvzx6919rs6 Template:Item/doc 10 17 17 2023-12-17T01:08:51Z FANDOM 32769624 17 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Item | title = | image = [e.g. "Example.jpg"] | imagecaption = | type = | effects = | source = | buy = | sell = }} </pre> == Sample output == {{Item | title = Power Flower | image = Example.jpg | type = Food | effects = +1 Fire | source = Vendor | buy = 5g | sell = 1g }}<pre> {{Item | title = Power Flower | image = Example.jpg | type = Food | effects = +1 Fire | source = Vendor | buy = 5g | sell = 1g }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> rny0iwwc95ltuus80vgytxms6tkvmzv Template:LGPL 10 105 105 2023-12-17T01:08:51Z FANDOM 32769624 Created page with " {{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <incl..." 105 wikitext text/x-wiki {{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:LGPL files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> 0qzsm4f1ocsie2hr35es1lan49cupzc Template:LGPL/doc 10 108 108 2023-12-17T01:08:51Z FANDOM 32769624 Created page with ";Description :This template is used to mark images using the LGPL. ;Syntax :Type <code>{{t|LGPL}}</code> on the image information page. <includeonly>Category:Image lic..." 108 wikitext text/x-wiki ;Description :This template is used to mark images using the LGPL. ;Syntax :Type <code>{{t|LGPL}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> itwsnq23ws886mqrbxa0anl8h52ocvl Template:LicenseBox 10 98 98 2023-12-17T01:08:51Z FANDOM 32769624 98 wikitext text/x-wiki <includeonly><div style="border-collapse: collapse; border-color: #d6d6d6; border-radius: 3px; border-style: solid; border-left-width: 8px; border-bottom-width: 1px; border-right-width: 1px; border-top-width: 1px; display: flex; margin: 0 auto 5px auto; min-height: 32px; padding: 0.25em 0.5em; {{{style|}}}" class="article-table plainlinks {{{class|}}}"> {{#if:{{{image|}}} | <span style="padding: 2px 0px 2px 0.5em; text-align: center; width: 60px;">[[File:{{{image}}}{{!}}48px{!}}alt{{=}}]]</span>}} {{{text|''Your license text is not specified''}}} </div></includeonly><noinclude> {{documentation}}</noinclude> 0ru93k1kuuec7jssti4318k2sy4jq6c Template:LicenseBox/doc 10 99 99 2023-12-17T01:08:51Z FANDOM 32769624 99 wikitext text/x-wiki ;Description :This template is used to create the box used by the various image license templates. The default styling is currently geared to a light-themed wiki. If your wiki has a dark theme and this template is too bright relative to the other elements on your wiki, simply change the following style parameters: :<code>background-color:</code> This is the color of the background and is currently set to: <code>#fefefe</code> :<code>border-color:</code> This is the color of the borders and is currently set to: <code>#d6d6d6</code> :<code>color:</code> This is the color of the text and is currently set to: <code>#333</code> ;Syntax :Type <code>{{t|LicenseBox|text{{=}}License text}}</code> on the image information page. <includeonly>[[Category:Image license templates| ]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ijm6cse7h24leor9748azzauemfvmrx Template:Location 10 18 18 2023-12-17T01:08:51Z FANDOM 32769624 18 wikitext text/x-wiki <includeonly><infobox type="Location"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <image source="map"><caption source="mapcaption"/></image> <data source="type"><label>Type</label></data> <data source="level"><label>Level</label></data> <data source="location"><label>Location</label></data> <data source="inhabitants"><label>Inhabitants</label></data> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Locations]]}}</includeonly><noinclude>{{Documentation}}</noinclude> dmys3fguojqs0vgcao0nf80mt7lxlfk Template:Location/doc 10 19 19 2023-12-17T01:08:51Z FANDOM 32769624 19 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Location | title = | image = [e.g. "Example.jpg"] | imagecaption = | map = [e.g. "Example.jpg"] | mapcaption = | type = | level = | location = | inhabitants = }} </pre> == Sample output == {{Location | title = Flora Island | image = Example.jpg | imagecaption = The island | map = Example.jpg | mapcaption = Zone map | type = Contested | level = 1-5 | location = Earth | inhabitants = Stompy Humans, Drinky Bees }}<pre> {{Location | title = Flora Island | image = Example.jpg | imagecaption = The island | map = Example.jpg | mapcaption = Zone map | type = Contested | level = 1-5 | location = Earth | inhabitants = Stompy Humans, Drinky Bees }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> qmd0cmh5d7zglvtgyquk3o3tt5m6pmk Template:MIT 10 104 104 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>Category:MIT licens..." 104 wikitext text/x-wiki {{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:MIT license files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> t8of9xuajsdd99s5o7jcw9k5y6jynvd Template:MIT/doc 10 107 107 2023-12-17T01:08:51Z FANDOM 32769624 Created page with ";Description :This template is used to mark images using the MIT license. ;Syntax :Type <code>{{t|MIT}}</code> on the image information page. <includeonly>Category:Ima..." 107 wikitext text/x-wiki ;Description :This template is used to mark images using the MIT license. ;Syntax :Type <code>{{t|MIT}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> sarwfd1zwrc7us73yrclr3nzy5fj5hg Template:Main 10 49 49 2023-12-17T01:08:51Z FANDOM 32769624 1 revision imported 49 wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|main}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Main_article --></noinclude> py3bdxobny8dxbtbin3kzfc0o9766ws Template:Maps 10 197 371 2024-05-12T14:52:04Z Simonikoo 50712715 Created page with "<includeonly> <infobox> <title source="title1"/> <group> <header source="header1">Section Header</header> <data source="minimum_take"> <label>Minimum Take</label> </data> <data source="maximum_take"> <label>Maximum Take</label> </data> <data source="difficulty"> <label>Difficulty</label> </data> <data source="lvl_required"> <label>Lvl Required</label> </data> <data source="price"> <label>Price</lab..." 371 wikitext text/x-wiki <includeonly> <infobox> <title source="title1"/> <group> <header source="header1">Section Header</header> <data source="minimum_take"> <label>Minimum Take</label> </data> <data source="maximum_take"> <label>Maximum Take</label> </data> <data source="difficulty"> <label>Difficulty</label> </data> <data source="lvl_required"> <label>Lvl Required</label> </data> <data source="price"> <label>Price</label> </data> </group> </infobox> </includeonly> <noinclude> Example usage: {{Maps | title1=Example | minimum_take=Example | maximum_take=Example | difficulty=Example | lvl_required=Example | price=Example}} <pre> {{Maps | title1=Example | minimum_take=Example | maximum_take=Example | difficulty=Example | lvl_required=Example | price=Example}} </pre> <templatedata> {"params":{"title1":{"suggested":true},"minimum_take":{"suggested":true},"maximum_take":{"suggested":true},"difficulty":{"suggested":true},"lvl_required":{"suggested":true},"price":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> tha7bku4rsph0ey3ah40u41do6bro4t 390 371 2024-07-31T12:48:34Z Mere23 55632987 390 wikitext text/x-wiki <includeonly> <infobox> <title source="title1"/> <group> <header source="header1">Section Header</header> <data source="minimum_take"> <label>Minimum Take</label> </data> <data source="maximum_take"> <label>Maximum Take</label> </data> <data source="difficulty"> <label>Difficulty</label> </data> <data source="lvl_required"> <label>Lvl Required</label> </data> <data source="price"> <label>Price</label> </data> </group> <group> <header source="header2">Section Header</header> </group> </infobox> </includeonly> <noinclude> Example usage: {{Maps | title1=Example | minimum_take=Example | maximum_take=Example | difficulty=Example | lvl_required=Example | price=Example}} <pre> {{Maps | title1=Example | minimum_take=Example | maximum_take=Example | difficulty=Example | lvl_required=Example | price=Example}} </pre> <templatedata> {"params":{"title1":{"suggested":true},"minimum_take":{"suggested":true},"maximum_take":{"suggested":true},"difficulty":{"suggested":true},"lvl_required":{"suggested":true},"price":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> ozo0m7attd3smeq9z1gkdq14ay1okox Template:MessageBox 10 58 58 2023-12-17T01:08:51Z FANDOM 32769624 1 revision imported 58 wikitext text/x-wiki {{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Ambox --></noinclude> tac00122hpvlg84q3c40iu0opt3mbqf Template:MessageBox/doc 10 65 65 2023-12-17T01:08:51Z FANDOM 32769624 65 wikitext text/x-wiki {{T|MessageBox}} is a template for creating message boxes. It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function. It uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Mbox|on the Global Lua Module page]]. This version is modified to produce a starter style, based on the [[w:c:dev:mediawiki:Global Lua Modules/Mbox.css|basic style from the module]]. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Ambox|Ambox on Templates Wiki]]'''. ==Parameters== For examples of how to use these parameters, see [[#Examples]]. {| class="wikitable" style="width: 100%" ! Parameter name ! Description ! Required? ! Default |- | <code>class</code> | Additional classes to the root <code>.mbox</code> element. | No | — |- | <code>bordercolor</code> | The color of the thick left-most border. | No | Stylesheet default |- | <code>type</code> | Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]]. | No | — |- | <code>bgcolor</code> | The color of the mbox's background. | No | Stylesheet default |- | <code>style</code> | Additional inline styles to the root <code>.mbox</code> element. | No | — |- | <code>image</code> | An image to be added to the left of all text content. | No | — |- | <code>imagewidth</code> | The width of the image (height automatically adjusts). | No | <code>60px</code> |- | <code>imagelink</code> | The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable. | No | — |- | <code>header</code> | The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show. | No | — |- | <code>text</code> | Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden. | No | — |- | <code>comment</code> | Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden. | No | — |- | <code>aside</code> | Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden. | No | — |- | <code>id</code> | By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>). | No | — |- | <code>collapsed</code> | By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default). | No | — |} ==Design== Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS. <syntaxhighlight lang="css" class="mw-collapsible mw-collapsed"> .mbox { /* the background of the entire box */; background-color: ; /* the border color of the entire box */ border-color: ; /* the border thickness of the entire box */ border-width: ; /* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */ border-left-color: ; /* the rounded-ness of the corners */; border-radius: ; /* the baseline font-size of the mbox */ font-size: ; } .mbox__content { /* the padding inside the mbox */ padding: ; } .mbox__content__image { /* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */ width: ; /* the spacing to the left of the text (i.e., the right of the image) */ padding-right: ; } .mbox__content__text__comment { /* the size of the text in the "comment" parameter */ font-size: ; } .mbox__content__aside { /* any particular modifications to the "aside" area can go here */ /* the maximum width of the aside area */ width: ; } .mbox__close { /* the appearance of the close symbol here */ } .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be × */ content: ''; } .mw-collapsed + .mbox__close { /* modifications to the close symbol when the box is closed */ } .mw-collapsed + .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */ content: ''; } </syntaxhighlight> ; Technical notes * Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template. == Examples == === Basic MessageBox === <pre> {{MessageBox |header = Header text here |text = Normal text here |id = test1 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |id = test1 }} === Using types === To use types, CSS variables must be added, such as: <syntaxhighlight lang="css"> :root { --type-important: rgba(200, 0, 0, 0.8); --type-moderate: rgba(233, 124, 47, 0.8); --type-minor: rgba(241, 197, 37, 0.8); } </syntaxhighlight> If added: <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |id = test2 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |id = test2 }} Depending on your styling, there may not be a visual difference in the above example. === With an image === <pre> {{MessageBox |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = |imagewidth = 50px |id = test3 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = |imagewidth = 50px |id = test3 }} === With an aside === <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }} === Standard/default style === <pre> {{MessageBox |header = Header text here |text = Normal text here |comment = Comment text here |image = Wiki.png |aside = Aside text here |id = standard }}</pre> Produces: {{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}} <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> nnhlie59jtpr8xd27kdo3dnso6wmlsq Template:NPC 10 157 222 2024-01-19T20:58:46Z CliffGuy404 38274772 Created page with "<includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="stats">Stats</header> <data source="health"> <label>Health</label> </data> <data source="damage"> <label>Damage</label> </data> <data source="presence"> <label>Presence</label> </data> </group> </infobox> </includeonly> <noinclude> Example usage: {{NPC | title1=Example..." 222 wikitext text/x-wiki <includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="stats">Stats</header> <data source="health"> <label>Health</label> </data> <data source="damage"> <label>Damage</label> </data> <data source="presence"> <label>Presence</label> </data> </group> </infobox> </includeonly> <noinclude> Example usage: {{NPC | title1=Example | image1=Example.jpg | caption-image1=Example | stats=Example | health=Example | damage=Example | presence=Example}} <pre> {{NPC | title1=Example | image1=Example.jpg | caption-image1=Example | stats=Example | health=Example | damage=Example | presence=Example}} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"stats":{"suggested":true},"health":{"suggested":true},"damage":{"suggested":true},"presence":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 1aws0n1aj0nrogz1997y8jp1rxfod3b Template:Namespace 10 60 60 2023-12-17T01:08:51Z FANDOM 32769624 1 revision imported 60 wikitext text/x-wiki {{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Namespace_detect --></noinclude> spa1w8qu0tci71xzw54lxvdgfor5ir3 Template:Namespace/doc 10 67 67 2023-12-17T01:08:51Z FANDOM 32769624 67 wikitext text/x-wiki This is the {{t|Namespace}} meta-template. It helps other templates detect what type of page they are on. It detects and groups all the different [[Wikipedia:Namespace#Enumeration|namespaces]] used on Fandom into several types: ; main : Main (i.e. article) space, where normal articles are kept. ; talk : Any talk space, including page names that start with "Talk:", "User talk:", "File talk:", etc. ;user ;file ;mediawiki ;template ;help ;category : The remaining namespaces. ; other : Any namespaces that were not specified as a parameter to the template (see explanation below). For backwards compatibility, this template handles '''image''' as if '''file'''. '''image''' (<nowiki>[[Image:...]]</nowiki>) is now deprecated. '''Note:''' For most cases it may be better to use the simpler namespace detection templates (see the [[#See also|see also]] section below). This template is more prone to human errors such as misspelling parameter names. This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Namespace_detect|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Namespace_detect|Namespace_detect on Templates Wiki]]'''. == Usage == This template takes one or more parameters named after the different page types as listed above. Like this: <pre> {{Namespace | main = Article text | talk = Talk page text | other = Other pages text }} </pre> If the template is on a main (article) page, it will return this: : {{Namespace |demospace=main | main = Article text | talk = Talk page text | other = Other pages text }} If the template is on any other page than an article or a talk page, it will return this: : {{Namespace | main = Article text | talk = Talk page text | other = Other pages text }} The example above made the template return something for all page types. But if we don't use the '''other''' parameter or leave it empty, it will not return anything for the other page types. Like this: <pre> {{Namespace | file = File page text | category = Category page text | other = }} </pre> On any pages other than file and category pages the code above will render nothing. <!-- Do not remove this one. It is supposed to render nothing, but we have it here for testing purposes. --> : {{Namespace | file = File page text | category = Category page text | other = }} By using an empty parameter, you can make it so the template doesn't render anything for some specific page type. Like this: <pre> {{Namespace | main = | other = Other pages text }} </pre> The code above will render nothing when on mainspace (article) pages, but will return this when on other pages: : {{Namespace | main = | other = Other pages text }} == Demospace and page == For testing and demonstration purposes, this template can take two parameters named '''demospace''' and '''page'''. '''demospace''' understands any of the page type names used by this template, including the '''other''' type. It tells the template to behave like it is on some specific type of page. Like this: <pre> {{Namespace | main = Article text | other = Other pages text | demospace = main }} </pre> No matter on what kind of page the code above is used, it will return this: : {{Namespace | main = Article text | other = Other pages text | demospace = main }} The '''page''' parameter instead takes a normal pagename, making this template behave exactly as if on that page. The pagename doesn't have to be an existing page. Like this: <pre> {{Namespace | user = User page text | other = Other pages text | page = User:Example }} </pre> No matter on what kind of page the code above is used, it will return this: : {{Namespace | user = User page text | other = Other pages text | page = User:Example }} It can be convenient to let your template understand the '''demospace''' and/or '''page''' parameter and send it on to the {{T|Namespace}} template. Like this: <pre> {{Namespace | main = Article text | other = Other pages text | demospace = {{{demospace|}}} | page = {{{page|}}} }} </pre> If both the '''demospace''' and '''page''' parameters are empty or undefined, the template will detect page types as usual. == Parameters == List of all parameters: <pre> {{Namespace | main = ... | other = | demospace = {{{demospace|}}} / main / talk / user / file / mediawiki / template / help / category / other | page = {{{page|}}} / User:Example }} </pre> == Technical details == If you intend to feed tables as content to the numbered parameters of this template, you need to know this: [[w:Help:Template|Templates]] have a problem handling parameter data that contains pipes "<code>|</code>" unless the pipe is inside another template <code><nowiki>{{name|param1}}</nowiki></code> or inside a piped link <code><nowiki>[[w:Help:Template|help]]</nowiki></code>. Thus templates can not handle [[w:Help:Table|wikitables]] as input unless you escape them by using the <code><nowiki>{{!}}</nowiki></code> [[w:Help:Magic words|magic word]]. This makes it hard to use wikitables as parameters to templates. Instead, the usual solution is to use HTML wikimarkup for the table code, which is more robust. <includeonly>[[Category:General wiki templates]]{{#ifeq:{{SUBPAGENAME}}|sandbox|[[Category:Namespace manipulation templates]]}}</includeonly><noinclude>[[Category:Template documentation]]</noinclude> k2j6shw6tmw4metd5mcy5bshozsdg19 Template:Navbox 10 20 20 2023-12-17T01:08:51Z FANDOM 32769624 1 revision imported 20 wikitext text/x-wiki {| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;" |- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}} |}<noinclude> {{documentation}}</noinclude> 3xkfiaf5hr2cfvrz4dyzao8xl6lsfww Template:Navbox/doc 10 21 21 2023-12-17T01:08:51Z FANDOM 32769624 21 wikitext text/x-wiki ;Description :This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation". ;Navbox Creation <inputbox> type=create prefix=Template: preload=Template:Navbox editintro=Template:Navbox/doc buttonlabel=Make your navbox! default = Navbox Foo </inputbox> #Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions. #Edit the resulting page in source mode. #Replace <code>{{{header}}}</code> with the text you would like to appear in the header. #Replace <code>{{{body}}}</code> with the text you would like to appear in the body. #To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble: <pre>|- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}}</pre> Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1. ;Syntax <pre>{{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }}</pre> :Results in... {{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }} <includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 8rthfey73ioyt2hbul3ikbrkasvxdza Template:Nolicense 10 110 110 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "{{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonl..." 110 wikitext text/x-wiki {{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> jt2acaxsu7qhgeban7fo1thrapdy7zg Template:Nolicense/doc 10 112 112 2023-12-17T01:08:51Z FANDOM 32769624 Created page with ";Description :This template is used to mark images where the copyright status is not known. It automatically adds the images to the :Category:Unattributed files|Unattribute..." 112 wikitext text/x-wiki ;Description :This template is used to mark images where the copyright status is not known. It automatically adds the images to the [[:Category:Unattributed files|Unattributed files]] category for later maintenance ;Syntax :Type <code>{{t|Nolicense}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 64h2cunmvylmovdexrd37067qv9vqkg Template:Other free 10 30 30 2023-12-17T01:08:51Z FANDOM 32769624 30 wikitext text/x-wiki {{LicenseBox|text=''This file is licensed under a free license.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Freely licensed files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> isnvvvesl5tdosdu3haox75161mrf9p Template:Other free/doc 10 37 37 2023-12-17T01:08:51Z FANDOM 32769624 37 wikitext text/x-wiki ;Description :This template is used to mark images with a free license not covered by other image templates. ;Syntax :Type <code>{{t|Other free}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> skp93ud3u70qwut6lgwi19fn41rzrb8 Template:PD 10 31 31 2023-12-17T01:08:51Z FANDOM 32769624 31 wikitext text/x-wiki {{LicenseBox|text=''This file is in the public domain''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Public domain files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> pksid0xy9yd54147xfdt7940zncxkj4 Template:PD/doc 10 38 38 2023-12-17T01:08:51Z FANDOM 32769624 38 wikitext text/x-wiki ;Description :This template is used to mark images as being in the public domain. ;Syntax :Type <code>{{t|PD}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> mbiskdeicce7bwvi1r2rjgr2t1xjop8 Template:Permission 10 25 25 2023-12-17T01:08:51Z FANDOM 32769624 25 wikitext text/x-wiki {{LicenseBox|text=''This file is copyrighted. The copyright holder has given permission for its use.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files used with permission]]</includeonly>}}<noinclude> {{documentation}}</noinclude> afbsq8hl1fz6a3o9cj42ft3ciqw6nek Template:Permission/doc 10 32 32 2023-12-17T01:08:51Z FANDOM 32769624 32 wikitext text/x-wiki ;Description :This template is used to mark images as being copyrighted, but the copyright holder has given permission for its use. ;Syntax :Type <code>{{t|permission}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> qiirgjuk0sqbpujxludk775ari84vzu Template:Quest 10 22 22 2023-12-17T01:08:51Z FANDOM 32769624 22 wikitext text/x-wiki <includeonly><infobox type="Quest"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="start"><label>Start</label></data> <data source="end"><label>End</label></data> <data source="prerequisites"><label>Prerequisites</label></data> <data source="level"><label>Level</label></data> <data source="location"><label>Location</label></data> <data source="rewards"><label>Rewards</label></data> <group layout="horizontal"> <header>Quest progression</header> <data source="previous"><label>Previous</label></data> <data source="next"><label>Next</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 1wq32wzitmbsx7r1kszdvl4xzbsoxrs Template:Quest/doc 10 23 23 2023-12-17T01:08:51Z FANDOM 32769624 23 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Quest | title = | image = [e.g. "Example.jpg"] | imagecaption = | start = | end = | prerequisites = | level = | location = | rewards = | previous = | next = }} </pre> == Sample output == {{Quest | title = Example infobox | image = Example.jpg | start = Chrys | end = Geran | prerequisites = None | level = 5 | location = Earth | rewards = Justice-Wrought Petals | previous = A | next = C }} <pre>{{Quest | title = Example infobox | image = Example.jpg | start = Chrys | end = Geran | prerequisites = None | level = 5 | location = Earth | rewards = Justice-Wrought Petals | previous = A | next = C }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 72fh9h2lmms4j1q88ar155tncfdbl7u Template:Quote 10 56 56 2023-12-17T01:08:51Z FANDOM 32769624 1 revision imported 56 wikitext text/x-wiki {{#invoke:Quote|quote}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://starter.fandom.com/wiki/Template:Quote?oldid=4277 --></noinclude> md0i39ajgk94zcbh4wi3wthdkal08v7 Template:Quote/doc 10 63 63 2023-12-17T01:08:51Z FANDOM 32769624 63 wikitext text/x-wiki ==Description== To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up. ==Syntax== <pre> {{Quote | quote = | speaker = | source = }} </pre> As an alternative, these can be placed in positional order. ==Samples== {{Quote | quote = When you play the game of thrones, you win or you die. | speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} <pre> {{Quote | quote = When you play the game of thrones, you win or you die. | speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} </pre> or <pre> {{Quote | When you play the game of thrones, you win or you die. | [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} </pre> == Technical details == This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''. <includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> h3dzl96q5gu7dok39y0exrs3ci7anle Template:Season 10 128 128 2023-12-17T01:08:51Z FANDOM 32769624 128 wikitext text/x-wiki <includeonly><infobox type="Season"> <title source="title"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption"/></image> <data source="season"><label>Season</label></data> <data source="episodes"><label>Episodes</label></data> <data source="premiere"><label>Premiered</label></data> <group layout="horizontal"> <header>Navigation</header> <data source="previous"><label>← Previous</label></data> <data source="next"><label>Next →</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Seasons]]}}</includeonly><noinclude>{{documentation}}</noinclude> 5dllcwmnkpa7q6kpkbbru7leca82x5e Template:Season/doc 10 129 129 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." 129 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Season | title = | image = | caption = | season = | episodes = | premiere = | previous = | next = }} </pre> == Sample output == {{Season | title = This is a test | image = Wiki.png | caption = This is a test | season = This is a test | episodes = This is a test | premiere = This is a test | previous = This is a test | next = This is a test }} <pre> {{Season | title = This is a test | image = Wiki.png | caption = This is a test | season = This is a test | episodes = This is a test | premiere = This is a test | previous = This is a test | next = This is a test }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> l0t316pkt9f2trd37r9cwygywj6x6yo Template:See also 10 50 50 2023-12-17T01:08:51Z FANDOM 32769624 1 revision imported 50 wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|seeAlso}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> qfitoudiyhbuht5q6ubtn4tdlkmpxsw Template:Self 10 27 27 2023-12-17T01:08:51Z FANDOM 32769624 27 wikitext text/x-wiki {{LicenseBox|text=''This file was uploaded by the photographer or author.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files uploaded by the photographer or author]]</includeonly>}}<noinclude> {{documentation}}</noinclude> mtfzk8wh9m1xkklm5tsc8xssf3f13uo Template:Self/doc 10 34 34 2023-12-17T01:08:51Z FANDOM 32769624 34 wikitext text/x-wiki ;Description :This template is used to mark images as having been uploaded by the photographer or author. ;Syntax :Type <code>{{t|self}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> gjte7fl6oinvvfp121cqix0835lgg0t Template:Series 10 124 124 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption" /></image> <dat..." 124 wikitext text/x-wiki <includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption" /></image> <data source="release"><label>First released</label></data> <data source="seasons"><label>Seasons</label></data> <data source="episodes"><label>Episodes</label></data> <data source="runtime"><label>Run time</label></data> <data source="genre"><label>Genre</label></data> <data source="network"><label>Network</label></data> <data source="distrib"><label>Distributor</label></data> <data source="creator"><label>Created by</label></data> <data source="writer"><label>Written by</label></data> <data source="director"><label>Directed by</label></data> <data source="composer"><label>Composer</label></data> <data source="based on"><label>Based on</label></data> <data source="exec prod"><label>Executive producer</label></data> <data source="producer"><label>Producer</label></data> <data source="prod co"><label>Production company</label></data> <data source="country"><label>Country</label></data> <data source="language"><label>Language</label></data> </infobox></includeonly><noinclude>{{documentation}}</noinclude> sdc7m8guodktft7ht36mmiw9pn2vb71 Template:Series/doc 10 125 125 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." 125 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Series | title = | image = | caption = | release = | seasons = | episodes = | runtime = | genre = | network = | distrib = | creator = | writer = | director = | composer = | based on = | exec prod = | producer = | prod co = | country = | language = }}</pre> == Sample output == {{Series | title = ''Default page title'' | image = Wiki.png | caption = Test | release = Test | seasons = Test | episodes = Test | runtime = Test | genre = Test | network = Test | distrib = Test | creator = Test | writer = Test | director = Test | composer = Test | based on = Test | exec prod = Test | producer = Test | prod co = Test | country = Test | language = Test }} <pre>{{Series | title = ''Default page title'' | image = Wiki.png | caption = Test | release = Test | seasons = Test | episodes = Test | runtime = Test | genre = Test | network = Test | distrib = Test | creator = Test | writer = Test | director = Test | composer = Test | based on = Test | exec prod = Test | producer = Test | prod co = Test | country = Test | language = Test }}</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ewljgx7erg7p4pqojjo7qcg5af8vsge Template:Space 10 85 85 2023-12-17T01:08:51Z FANDOM 32769624 85 wikitext text/x-wiki <includeonly>&#32;</includeonly><noinclude> {{documentation}}</noinclude> qddxyvpaxq34xv1yar6ken47z1fmuy0 Template:Space/doc 10 89 89 2023-12-17T01:08:51Z FANDOM 32769624 89 wikitext text/x-wiki ;Description This template allows you to force a space in areas that strip whitespace. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> qk6rb0c9ylv5kwutw6jihhl44yhn742 Template:StructuredQuote 10 211 413 2024-10-22T05:46:10Z FANDOMbot 32794352 Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details. 413 wikitext text/x-wiki <blockquote class="pull-quote"> <div class="pull-quote__text">{{{text|Text...}}}</div> <p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p> </blockquote> <noinclude> ==Description== A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead. See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes. ==Syntax== <pre> {{StructuredQuote | text = | speaker = | receiver = | attribution = | source = }} </pre> ==Samples== {{StructuredQuote |text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...) |speaker=[[Yoda]] |receiver=[[Luke Skywalker]] |source=[[Star Wars: Episode V The Empire Strikes Back]] }} <pre> {{StructuredQuote |text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...) |speaker=[[Yoda]] |receiver=[[Luke Skywalker]] |source=[[Star Wars: Episode V The Empire Strikes Back]] }} </pre> == TemplateData == <templatedata> { "params": { "text": { "label": "Quote text", "description": "quote text", "type": "content", "required": true }, "speaker": { "label": "Person(s) quoted", "description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)", "type": "content", "required": true }, "receiver": { "label": "Person(s) to whom the quote was spoken", "description": "person the quote was spoken to (wikitext links, comma-separated)", "type": "content", "suggested": true }, "attribution": { "label": "Attribution(s)", "description": "attribution (wikitext links, comma-separated)", "type": "content", "suggested": true }, "source": { "label": "Quote source", "description": "place where it was spoken (wikitext link)", "type": "content", "suggested": true } }, "format": "block" } </templatedata> </noinclude> oo5b57fo2xd1mceyzo6sr5v16rl78qn 414 413 2024-11-08T17:37:06Z FANDOMbot 32794352 Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details. 414 wikitext text/x-wiki <blockquote class="pull-quote"> <div class="pull-quote__text">{{{text|Text...}}}</div> <p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p> </blockquote> <noinclude> ==Description== A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead. See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes. ==Syntax== <pre> {{StructuredQuote | text = | speaker = | receiver = | attribution = | source = }} </pre> ==Samples== {{StructuredQuote |text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...) |speaker=[[w:c:en.starwars:Yoda|Yoda]] |receiver=[[w:c:en.starwars:Luke_Skywalker|Luke Skywalker]] |source=[[w:c:en.starwars:Star_Wars:_Episode_V_The_Empire_Strikes_Back|Star Wars: Episode V The Empire Strikes Back]] }} <pre> {{StructuredQuote |text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...) |speaker=[[Yoda]] |receiver=[[Luke Skywalker]] |source=[[Star Wars: Episode V The Empire Strikes Back]] }} </pre> == TemplateData == <templatedata> { "params": { "text": { "label": "Quote text", "description": "quote text", "type": "content", "required": true }, "speaker": { "label": "Person(s) quoted", "description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)", "type": "content", "required": true }, "receiver": { "label": "Person(s) to whom the quote was spoken", "description": "person the quote was spoken to (wikitext links, comma-separated)", "type": "content", "suggested": true }, "attribution": { "label": "Attribution(s)", "description": "attribution (wikitext links, comma-separated)", "type": "content", "suggested": true }, "source": { "label": "Quote source", "description": "place where it was spoken (wikitext link)", "type": "content", "suggested": true } }, "format": "block" } </templatedata> </noinclude> t808cx5iy65gb6scx67s6giyg81ape0 415 414 2024-11-15T12:46:30Z FANDOMbot 32794352 Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details. 415 wikitext text/x-wiki <blockquote class="pull-quote"> <div class="pull-quote__text">{{{text|Text...}}}</div> <p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p> </blockquote> <noinclude> ==Description== A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead. See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes. ==Syntax== <pre> {{StructuredQuote | text = | speaker = | receiver = | attribution = | source = }} </pre> ==Samples== {{StructuredQuote |text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...) |speaker=[[w:c:en.starwars:Yoda|Yoda]] |receiver=[[w:c:en.starwars:Luke_Skywalker|Luke Skywalker]] |source=[[w:c:en.starwars:Star_Wars:_Episode_V_The_Empire_Strikes_Back|Star Wars: Episode V The Empire Strikes Back]] }} <pre> {{StructuredQuote |text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...) |speaker=[[Yoda]] |receiver=[[Luke Skywalker]] |source=[[Star Wars: Episode V The Empire Strikes Back]] }} </pre> == TemplateData == <templatedata> { "params": { "text": { "label": "Quote text", "description": "quote text", "type": "content", "required": true }, "speaker": { "label": "Person(s) quoted", "description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)", "type": "content", "required": true }, "receiver": { "label": "Person(s) to whom the quote was spoken", "description": "person the quote was spoken to (wikitext links, comma-separated)", "type": "content", "suggested": true }, "attribution": { "label": "Attribution(s)", "description": "attribution (wikitext links, comma-separated)", "type": "content", "suggested": true }, "source": { "label": "Quote source", "description": "place where it was spoken (wikitext link)", "type": "content", "suggested": true } }, "format": "block" } </templatedata> </noinclude> 5gtdrd3qkchyra4j769eptz3qivs29m Template:Stub 10 101 101 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "{{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}}..." 101 wikitext text/x-wiki {{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].'' |comment = |class = notice hidden plainlinks |id = stub }}<includeonly>[[Category:Stubs]]</includeonly><noinclude> {{Documentation}}</noinclude> bcxslpn9zg20lvouccy581nvx3ukjl2 Template:Stub/doc 10 103 103 2023-12-17T01:08:51Z FANDOM 32769624 Created page with " ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonl..." 103 wikitext text/x-wiki ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> tqq0kivah8rgixdbvf3nkjsaeam37y0 Template:T 10 5 5 2023-12-17T01:08:51Z FANDOM 32769624 5 wikitext text/x-wiki <onlyinclude><nowiki>{{</nowiki>{{#if:{{{prefix|}}}|{{{prefix}}}:}}[[Template:{{{1}}}|{{{1}}}]]<!-- -->{{#if:{{{2|}}}|&#124;<span style="color:#555;">''&lt;{{{2}}}&gt;''</span>}}<!-- -->{{#if:{{{3|}}}|&#124;<span style="color:#555;">''&lt;{{{3}}}&gt;''</span>}}<!-- -->{{#if:{{{4|}}}|&#124;<span style="color:#555;">''&lt;{{{4}}}&gt;''</span>}}<!-- -->{{#if:{{{5|}}}|&#124;<span style="color:#555;">''&lt;{{{5}}}&gt;''</span>}}<!-- -->{{#if:{{{6|}}}|&#124;<span style="color:#555;">''&lt;{{{6}}}&gt;''</span>}}<!-- -->{{#if:{{{7|}}}|&#124;<span style="color:#555;">''&lt;{{{7}}}&gt;''</span>}}<!-- -->{{#if:{{{8|}}}|&#124;<span style="color:#555;">''&lt;{{{8}}}&gt;''</span>}}<!-- -->{{#if:{{{9|}}}|&#124;<span style="color:#555;">''&lt;{{{9}}}&gt;''</span>}}<!-- -->{{#if:{{{10|}}}|&#124;<span style="color:#555;">''&lt;{{{10}}}&gt;''</span>}}<!-- -->{{#if:{{{11|}}}|&#124;<span style="color:#555;">''&lt;{{{11}}}&gt;''</span>}}<!-- -->{{#if:{{{12|}}}|&#124;<span style="color:#555;">''&lt;{{{12}}}&gt;''</span>}}<!-- -->{{#if:{{{13|}}}|&#124;<span style="color:#555;">''&lt;{{{13}}}&gt;''</span>}}<!-- -->{{#if:{{{14|}}}|&#124;<span style="color:#555;">''&lt;{{{14}}}&gt;''</span>}}<!-- -->{{#if:{{{15|}}}|&#124;<span style="color:#555;">''&lt;{{{15}}}&gt;''</span>}}<!-- -->{{#if:{{{16|}}}|&#124;<span style="color:#555;">''&lt;{{{16}}}&gt;''</span>}}<!-- -->{{#if:{{{17|}}}|&#124;<span style="color:#555;">''&lt;{{{17}}}&gt;''</span>}}<!-- -->{{#if:{{{18|}}}|&#124;<span style="color:#555;">''&lt;{{{18}}}&gt;''</span>}}<!-- -->{{#if:{{{19|}}}|&#124;<span style="color:#555;">''&lt;{{{19}}}&gt;''</span>}}<!-- -->{{#if:{{{20|}}}|&#124;<span style="color:#555;">''&lt;{{{20}}}&gt;''</span>}}<!-- -->{{#if:{{{21|}}}|&#124;<span style="color:#555;">''&lt;{{{21}}}&gt;''</span>}}<!-- --><nowiki>}}</nowiki></onlyinclude><noinclude>{{documentation}}</noinclude> 7rfwfkf7v8qsirfhrfq9sokm2459zae Template:T/doc 10 7 7 2023-12-17T01:08:51Z FANDOM 32769624 7 wikitext text/x-wiki ;Description A template link with a variable number of parameters (0-20). ;Syntax :{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} <!-- self-referential examples! --> ;Source :Improved version not needing t/piece subtemplate developed on [http://templates.fandom.com Templates wiki] see the [http://templates.fandom.com/index.php?title=Template:T&action=history list of authors]. Copied here via CC-By-SA 3.0 license. ;Example :{{t|t|param1|param2}} <includeonly>[[Category:General wiki templates]]</includeonly> <noinclude>[[Category:Template documentation]]</noinclude> d0o0c2pkih1xk8re8694zbwkjvqp9df Template:Tocright 10 86 86 2023-12-17T01:08:51Z FANDOM 32769624 86 wikitext text/x-wiki <includeonly><div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div></includeonly><noinclude> {{documentation}}</noinclude> q7ewsmm9ejqw78mjfmlio6gshpnjjuq Template:Tocright/doc 10 90 90 2023-12-17T01:08:51Z FANDOM 32769624 90 wikitext text/x-wiki ;Description {{t|tocright}} forces the auto-generated Table of Contents for an article to appear floated to the right side of the page, in order to improve article layout. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 2dbhgjhnsqc6pono0df2fkbj4cma74t Template:Tool 10 224 453 2025-08-03T21:38:58Z Darcysuhhhhhh 56413329 Created page with "<includeonly> <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="stats">Stats</header> <data source="price"> <label>Price</label> </data> <data source="usage"> <label>Usage</label> </data> <data source="special_effect"> <label>Special Effect</label> </data> </group> </infobox> </includeonly>..." 453 wikitext text/x-wiki <includeonly> <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="stats">Stats</header> <data source="price"> <label>Price</label> </data> <data source="usage"> <label>Usage</label> </data> <data source="special_effect"> <label>Special Effect</label> </data> </group> </infobox> </includeonly> <noinclude> Example usage: {{Tool | title1=Example | image1=Example.jpg | caption-image1=Example | stats=Example | price=Example | usage=Example | special_effect=Example}} <pre> {{Tool | title1=Example | image1=Example.jpg | caption-image1=Example | stats=Example | price=Example | usage=Example | special_effect=Example}} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"stats":{"suggested":true},"price":{"suggested":true},"usage":{"suggested":true},"special_effect":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> pupc2jrcg4xafwt8lk05nosz9wiaxa8 Template:Topic 10 39 39 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>" 39 wikitext text/x-wiki <includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude> r6uruhmjhlc0bvdwean14zo168ybv42 Template:Topic/doc 10 40 40 2023-12-17T01:08:51Z FANDOM 32769624 40 wikitext text/x-wiki == Description == This template uses your wiki's <code>SITENAME</code> and strips off the word "wiki" leaving what is in most cases the text describing the topic of your wiki. To use this template in its basic form, simply add the {{T|{{BASEPAGENAME}}}} template wherever you want your topic to appear in a sentence or section. If your wiki's <code>SITENAME</code> minus the word "wiki" is not a good descriptor for your wiki's topic, you may also simply edit the template and replace it with just the text you want displayed. == Syntax == <pre>{{Topic}}</pre> == Sample output == {{Topic}} <includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> 9x2n2bgtm5mf7ts6vdu6lx7wv0fyvbv Template:Trim 10 87 87 2023-12-17T01:08:51Z FANDOM 32769624 87 wikitext text/x-wiki <includeonly>{{#if:{{{1|}}}|{{{1}}}|}}</includeonly><noinclude> {{documentation}}</noinclude> 3y1ihou149yx1vkeqweq3c256uf56re Template:Trim/doc 10 91 91 2023-12-17T01:08:51Z FANDOM 32769624 91 wikitext text/x-wiki ;Description This template trims whitespace from the beginning and end of the supplied value. It works by using the simple hack of filtering it through the <code>#if</code> parser function. ;Syntax <nowiki>{{trim| value }}</nowiki> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> s9exokxkuqpctkah87iveeswve3lqex Template:Weapon 10 154 174 2024-01-16T02:34:22Z CliffGuy404 38274772 Created page with "<includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="header1">Section Header</header> <data source="damage"> <label>Damage</label> </data> <data source="firerate"> <label>Firerate</label> </data> <data source="capacity"> <label>Capacity</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <..." 174 wikitext text/x-wiki <includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="header1">Section Header</header> <data source="damage"> <label>Damage</label> </data> <data source="firerate"> <label>Firerate</label> </data> <data source="capacity"> <label>Capacity</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="recoil"> <label>Recoil</label> </data> <data source="reload"> <label>Reload</label> </data> </group> </infobox> </includeonly> <noinclude> Example usage: {{Weapon | title1=Example | image1=Example.jpg | caption-image1=Example | damage=Example | firerate=Example | capacity=Example | accuracy=Example | recoil=Example | reload=Example}} <pre> {{Weapon | title1=Example | image1=Example.jpg | caption-image1=Example | damage=Example | firerate=Example | capacity=Example | accuracy=Example | recoil=Example | reload=Example}} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"damage":{"suggested":true},"firerate":{"suggested":true},"capacity":{"suggested":true},"accuracy":{"suggested":true},"recoil":{"suggested":true},"reload":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> pxy2ybxa8okdpl5hm4or7qogsxkhewu 176 174 2024-01-16T02:37:02Z CliffGuy404 38274772 176 wikitext text/x-wiki <includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="header1">Stats</header> <data source="damage"> <label>Damage</label> </data> <data source="firerate"> <label>Firerate</label> </data> <data source="capacity"> <label>Capacity</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="recoil"> <label>Recoil</label> </data> <data source="reload"> <label>Reload</label> </data> </group> </infobox> </includeonly> <noinclude> Example usage: {{Weapon | title1=Example | image1=Example.jpg | caption-image1=Example | damage=Example | firerate=Example | capacity=Example | accuracy=Example | recoil=Example | reload=Example}} <pre> {{Weapon | title1=Example | image1=Example.jpg | caption-image1=Example | damage=Example | firerate=Example | capacity=Example | accuracy=Example | recoil=Example | reload=Example}} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"damage":{"suggested":true},"firerate":{"suggested":true},"capacity":{"suggested":true},"accuracy":{"suggested":true},"recoil":{"suggested":true},"reload":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> kvwnrpydr4o2hq50e9yfb80hszgmaqq 219 176 2024-01-19T20:40:30Z CliffGuy404 38274772 219 wikitext text/x-wiki <includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="header1">Stats</header> <data source="damage"> <label>Damag</label> </data> <data source="firerate"> <label>Firerate</label> </data> <data source="capacity"> <label>Capacity</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="recoil"> <label>Recoil</label> </data> <data source="reload"> <label>Reload</label> </data> </group> </infobox> </includeonly> <noinclude> Example usage: {{Weapon | title1=Example | image1=Example.jpg | caption-image1=Example | damage=Example | firerate=Example | capacity=Example | accuracy=Example | recoil=Example | reload=Example}} <pre> {{Weapon | title1=Example | image1=Example.jpg | caption-image1=Example | damage=Example | firerate=Example | capacity=Example | accuracy=Example | recoil=Example | reload=Example}} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"damage":{"suggested":true},"firerate":{"suggested":true},"capacity":{"suggested":true},"accuracy":{"suggested":true},"recoil":{"suggested":true},"reload":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> ah8i82jqifjfc4ncrbn2wi2wb004v5w 220 219 2024-01-19T20:40:39Z CliffGuy404 38274772 220 wikitext text/x-wiki <includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="header1">Stats</header> <data source="damage"> <label>Damage</label> </data> <data source="firerate"> <label>Firerate</label> </data> <data source="capacity"> <label>Capacity</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="recoil"> <label>Recoil</label> </data> <data source="reload"> <label>Reload</label> </data> </group> </infobox> </includeonly> <noinclude> Example usage: {{Weapon | title1=Example | image1=Example.jpg | caption-image1=Example | damage=Example | firerate=Example | capacity=Example | accuracy=Example | recoil=Example | reload=Example}} <pre> {{Weapon | title1=Example | image1=Example.jpg | caption-image1=Example | damage=Example | firerate=Example | capacity=Example | accuracy=Example | recoil=Example | reload=Example}} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"damage":{"suggested":true},"firerate":{"suggested":true},"capacity":{"suggested":true},"accuracy":{"suggested":true},"recoil":{"suggested":true},"reload":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> kvwnrpydr4o2hq50e9yfb80hszgmaqq 355 220 2024-03-29T15:47:47Z SWAT999SWAG 54869940 355 wikitext text/x-wiki <includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="header1">Stats</header> <data source="damage"> <label>Damage</label> </data> <data source="firerate"> <label>Firerate</label> </data> <data source="capacity"> <label>Capacity</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="recoil"> <label>Recoil</label> </data> <data source="reload"> <label>Reload</label> </data> <data source="price"> <label>Price</label> </data> <data source="unlock_rank"> <label>Unlock Rank</label> </data> </group> </infobox> </includeonly> <noinclude> Example usage: {{Weapon | title1=Example | image1=Example.jpg | caption-image1=Example | damage=Example | firerate=Example | capacity=Example | accuracy=Example | recoil=Example | reload=Example | price=Example | unlock_rank=Example}} <pre> {{Weapon | title1=Example | image1=Example.jpg | caption-image1=Example | damage=Example | firerate=Example | capacity=Example | accuracy=Example | recoil=Example | reload=Example | price=Example | unlock_rank=Example}} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"damage":{"suggested":true},"firerate":{"suggested":true},"capacity":{"suggested":true},"accuracy":{"suggested":true},"recoil":{"suggested":true},"reload":{"suggested":true},"price":{"suggested":true},"unlock_rank":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> alvmlrszujo5ua4usz92u602m23vfgz 356 355 2024-03-29T15:50:07Z SWAT999SWAG 54869940 356 wikitext text/x-wiki <includeonly> <infobox> <title source="title1"/> <image source="image1"> <caption source="caption-image1"/> </image> <group> <header source="other">Other</header> <data source="unlock_rank"> <label>Unlock Rank</label> </data> <data source="price"> <label>Price</label> </data> <data source="resembles"> <label>Resembles</label> </data> </group> <group> <header source="header1">Stats</header> <data source="damage"> <label>Damage</label> </data> <data source="firerate"> <label>Firerate</label> </data> <data source="capacity"> <label>Capacity</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="recoil"> <label>Recoil</label> </data> <data source="reload"> <label>Reload</label> </data> </group> </infobox> </includeonly> <noinclude> Example usage: {{Weapon | title1=Example | image1=Example.jpg | caption-image1=Example | other=Example | unlock_rank=Example | price=Example | resembles=Example | damage=Example | firerate=Example | capacity=Example | accuracy=Example | recoil=Example | reload=Example}} <pre> {{Weapon | title1=Example | image1=Example.jpg | caption-image1=Example | other=Example | unlock_rank=Example | price=Example | resembles=Example | damage=Example | firerate=Example | capacity=Example | accuracy=Example | recoil=Example | reload=Example}} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"other":{"suggested":true},"unlock_rank":{"suggested":true},"price":{"suggested":true},"resembles":{"suggested":true},"damage":{"suggested":true},"firerate":{"suggested":true},"capacity":{"suggested":true},"accuracy":{"suggested":true},"recoil":{"suggested":true},"reload":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 60wkpd3vfxyccrgdqkqkfabment5kda Category:Blog posts 14 136 136 2023-12-17T01:08:51Z FANDOM 32769624 136 wikitext text/x-wiki This is an automatically generated list of blog posts [[Category:Community]] fosvbkwvodhgffi7ovz4viu5bswckn0 Category:Candidates for deletion 14 80 80 2023-12-17T01:08:51Z FANDOM 32769624 80 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template. '''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion. [[Category:Maintenance]] jja1290e2p9zc83bs3uymw6zrro2l0e Category:Community 14 137 137 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:{{SITENAME}}]]" 137 wikitext text/x-wiki [[Category:{{SITENAME}}]] pvml10nobooyn9545o1vp0vrmapf7o2 Category:Disambiguations 14 77 77 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:{{SITENAME}}]]" 77 wikitext text/x-wiki [[Category:{{SITENAME}}]] pvml10nobooyn9545o1vp0vrmapf7o2 Category:Documentation templates 14 47 47 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Templates]]" 47 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:General wiki templates 14 46 46 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Templates]]" 46 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:Hatnote templates with errors 14 114 114 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Maintenance]]" 114 wikitext text/x-wiki [[Category:Maintenance]] it59vo5whwexpgslnlv8id1urubvc0x Category:Image license templates 14 44 44 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Templates]]" 44 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:Images 14 94 94 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Media]]" 94 wikitext text/x-wiki [[Category:Media]] kpegwc3ncet7t0vit1niu7o1gph15bl Category:Infobox templates 14 41 41 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Templates]]" 41 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:Maintenance 14 43 43 2023-12-17T01:08:51Z FANDOM 32769624 43 wikitext text/x-wiki The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons: * Changes have been suggested that should be discussed first or are under discussion. * The page has flaws that need addressing by an editor with the knowledge or skills to help. * The action the page needs requires special rights. ''See also:'' {{cols|2| * [[Special:BrokenRedirects|Broken redirects]] * [[Special:DoubleRedirects|Double redirects]] * [[Special:UncategorizedCategories|Uncategorized categories]] * [[Special:UncategorizedFiles|Uncategorized files]] * [[Special:UncategorizedPages|Uncategorized pages]] * [[Special:UncategorizedTemplates|Uncategorized templates]] * [[Special:WantedCategories|Wanted categories]] * [[Special:WantedFiles|Wanted files]] * [[Special:WantedPages|Wanted pages]] * [[Special:WantedTemplates|Wanted templates]] * [[Special:TrackingCategories|Other special tracking categories]] }} [[Category:{{SITENAME}}]] 6c8qxul3zboqnjnv9rs4axt4b9giiid Category:Media 14 95 95 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:{{SITENAME}}]]" 95 wikitext text/x-wiki [[Category:{{SITENAME}}]] pvml10nobooyn9545o1vp0vrmapf7o2 Category:Navbox templates 14 45 45 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Templates]]" 45 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:Notice templates 14 79 79 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Templates]]" 79 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:Pages with broken file links 14 138 138 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Maintenance]]" 138 wikitext text/x-wiki [[Category:Maintenance]] it59vo5whwexpgslnlv8id1urubvc0x Category:Primary 14 149 161 2024-01-13T16:29:28Z Yakata52 54424263 Created page with "LC4" 161 wikitext text/x-wiki LC4 s8xq81eqmmpjao6m7v2tgrg1kbvtxuw Category:Quote templates 14 78 78 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Templates]]" 78 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:Screenshots 14 140 140 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Images]]" 140 wikitext text/x-wiki [[Category:Images]] fwg0enol6185yz0jt2jpw8aer9m6squ Category:Secondary 14 213 418 2024-11-18T02:41:21Z Catsonpizza 56252171 Created page with "{| class="fandom-table" |+Secondary stats compared !Wepon !Damage !Fire rate (RPM) !Capacity (Rounds) !Accuracy !Recoil !Reload time (Seconds) |- |GT17 |32 |600 |12 |40 |20 |1.2 |- |UP92 |50 |400 |15 |60 |40 |1.5 |- |ZM 48 |60 |350 |6 |80 |60 |1.6 |- |11A1 |60 |350 |7 |60 |60 |1.2 |} {| class="mw-collapsible mw-collapsed fandom-table" |+Common [[Attachments]]: !Name: !Slot: !Notes: |- |Red Dot |Optic |Found on all |- |Slate Red Dot |Optic |Found on all |- |Suppressor |Mu..." 418 wikitext text/x-wiki {| class="fandom-table" |+Secondary stats compared !Wepon !Damage !Fire rate (RPM) !Capacity (Rounds) !Accuracy !Recoil !Reload time (Seconds) |- |GT17 |32 |600 |12 |40 |20 |1.2 |- |UP92 |50 |400 |15 |60 |40 |1.5 |- |ZM 48 |60 |350 |6 |80 |60 |1.6 |- |11A1 |60 |350 |7 |60 |60 |1.2 |} {| class="mw-collapsible mw-collapsed fandom-table" |+Common [[Attachments]]: !Name: !Slot: !Notes: |- |Red Dot |Optic |Found on all |- |Slate Red Dot |Optic |Found on all |- |Suppressor |Muzzle |Found on all |- |Muzzle Break |Muzzle |Found on all |- |Flash Hider |Muzzle |Found on all |- |Short Grip |Grip |Found on all |- |Long Grip |Grip |Found on all |- |Quickdraw cylinder |Mag |Only found on ZM 48 |- |Extended Mag |Mag |Found on all (Not ZM 48) |- |Quickdraw mag |Mag |Found on all (Not ZM 48) |} 6insfa3uhugk01myuq907evh2l4oake 420 418 2024-11-18T02:44:17Z Catsonpizza 56252171 420 wikitext text/x-wiki {| class="fandom-table" |+Secondary stats compared !Wepon !Damage !Fire rate (RPM) !Capacity (Rounds) !Accuracy !Recoil !Reload time (Seconds) |- |[[GT17]] |32 |600 |12 |40 |20 |1.2 |- |[[UP92]] |50 |400 |15 |60 |40 |1.5 |- |[[ZM 48]] |60 |350 |6 |80 |60 |1.6 |- |[[11A1]] |60 |350 |7 |60 |60 |1.2 |} {| class="mw-collapsible mw-collapsed fandom-table" |+[[Attachments]] found: !Name: !Slot: !Notes: |- |Red Dot |Optic |Found on all |- |Slate Red Dot |Optic |Found on all |- |Suppressor |Muzzle |Found on all |- |Muzzle Break |Muzzle |Found on all |- |Flash Hider |Muzzle |Found on all |- |Short Grip |Grip |Found on all |- |Long Grip |Grip |Found on all |- |Quickdraw cylinder |Mag |Only found on ZM 48 |- |Extended Mag |Mag |Found on all (Not ZM 48) |- |Quickdraw mag |Mag |Found on all (Not ZM 48) |} 8naprtuory0nrk6p4tvn4bshyvziwlt Category:Stubs 14 102 102 2023-12-17T01:08:51Z FANDOM 32769624 102 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that are incomplete and are tagged with the {{T|Stub}} template. [[Category:Maintenance]] 1q6hsyyz5mwcs1fgok461xwllatvekz Category:Template documentation 14 48 48 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]]" 48 wikitext text/x-wiki The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]] qdkvvsu978yu5540ole3np96m7r22ot Category:Templates 14 42 42 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Maintenance]]" 42 wikitext text/x-wiki [[Category:Maintenance]] it59vo5whwexpgslnlv8id1urubvc0x Category:Unattributed files 14 111 111 2023-12-17T01:08:51Z FANDOM 32769624 111 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ The files in this category do not have an appropriate license selected and are tagged with the {{t|nolicense}} template. Administrators should review files in this category and either: * Update the file page with an appropriate if one can be easily determined. * Delete the image, though it is good idea to give the uploader a chance to select a license first. [[Category:Images]] [[Category:Maintenance]] tohx5e1fs2fk5dgb7ahyfzg5h2hf2pr Category:Videos 14 139 139 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Media]]" 139 wikitext text/x-wiki [[Category:Media]] kpegwc3ncet7t0vit1niu7o1gph15bl Category:Wiki skin images 14 141 141 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "[[Category:Images]]" 141 wikitext text/x-wiki [[Category:Images]] fwg0enol6185yz0jt2jpw8aer9m6squ Module:Dialogue 828 68 68 2023-12-17T01:08:51Z FANDOM 32769624 fixing broken help link 68 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Dialogue module from the [[w:c:dev:Global Lua Modules]]. local Dialogue = require('Dev:Dialogue') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Dialogue]] -- The last line produces the output for the template return Dialogue iu7tzurefqgz8vn2noywv0jixrunmc2 Module:Dialogue/doc 828 118 118 2023-12-17T01:08:51Z FANDOM 32769624 getting rid of red links 118 wikitext text/x-wiki This module is invoked by the {{t|Dialogue}} template. ojtojo1sg3ietu9icubc9pu5wuq7uaa Module:Hatnote 828 69 69 2023-12-17T01:08:51Z FANDOM 32769624 69 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Hatnote module from the [[w:c:dev:Global Lua Modules]]. local H = require('Dev:Hatnote') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Hatnote]] -- The last line produces the output for the template return H owdyvs3cj9roi0zs62mvc6i1dlm6wcp Module:Hatnote/doc 828 119 119 2023-12-17T01:08:51Z FANDOM 32769624 getting rid of red links 119 wikitext text/x-wiki This module is invoked by the {{t|Hatnote}} template, which is used by a number of [[:Category:Notice templates|Notice templates]]. l8bt36g57viwmqhyiuo8308nopyrxyk Module:Mbox 828 70 70 2023-12-17T01:08:51Z FANDOM 32769624 70 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]]. local Mbox = require('Dev:Mbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]] -- The imported Module is overwritten locally to include default styling. -- For a more flexible Mbox experience, delete the function below and import -- https://dev.fandom.com/wiki/MediaWiki:Global_Lua_Modules/Mbox.css -- or paste (and modify as you like) its contents in your wiki's -- [[MediaWiki:Wikia.css]] (see [[w:Help:Including_additional_CSS_and_JS]]) -- or look at https://dev.fandom.com/wiki/Global_Lua_Modules/Mbox -- for more customization inspiration -- -- BEGIN DELETION HERE -- local getArgs = require('Dev:Arguments').getArgs local localCSS = mw.loadData('Module:Mbox/data').localStyle function Mbox.main(frame) local args = getArgs(frame) -- styles local styles = {} if args.bordercolor then styles['border-left-color'] = args.bordercolor elseif args.type then styles['border-left-color'] = 'var(--type-' .. args.type .. ')' end if args.bgcolor then styles['background-color'] = args.bgcolor end -- images local image = args.image or '' local imagewidth = args.imagewidth or '80px' local imagelink = '' if args.imagelink then imagelink = '|link=' .. args.imagelink end local imagewikitext = ('%sFile:%s|%s%s' .. ']]'):format('[[', image, imagewidth, imagelink) -- id for closure local id = args.id or 'mbox' local container = mw.html.create('div') :addClass('mbox') :addClass(args.class) :css(styles) :css(localCSS['mbox']) :cssText(args.style) local content = container:tag('div') :addClass('mbox__content') :css(localCSS['mbox__content']) if args.image then local image = content:tag('div') :addClass('mbox__content__image') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__image']) :wikitext(imagewikitext) if args.collapsed then image:addClass('mw-collapsed') end end local contentwrapper = content:tag('div') :addClass('mbox__content__wrapper') :css(localCSS['mbox__content__wrapper']) if args.header then contentwrapper:tag('div') :addClass('mbox__content__header') :css(localCSS['mbox__content__header']) :wikitext(args.header) end if args.text then local text = contentwrapper:tag('div') :addClass('mbox__content__text') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__text']) :wikitext(args.text) if args.collapsed then text:addClass('mw-collapsed') end if args.comment then text:tag('div') :addClass('mbox__content__text__comment') :css(localCSS['mbox__content__text__comment']) :wikitext(args.comment) end end contentwrapper:tag('span') :addClass('mbox__close') :addClass('mw-customtoggle-' .. id) :css(localCSS['mbox__close']) :attr('title', 'Dismiss') if args.aside then local aside = content:tag('div') :addClass('mbox__content__aside') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__aside']) :wikitext(args.aside) if args.collapsed then aside:addClass('mw-collapsed') end end return container end -- -- END DELETION HERE -- -- The last line produces the output for the template return Mbox 3a5vo8p1ejar3ie3yg2yuizbamwevr6 Module:Mbox/data 828 71 71 2023-12-17T01:08:51Z FANDOM 32769624 71 Scribunto text/plain local localStyle = { ['mbox'] = { ['display'] = 'flex', ['position'] = 'relative', ['border'] = '1px solid #d6d6d6', ['border-left-width'] = '8px', ['border-left-color'] = '#d6d6d6', ['border-radius'] = '3px', ['margin-bottom'] = '5px', ['min-height'] = '32px' }, ['mbox__content'] = { ['display'] = 'table', ['box-sizing'] = 'border-box', ['width'] = '100%', ['padding'] = '8px 15px' }, ['mbox__content__image'] = { ['display'] = 'table-cell', ['width'] = '40px', ['height'] = '100%', ['text-align'] = 'center', ['vertical-align'] = 'middle', ['padding-right'] = '15px' }, ['mbox__content__wrapper'] = { ['display'] = 'table-cell', ['vertical-align'] = 'middle' }, ['mbox__content__header'] = { ['display'] = 'block', ['font-weight'] = 'bold' }, ['mbox__content__text'] = { ['display'] = 'block' }, ['mbox__content__text__comment'] = { ['font-size'] = 'small' }, ['mbox__content__aside'] = { ['display'] = 'table-cell', ['width'] = '100px', ['vertical-align'] = 'middle', ['text-align'] = 'center', ['padding-left'] = '15px', ['border-left'] = '1px solid #d6d6d6' }, ['mbox__close'] = { ['position'] = 'absolute', ['right'] = '0', ['top'] = '0', ['padding'] = '2px 7px', ['font-weight'] = 'bold', ['font-size'] = '16px', ['color'] = '#bbb', ['cursor'] = 'pointer', ['transition'] = 'all .15s ease-in' } } return { localStyle = localStyle } ed7bc6e22pux37qujbn0t5j7fechrz0 Module:Mbox/data/doc 828 116 116 2023-12-17T01:08:51Z FANDOM 32769624 to get rid of a red link for documentation 116 wikitext text/x-wiki This is a sub-module of [[Module:Mbox]] and is used to specify the CSS properties for message boxes. tj724m6wnkemnmi9x8lfg3xd1l01fzp Module:Mbox/doc 828 115 115 2023-12-17T01:08:51Z FANDOM 32769624 getting rid of a red link for the documentation 115 wikitext text/x-wiki This module is used by most of the basic [[:Category:Notice templates|Notice templates]] and is invoked by {{t|MessageBox}}. skrr10nguwr58wp1ukw4ouk1d8ia8j5 Module:Namespace detect 828 72 72 2023-12-17T01:08:51Z FANDOM 32769624 fixing broken help link 72 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]]. local NS = require('Dev:Namespace_detect') -- Local configuration can be modified in -- [[Module:Namespace detect/data]] and -- [[Module:Namespace detect/config]] -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]] -- The last line produces the output for the template return NS 1xl1t72olerrjk28oqw8rtm6vmxizub Module:Namespace detect/config 828 73 73 2023-12-17T01:08:51Z FANDOM 32769624 fixing broken help link 73 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports from the [[w:c:dev:Global Lua Modules]]. local nsConfiguration = require('Dev:Namespace_detect/config') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]] -- The imported Module is overwritten locally to include default configuration. -- For a more flexible experience, delete the page import -- and paste (and modify as you like) its contents into this page -- https://dev.fandom.com/wiki/Module:Namespace_detect/config -- The last line produces the output for the template return nsConfiguration 42aw8jbiry5pd2wjzctj0mfvicja1hx Module:Namespace detect/config/doc 828 123 123 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to u..." 123 wikitext text/x-wiki This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to uncomment it. This means that you need to remove the text "-- " at the start of the line. anpd1xxr9apvj5jh56ll4ce3cpw3xb0 Module:Namespace detect/data 828 74 74 2023-12-17T01:08:51Z FANDOM 32769624 fixing broken help link 74 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports from the [[w:c:dev:Global Lua Modules]]. local nsData = require('Dev:Namespace_detect/data') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]] -- The imported Module is overwritten locally to include default configuration. -- For a more flexible experience, delete the page import -- and paste (and modify as you like) its contents into this page -- https://dev.fandom.com/wiki/Module:Namespace_detect/data -- The last line produces the output for the template return nsData 7ik38lqy6uh9fwkkne9cxn9o7d7m1sv Module:Namespace detect/data/doc 828 122 122 2023-12-17T01:08:51Z FANDOM 32769624 Created page with "This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons." 122 wikitext text/x-wiki This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons. 8syjeo843oi4x2o5pp94toh3jfcdwfj Module:Namespace detect/doc 828 121 121 2023-12-17T01:08:51Z FANDOM 32769624 getting rid of red links 121 wikitext text/x-wiki This module is invoked by the {{t|Namespace}} template. 2idd8afbk2w2qo3lyfjbhzosq8r1cc5 Module:Navbox 828 75 75 2023-12-17T01:08:51Z FANDOM 32769624 fixed broken help link 75 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Navbox module from the [[w:c:dev:Global Lua Modules]]. local N = require('Dev:Navbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Navbox]] -- The last line produces the output for the template return N eiz127jgrsxnzryvcbyig40mttporiz Module:Navbox/doc 828 120 120 2023-12-17T01:08:51Z FANDOM 32769624 getting rid of red links 120 wikitext text/x-wiki This module is invoked by the {{t|Navbox}} template. Navbox templates are not displayed for mobile users. 46ogwqjbpjnp6l90gx5hiukc3znxrzp Module:Quote 828 76 76 2023-12-17T01:08:51Z FANDOM 32769624 76 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Quote module from the [[w:c:dev:Global Lua Modules]]. local Quote = require('Dev:Quote') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Quote]] -- The last line produces the output for the template return Quote c9yao8bgr81k5du7sexrz7eye5k8wsr Module:Quote/doc 828 117 117 2023-12-17T01:08:51Z FANDOM 32769624 to get rid of the red link for the documentation 117 wikitext text/x-wiki This module is used by most of the basic [[:Category:Quote templates|Quote templates]] and is invoked by {{t|Quote}}. bygz1r6jdgkblaksf93oqt9ka8276av Blog:Recent posts 502 135 135 2023-12-17T01:08:51Z FANDOM 32769624 Created article for recent blog posts 135 wikitext text/x-wiki <bloglist summary="true" count=50><title>⧼create-blog-post-recent-listing-title ⧽</title><type>plain</type><order>date</order></bloglist> kiy6ea8s4k1rsun3synixzuj194b8g3